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ShockPilot

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Converted

  • Biography
    A retro gamer
  • Location
    Green Bay, Wisconsin
  • Interests
    Retro games, annoying my wife, comedy
  • Occupation
    Auto industry
  1. This one happened to me a few moments ago. Thanks for posting the work around.
  2. Excellent news, the workaround succeeded. Unfortunately, I've found a new bug, but I'm going to check over the forum bug reports to see if it's already been reported. Thank you, for the help thus far. It's been very helpful!
  3. Ah, let's see. I am using V15. It was what Desura had as the latest version. Gio, I did not try the workaround, because I am not sure if it's specific to farmland or not, however, I will try it, and see if that works.
  4. I'm a bit new here, but I certainly check at least once a day. I love the game so far.
  5. Taking up defensive positions in the game with my soldiers, in front of a barrier or wall, for example, the wall will tile over the soldier, instead of the other way around. If need be, I will get a screen shot, but I think that's descriptive enough for now.
  6. I shot down a small scout UFO, and sent my chinook to the crash site. When the loading screen appears, a few moments, maybe... 10-15 seconds into it, the game stops working, and boots me out back to Windows. This happens on my downloaded copy, and the Desura copy. I'm not that deep into the game. Maybe a few days, this is my third crash site. If I save, and reload after a crash, it seems to work, but that's a lot of time spent just trying to play a ground combat.
  7. I had this bug as well, but the workaround succeeded.
  8. I'm proud to say, I've just purchased the premium version, and am currently downloading the game, to play without Desura. Thank you! Edit: Ooooh! I have a nice, shiny medal too now! Ha ha!
  9. Thank you for this update. I've been looking whether this has been unlocked or not yet. I'm glad it is, because now, my wife will have something to do while I'm zoning out blasting aliens. She likes simulators like Civ.
  10. I preordered Enemy Unknown, and will be preordering Xenonauts next week. Both are separate but the same. It's the same theme, but they play differently. One is more concerned with 3d style graphics, the other looks more clean and nostalgic. Both offer enhancements to make them relevant for today's gamers, which is good, because there aren't all that many strategy games that ring out these days. I like some of the features of EU. Having a player versus player option is huge. I would like to see a co-op mode, but maybe some day in the future for that. Anyway, I look forward to both, and I hope Xeno gets some good ideas from EU. Both will be great games, I'm sure.
  11. I'm in the 35 age group, but in about a month, I'm going to be 36.
  12. Greetings, friends. I am Jason, from Green Bay, Wisconsin, across the pond in America. I'm a retro gamer, who's been addicted to these darn things since I was a wee child. I -think- it was 1979 when I played my first video game. Maybe 1980. Anyway, I'm 35 now, soon to be 36. Fast forward a few years, I played XCom and being a gamer teenager, I was mostly about action games, and such. My stepfather was more interested in strategy games, and he managed to pick up a copy of XCom. Of course, with my background, I want to see and observe. Microprose did make a few games I really liked. Master of Orion, and Red Storm Rising, before that. His influence helped me learn more critical skills, in gaming. Anyway, I found that the game was just... I'm not sure how to properly sum it up, but the game was interesting. As I played it, I got hooked, and boom. Here I am today. A fan of the XCom series. I've already preordered the new XCom Enemy Unknown. And I knew there was a second XCom game in development, I just never took the time to research it. I'm glad I finally did, because I found this site. Honestly speaking, the Xenonauts game looks good. A somewhat cleaned up version of the original with some nice enhancements, while keeping true to the original. I must say, I'm pleased and excited to try this one out. What really caught me, however, is the absolute dedication of the staff. How the money from the preorder is going right back into the development of the game, to make it even better. No gaming company talks like that anymore! This was so astounding, that I've been compelled to preorder (which will happen next week, because like all us old people, we have bills that have to be dealt with). So, next week, either Thursday or Friday, I'm doing the upgraded preorder. If the game sells for more, I will gladly pay the difference. That is how much this staff has impressed me. Given my experiences in life, and such, I understand how much work it takes to put into making a game. All the production. The testing and retesting. The music that has to be made. The graphics, a monster in itself. And then even after having a finished product, you know it's only the beginning, because then you have to refine it. You have to make sure it matches the same mood as the original. The uncertainty while playing missions. The "scary" factor, because of the fog of war. The attachment of your crew, knowing one wrong step is going to get them killed. All of this, takes so much work! But I understand it. Making games is not 'fun and games'. It's hard! And I'm glad you're not just pumping something to get it out of there into the market. You're being patient, to make sure the game has quality. This ... all of this, it just makes a better game. One we can pass on to our kids, and teach them what it meant to be a gamer growing up in the 70's, 80's and 90's. Well, this was supposed to be an introduction. I got a bit sidetracked. If you're crazy enough to have read this much, thanks! You have had a glimpse into my mind. The ride stops here. I have other posts to read on the forum. I'll just close out by saying, Thank You, to the staff that's made this game possible so far. I'm impressed, and will be encouraging others to look this one over as well.
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