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alienman

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Everything posted by alienman

  1. I always use the alien crew as my soldiers as well. That "game over" clip, I love it. I used it in my X-com TFTD let's play. [video=youtube;gyvAnpwwLpA] Aliens turn start at 11:17 and video follows soon after. Edit. Actually Hudson is alive in the clip. He escapes hehe
  2. Ah forgot one important question! Sorry don't want to spam, but I have to ask. Do the UFOs have a purpose like in the original? So if you shoot down a terror ship, there won't be a terror mission and so on?
  3. Thanks alot for the quick answers! I'm really looking forward to this game. The demo sure was fun. I like the added air combat. Makes UFO fights much more interesting! And of course that it sticks to the original gameplay, with some added goodies "You'd probably have to have a psych unit base facility added for the survivors though" hahaha!
  4. Hello all. I have been watching this game for a while now. Still no pre-order though, but it will come! After the disappointing Firaxis X-com game, all my hope lies with Xenonauts Some questions. I have only played the kickstarter demo. 1. Will the maps be random or is it a set number of maps in the game? 2. In the demo I noticed that I could not change the name of the soldiers. Only the call sign. I have always named my characters after friends/family and sci-fi characters. I would miss that option. 3. I noticed some graphical bugs when trying the demo, like walls and such was "drawn" over the soldiers. I hope you understand. I'm wondering if that will be fixed or if it some kind of engine limitation? 4. Will diffrent weapons have diffrent death animations? Right now everyone dies the same. A nice added touch would be if plasma melted your poor soldiers and so on. 5. Will the game be big? Might be a strange question, because the original X-com could be completed fast. Just wondering if it's going to be on the same epic scale, if you are going for 100% research and so on. I think that was all. Might have more questions later Thanks /Thomas
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