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svidangel

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Posts posted by svidangel

  1. Yeah, better graphics probably would have come with a better engine that supported three dimensions. Shots are all sorts of messed up about 10 percent of the time (corners, ceilings, etc). Plus the AI cheats like crazy about knowing where your xenonauts are and what they are equipped with and how many TUs they have remaining. And that's not just on insane either heh. At least once you are used to it you can abuse the AI's cheating to prevent it from doing certain things or make it do something silly.

  2. Lol, finally realized that they still do that to the insides of their own ships. Seems pretty silly.

    Also, I can't imagine what the maintenance must be like on andron spaceships.

    Joe: Hey Bob.

    Bob: Hey Joe, shitty day.

    Joe: Oh, cleaning up another Andron ship?

    Bob: Yeah, !$%^ers can't learn how to open a door, surprised they don't just walk straight through the side of the ship. Hell, they destroy the doors that automatically open for them. I don't even know how.

    Joe: Sucks man. At least you aren't shoveling lizard sh!t.

    Bob: There is that...

  3. Unfortunately, your condor will not come out of the engagement unscathed, and you can easily lose it with bad dodge timing/direction (the latter of which I don't think you can control), so you should only attempt it when you just can't afford to direct another ship to that engagement.

    Check your keybindings for the ability to roll left or right.

  4. Well, if you prefer the random chance of the shield directly in front of you simply not stopping anything and gibbing your guy... but I thought that was what we were trying to avoid.

    20% bleed through of the plasma discharge means that instead of a 20% chance of gibbing the guy he'll only die if the shield dies or he takes enough shots (which the shield probably wouldn't block all of anyway due to HP). It wasn't intended to make in game sense any more than any number of ridiculous things like weapon ranges or sight ranges, but to make the play and usage of shields more balanced and fun. At least to me, that 20% gib wasn't very fun when I had a guy kneeling, behind cover, with a shield.

  5. interesting values considering the cold war setting. Although I appreciate they have to balance across the number of blocs a well placed base can cover.

    This. Looks like either north or south america base will cover central, so central is boosted, though you could try to cheat that and half cover north or south and central.

    Australasia is hard to cover with anything other than indochina, then you have the large clump of 150s for africa/europe. If they really wanted to balance it they would probably have to drop all of those to around 100k to make any starting position equally viable.

    Makes sense from a gaming perspective if not an economic one.

    Oh, missed that the middle east was 225. That still makes the Mediterranean by far the best starting spot. Ah well.

  6. Even in the original xcom there were situations where one person could shoot at the other, but the other could not return fire. Some of it might be the engine.

    Oh, and on the combat shield... I'm fine with the weight as long as the functionality is changed so that it mitigates 80% of the damage every shot, rather than an 80% chance of mitigating any given shot.

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