OP here. Some clarification = I'm not a troll, not a kid (college educated 30+), not trying to flame or offend. But I don't blindly believe what people say or what they naively hope will happen, actions are the only dependable measure. I do agree that my original title and tone was not the most diplomatic.
The reason for the post was three-fold. I was very disappointed with EU and needed a better XCOM fix, I hold people accountable for their "promises" (October Xeno Beta never even came close to happening), and I have been let down on almost every pre-order from the indy/defunct Beyond Protocol to other AAA games (SWTOR, etc).
I will gladly pay full price for a good game, but if I gave you $30 today or even $300, it wouldn't move the development dial at all. What is discouraging is that the free press Xeno received this year is basically forgotten by the casual or semi-hardcore player that can't buy the game until...? You will need significant sales AFTER launch to offset costs and try to turn a profit...unless there will be no support/updates. How will marketing be implemented and paid for? How many unit sales will equal success?
Yes the game needs to function well and be as close to done as possible to avoid a bad launch. But there is also a very good reason why business people set reachable goals and do everything possible to meet deadlines without excuses. I just hope Xeno private investors are still satisfied with the monthly "soon" mantra. I doubt this response inspires the developer or many of the pre-order customers but I do have some valid points and questions.