GizmoGomez
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Everything posted by GizmoGomez
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Attaboy! (Or girl, you never know).
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Ground Combat Balance Discussion V19 Stable
GizmoGomez replied to Aaron's topic in Xenonauts General Discussion
It is indeed an invasion; the game lore explicitly spates it as such. (Spoilers available for your perusal in the Xenopedia) As far as elite weapons go, I'd like that idea. They'd have to be different in a significant but not OP way. If aliens didn't have unlimited ammo, increasing the shots-per-cell would be a possibility, but that's out. Maybe give them more armor penetration? Balance it out so that the tier-3 human armors are very much impervious to non-elite weapons, but the elite weapons still pose a serious threat. -
Are flamethrowers still in the game?
GizmoGomez replied to Msvknight's topic in Xenonauts General Discussion
I'd support a form of flamethrower. I liked Max's Toxigun, it looked neat. Maybe we could do something with that? (This is me seconding all of the previous posts talking about the Toxigun, not my ignoring that it's been said before. ) -
Where i can found Alien Leaders?
GizmoGomez replied to VaeliusNoctu's topic in Xenonauts General Discussion
The objectives (the text at the lower left) isn't relevant to how the game behaves. It's just a little tip thing that Chris added to help people know the general outline of what they should probably do next. I wouldn't worry about it too much. If you go through several bases and never see anyone with black hats on, maybe you should file a bug report. -
What way would that be? I've not thought of anything, though I'll admit I've not been giving it any thought.
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Couple of UI improvement suggestions
GizmoGomez replied to Xitax's topic in Xenonauts General Discussion
1. Hit the space bar. Stops everything. I use it all the time. 2. No comment. 3. Use WASD, it's much easier (if you're right handed and using the mouse in your right hand). 4. Agreed, stuff like this needs to be addressed. Make screenshots and make a bug report to show exactly the issue, otherwise it may be missed. 5. UI Change will fix this, probably. 6. I've not had issues, but maybe I just don't use grenades that much. 7. Definitely agree. -
190,000 pounds of fuel. 190,000 190,000 190,000 At 1000-3000 pounds per minute (source), that's 1-3 hours to fully fill it using aerial refueling. I dunno about ground refueling, couldn't find anything. Regardless, 1-3 hours is much closer to the game's seven hours than 1-3 seconds. That's using the USAF's data on refueling "modern fighter planes" (they mentioned the F-16 in the report). I dunno about the MiG-31.
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Maybe Chris should add "insanely increased fuel efficiency" to the aircraft xenopedia entries?
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He's right; the Xenonauts developed extra-dimmensional fuel tanks. Quite the feat. I'm surprised that the Xenopedia doesn't talk about it more.
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I use WS9 1.6 or 1.7. Basically, whatever the latest stable build is.
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30 August Development Update (V19 Stable)
GizmoGomez replied to Chris's topic in Monthly Development Updates
The role images are just image files in the assets folder. It's in the uitextures folder, in roleimages I believe. -
They have acknowledged the problem; just not on here. It's not even a problem, per se. I mean, the v19 Stable build has just been finished, basically, and should be going to the porters to be made to work in OS X and Linux. As for the wineskin, I never got it to upload properly; something stupid about access denied and whatnot. I've tried; maybe I'll figure out what files are being stupid someday. If I do, I'll upload it. It's really simple to make one, though. Just download wineskin winery, and make a new wineskin. No fiddling around with settings, nothing. It runs perfectly without needing to modify anything with the wineskin.
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BLOOD FOR THE BLOOD GODS!! SKULLS FOR THE SKULL THRONE!! ... Sorry, that was weird, I dunno where that came from. Anyway, I name my bases after the nearest city/town. For example, my first base is in Alexandria, Egypt. So, "Alexandria".
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Ground Combat Balance Discussion V19 Stable
GizmoGomez replied to Aaron's topic in Xenonauts General Discussion
Fascinating. No, I haven't checked it myself, I was only theorizing, hypothesizing. Obviously my hypothesis is wrong. Well, I suppose they choose horizontal and vertical movement first every time because it's cheaper, even if it costs you more TUs in the long run. I would guess it chooses the least TU option to move you towards your destination on a square by square basis. -
30 August Development Update (V19 Stable)
GizmoGomez replied to Chris's topic in Monthly Development Updates
You can make new roles. Just click on the role icon, choose make new role, and select an empty square. You can choose the role icon and name. -
Sebillians and androns definitely need to get a melee attack. I mean, they're brutally strong, and they both can be very aggressive. Give them a dedicated melee attack like the xenonauts have, and code it so that they'll use it to devastating effectiveness if you're within a certain distance of them. If we wanted some kind of sprite animation, maybe we could simply look through the existing animations to see what could be used as some sort of a visual indicator (you know, besides the red letters popping up indicating damage).
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Ha, hey, it's Chris's game, not mine. He chose to implement the suggestion. Besides, I doubt hoards of angry physicists would care, honestly. Technobabble is, indeed, just that. Babble.
- 246 replies
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I don't know about their body not appearing, or whatever, but them reviving is not a bug. If they are within a certain number of hit points below 0 (down to -10 or -20, I think) they have a small chance to be revived.
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Adding torpedo hardpoints to the foxtrot and reducing the torpedo damage reduces the marauder in effectiveness. Is that something that would be good? I don't know, I've never gotten to marauders.
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Ground Combat Balance Discussion V19 Stable
GizmoGomez replied to Aaron's topic in Xenonauts General Discussion
Agreed! Oh, I just realized why the computer doesn't do this. It's because it'd require another TU to accomplish. See, you'd have to turn from SE to E before you actually did any diagonal moving, which would bring the total TU cost up by 1. To fix this, simply try turning to the direction you want to move first. This should make it so you move diagonally first, then straight, as it would be the most economical use of TUs. -
Geoscape Balance Discussion V19 Stable
GizmoGomez replied to Aaron's topic in Xenonauts General Discussion
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That awkward moment when you see a new post pop up and you read through the entire first post before noticing that no one has commented on the post for a month, 'til today.
- 12 replies
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- anti-gravity
- graviton
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(and 2 more)
Tagged with:
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I strongly support the idea of having the vehicles be salvageable. Provided that they have a nice, long repair time, of course.
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Initially, it was a particle of antimatter that created some sort of gravitational field to hold the bolt together. I suggested graviton because it sounds nifty, and because most people won't know what it is. (I, of course, know what it (probably) is– but "they" don't. ) Considering the fact that Star Trek got away with Di-Lithium and Lt. Commander Data's Positronic neural net, I'm pretty sure we can get away with a graviton perpetuating a gravitational field somehow.
- 246 replies