Jump to content

goodoldxelos

Members
  • Posts

    10
  • Joined

  • Last visited

Reputation

10 Good
  1. Not sure what is causing the crash other than when I hit the end turn it crashes (looks related to when alien engages civilian). I can't see any way of getting past it, restarting mission from beginning corrected crash. I've uploaded the save game to below googledrive link. https://drive.google.com/file/d/0BwqRWeX_fBSLWTllSHpXQ3ZkZm8/edit?usp=sharing
  2. Option to build the starting soldiers and such, also increase stats after missions on soldiers. This would save me nonsensically starting new campaigns over and over again to get the initial characters and stats I want.
  3. I'd prefer just giving them point(s) to spend on skills upon increasing experience or one can select a variety of prebuilds that autoassigns points for simplicity.
  4. I was playing the other day and was thoroughly pissed when my team could not make it to a terror mission resulting in destruction of the city. The standard skyranger was not limited I assumed incorrectly that the standard dropship could make it. After reading this I didn't figure selling alien alloys and alenium would garner so much cash. So either make it explicit that the helo cannot make it to the opposite side of planet and back or ensure players sell their alloys/alenium for cash to create other bases.
  5. Create a backup save. 1. Have 2 bases, relocate two aircraft at the same time (I personally used condors) to each others base. 2. Save the game after giving the orders. 3. Load the game in the midst of them relocating. 4. Save a NEW game. 5. All new saved games will be broken.
  6. If I see a message saying "UFO spotted" or "strafing runs" without having a radar in area and i want to send an aircraft to check it out. If you try selecting the spot it doesn't really work, you have to select just right next to it. Its minor but you'd think it wouldn't do that.
  7. A small wooden fence seems to cause line of sight shooting penalties versus characters who at higher elevations shouldn't have a problem seeing over them.
  8. I have this same problem. (running dual monitor setup, extended desktop, nvidia graphics card) 1. I bring up Xenonauts in steam library. 2. Click "play", loading the "Xenonaut Launcher" 3. Ensure the "Run in Window" is checked and 1920x1080 resolution is selected, click "Play Xenonauts" 4. Xenonauts launches but in what seems to be fullscreen mode, in window you can usually freely move your cursor seamlessly in and out of the window.
  9. The full/max air to air load-out on most fighter aircraft (hardpoint system) should work. I'm guessing the air to air combat system is not finalized? As for suggestions, in the real world air to air engagements are classified generally into 2 categories. Beyond Visual Range and Within Visual range (which can become what is referred to as a "knife fight"). I would suggest the developers keep these 2 concepts.
  10. Missiles have low hit probabilities (which missiles are you specifically referring to)? Please inform me what airforce or missile/radar designer do you work for because I'm unsure where you are getting this information. In fact the true detailed accuracy information of most missile systems is publicly unavailable. You stated many misfacts and there are many factors that go into whether a missile hits or misses. Plane, radar, pilot, weather conditions, type of missile tracking system. I don't recall any missile relying on contact fuzes as their primary fuze.
×
×
  • Create New...