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TheColonel

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  1. His mod does not change anything for Australia or New Zealand.
  2. Since you guys are into bug fixing before the final release, I thought I might submit a few minor things that perhaps you would like to change for accuracy before you hit 1.0. For the Australian military in the 1970's there was 1 Commando Company and 2 Commando Company, would you consider adding them to the Australian regiment list and perhaps removing the generic Royal Australian Regiment? And a minor correction for the New Zealand military, in 1978 the 1st Ranger Squadron as it is called in game was renamed to the 1st New Zealand Special Air Service Squadron. Should some clarification be required as well 1 Commando and 2 Commando were the exact names of those Australian units, there was no st or nd after the numbers.
  3. I suggested a hire custom soldier button to go alongside the normal hire button in a previous post. It's a decent idea, but there are definitely more simple ways for Chris to implement aesthetic soldier customisation.
  4. Chris, the more control you give players over the RPG aspects of their characters the better. Player defined names and backgrounds, while they might not seem like a big deal to you, for players out there who love these kinds of games it's an awesome feature to have. The first thing I would do if I could edit soldier names and background is name a soldier after my dad with the former unit being the army battalion he served in for years. Some may call it silly, but it's stuff like that which really separates a game from the rank and file.
  5. Seconded, click to edit is a good no mess no fuss way to edit names. Imagine if Xenonauts released without changeable names and all the live streamers out there couldn't name soldiers after their viewers. The horror!
  6. People get to be recognised for their contribution in EVERY single Xenonauts game that everybody is going to play. Allowing individual players to rename random soldiers in their own game isn't backing out of the promises made on kickstarter. Saying that renaming soldiers is immersion breaking is so very wrong on so many levels, naming soldiers after ourselves and others we know IS immersion plain and simple. If you have concerns about it being unrealistic why not just add a hire custom soldier button that lets you hire someone whose name and country you pick from the get go and they arrive as a rookie like any other hire. Look Chris, the only reason myself and others are bugging you on this is because it's something that I have little doubt a large amount of people would very much like to see in your game.
  7. And how else do we send soldiers named for our most hated enemies to scout point without any equipment?
  8. In the interests of separating this idea from XCOM:EU, I suggest that we call this an "Honour(Honor) roll". Perhaps accessible in game; but certainly rolled like credits at the end of a campaign (win or loss). It adds a human aspect to the game, and is a reminder of all those lost on the road to victory, or defeat. Hell the idea makes me want to replay the game to avenge my fallen comrades, DIE ALIEN SCUM!
  9. Advanced training would be a good idea but my 2 cents for its implementation goes like this. Firstly the school is a building that takes up base space, secondly the school has to be staffed by a minimum of experienced Xenonauts. I am a huge proponent of the idea that skilled Xenonauts should be able to pass along experience and knowledge to newer recruits (it's a backbone of any military training apparatus). Consequences would need to be considered however, assuming you need a minimum of ranking Xenonauts to staff the building how many can you afford to commit to training new soldiers? Remember, if this is to remain balanced you simply cannot have access to your experienced soldiers assigned to training while they are teaching a group. 3-5 ranking Xenonauts would be my recommendation for staffing to enable the building to be used at all.
  10. If he supports nameable soldiers I am sure he will/would say as much. He hasn't though, and has suggested compromise. That gives the impression of a negative stance.
  11. Traditionally such things are described as first name "nickname" last name, you are interpreting things far too literally. Also I sincerely hope you are just playing devils advocate, your resistance has no clear logic and you simply espouse the creation of a self concocted fantasy to satisfy my desire for a feature that is either there or isn't. People will want the ability to name their soldiers, some wont care. Why are you so against it?
  12. Because a call sign would just be a real life nickname or a more serious designation depending on how serious the player wants to be. Saying a call sign is naming your soldier is just incorrect, you can't just whack your first name and last name into the call sign and go "yay I am in the game now" Ivan "ColonelCraggles" Russionavich. No. Being able to view my personalised soldier is a large part of the attachment to the game. I am sure I am not alone in the feeling that seeing a soldier with my name, and nickname kicking ass makes me feel awesome. Goodspeed Xenonaut Craig, and enjoy your PTSD
  13. I feel it should be pointed out that being able to name a soldier after myself and my friends/family has always been integral to the fun factor of X-Com and all its derivatives, taking that away is a critical error. Fair enough if people get a benefit from kick starter; however there is no reason why they cannot be implemented as unique soldiers. If you force people to have to mod basic stuff like this in it's just going to annoy everyone.
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