GizmoGomez
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Everything posted by GizmoGomez
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Perhaps during gameplay it'd be fixed at certain points, but the player can grab the camera and move it around for a "lets-take-an-epic-screenshot-without-the-UI-in-the-way" mode.
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Humble Bundle & Mac / Linux Native Ports
GizmoGomez replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
There is a place to report bugs for the OS X version in the bug reporting place. -
Humble Bundle & Mac / Linux Native Ports
GizmoGomez replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
It was spelled right. It's dot co. http://knockoutgames.co -
Hi all, With the native OS X port having a little bug, I wanted to go back to my play through on the previous release of Xenonauts for Mac, the windows version inside a wineskin. Unfortunately, Apple removed X11 from their operating system for this new release of OS X (El Capitan), and it appears to have broken something with the wrapper. I got errors about X11 lacking core modules, or something to that effect. I downloaded X11 (X Quartz) from their website, installed it, logged off and on again, but it still wouldn't work. I opened the wineskin wrapper itself, ran the wine app, did a test run of the application, and saved the log files. Here those are in a dropbox folder. https://www.dropbox.com/sh/y0ctv737f7c258x/AADyUznRr1_7hw7kl8J3txqNa?dl=0 With the new native OS X release, I don't know if the wine version will be updated at all, but if anyone has any advice I would appreciate it. Thanks!
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Hey, I was playing my first ground combat of my first play through of the new native OS X port when the game hung on me during the alien's turn. It was in africa, I think, light scout, sebillians. My assault guy, the one obscured by smoke, facing south east with his back turned to the alien, had walked around the corner of the wall, turned right, saw the alien, and turned right back around to take cover behind the wall. I hit end turn. The sebillian walked into view, turned, fired one shot at my assault guy, and the game never progressed on to the next alien action. There was no spinning beach ball, the game still played the "click" sound when I clicked the mouse. It just stopped progressing. Previous to this, I had accidentally exploded a car with machine-gun fire; that's what the smoke and fire is from. Hope all goes well! [ATTACH]6714[/ATTACH] Autosave1.sav Autosave1.sav
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Humble Bundle & Mac / Linux Native Ports
GizmoGomez replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Hi Aaron, Are there any known issues with OS X I can look out for? I'm running a late 2008 Unibody Macbook, 2.0 GHz, 4 gigs RAM, NVIDIA GeForce 9400M w/ 256 mb, OS X El Capitan, in case that matters. ... I know, I know, I should look at getting a newer computer. -
Hey guys! It's been fun, and I love how the game is turning out. (To Goldhawk, keep it up. ) But, I'm going to be off serving a mission for my church for the next two years, and I won't be able to get on to the forums, play Xenonauts, or interact with this project anymore until around November 2015. Hopefully the game will be well out and finished by then, so I guess I'll get to skip from Stable v19 straight to the finished version. Not a bad deal, neh? Anyway, just thought I should say something so people aren't asking me questions and wondering why I'm not responding, or whatnot. See ya later!
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"True Xenonaut" Rank Names and Images
GizmoGomez replied to GizmoGomez's topic in Modding Discussion
Fixed the link. I updated the install instructions as well. Be sure to manually fix your strings.xml file instead of replacing it with mine. Mine's outdated, and I'm not going to be around to update it whenever Chris makes a change, so having you guys do it yourself would be best.- 20 replies
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- cspruce is a boss
- rank mod
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(and 3 more)
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I need help installing this on OSX 10.8.5
GizmoGomez replied to Brantleyx21's topic in Xenonauts General Discussion
Yeah, Desura sucks. I run OS X too. I've just used Windows Steam in a wineskin to download the windows version, and then another wineskin to play that version. -
I've found that I can't replace the ranks used in the ground combat. Like, I replaced the files, but no images show up. It's odd.
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They aliens don't like standing in the stun gas. The gas itself does practically nothing to them, though.
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I dunno about "more than enough". We have the baton, stun grenade, stun missile, and EMP grenade (that's a stunning grenade, right?). The stun gas is kinda useless and really weak, which knocks half of the above options out, pretty much. The baton is useful, but could be upgraded (like you said). The EMP grenade sounds cool, I've never used it so I can't talk of it's effectiveness. Basically, we have a direct melee weapon (baton), an semi-direct super weak weapon (rocket), and two indirect weapons (at least one of which is weak). A close range direct weapon, like a shorter ranged pistol (think taser, maybe?), would fill a slot that isn't filled currently. It'd deal decent stun and EMP damage directly, and the baton 2.0 would deal really good stun and EMP damage directly. I think it'd work out well. That's my view, anyway. Even if you don't add the pistol, I really like the idea of the stun baton 2.0 dealing massive EMP damage. If you get that close up to an Andron, you better be able to take it out. It'd give batons an a nifty buff, which I think would be awesome. Last thought: I wasn't even thinking of the advanced stun weapons being a reward for doing the mission, though I see that it would kinda be one. I was just thinking that if the aliens had a stun weapon, what could we learn from it and make of our own? Besides, wouldn't it be nice for a player to research something and find out later how valuable it is? I'd appreciate that, at any rate. If we're getting better stun weapons (like an advanced stun baton) then they have to come from somewhere, and if the aliens have stun weapons we'd have to research them. What would be the point of researching them if we can't even use that knowledge?
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Brilliant, love the accuracy fixes.
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Ideally, being able to toss supplies one tile would be nice. Like, the tile adjacent to you. That way you wouldn't be able to toss stuff really far, but you'd still be able to drop stuff at the feet of a guy right next to you for him to pick up.
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Well, I would think it wouldn't be super common. I mean, how often are high profile scientists, leaders, or the like abducted? Probably about as often as a terror mission, or maybe a bit more? I dunno.