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TheGrog

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  1. Multiple bases only really matters from a gameplay perspective if one of two things is true: Base assaults actually matter You want to impose expansion costs that have a sudden jump In X1 base assaults didn't really seem to matter. Downing every UFO wasn't that hard compared to the costs of letting them do as they pleased, and base defenses seemed pretty strong. I think base attacks that are actual threats would be interesting, since they are by far the least seen form of mission, but they also need to be recoverable from. If you lose it needs to not be grounds or just reloading or resetting. The other possibility is that the costs of securing a new base act as a expansion cost at a particular level. From a world perspective it is kind of silly that you have just one X-com base. I suppose you could theme it as having teams of troops, interceptors, and weapons in many military locations but one central R&D/C&C location.
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