Jump to content

chacineiro

Members
  • Posts

    32
  • Joined

  • Last visited

Everything posted by chacineiro

  1. Thats exactly what I mean, happy to hear you are planning this!
  2. Hey Kabill, any chance you will be integrating all your mods in a "mod pack" in the near future? You have great mods, very well thought stuff, that dosent break the core game balance and mechanics. Thank you!
  3. Any way to make this work with X:CE 0.25 and other mods? I have all kabill mods instaled and working fine together, but once I try to install this I always get CTD.
  4. Loved the mod, it dosent add silly weapons like dual pistols/revolvers or completely overpowed stuff , nor does it contain health buffs or increased throw ranges that makes the game trivial, the carbines somewhat fulfill de role of smgs in close quarters, closing the gap the vanilla game has between shotguns and assault rifles. The fact that AK-47 already has its sprites just makes even more awesome, it dosent break immersion like other mods(not desqualifying other modders I know its hard to make sprites for Xenonauts, I just cant stand a smg being depicted like an AR or pistol) Just think the shotgun should keep its 1.5 reaction modifier, right now they arent excelling on the role they are supposed to, close quarters assault, its far more safer to use carbines in almost every situation(unless the enemy is already supressed). Keep up the good work!
  5. I say, bring it on, I´ve been waiting for like 15 years to see any decent AI that can put up a great challenge without cheating.
  6. The whole concept is flawed, you can build aditional workshops so you can house 5 more engineers, but at the same time, you can also never build a single workshop and have 100 engineers just from mission rewards. Its an extremely dumbed down and illogical system. Panic is an interesting concept, but the fact that you cant intercept UFOs before they start abductions or terror sites is just another lame dumbed down mechanic. Different types of missions were a nice adition tough. The problem with EU is that I dont feel in a "live world" were the aliens are trying to compete for world domination, building bases and flying ships everywhere to cause terror, the entire game feels like a pre-set story line with some ocassional twists. Personally, I dont feel like its worth more than 2 or 3 playtroughs, because theres little variation.
  7. I finished the game on Classic and on Ironman Classic and feel like theres nothing else to do, the story and tech tree is so linear and boring, theres 0 replayability value. This DLC is pathetic, it will add basically nothing new to the game.
  8. I second your words, Chris was very spot on, and interception is really horrible, way worse than the original like you said. Im glad interception in Xenonauts will be much better. Ufo Defense.
  9. A nice way to increase challenge while the game is still unbalanced, is using only agents(no vehicles) and use no snipers. Im playing this way at its much more fun.
  10. Yeah, I know proper balance hasnt been done yet, but since I dont know exactly what they are planning to change, I felt I could give some input on this.
  11. I ran into this too, its on a map that looks like an airfield, that has plently of open space, Im at work right now, so I cant attach any screenshot.
  12. I didnt factored the supression part, but mainly because its not even necessary, since aliens die easily, and flashbangs are way more reliable and less TU intensive, maybe HMGs are superior to flash bangs on large open field combat situations, but that dosent happen often. Balancing HMGs and Assault Rifles can be tricky indeed. And like I mentioned in item 1, I dont see any reason to use anything but Sniper Rifles, they are so much better than anything else, you can fire 2 snap shots from a sniper for the "TU price" of a burst fire from an assault rifle, hitting way more reliably and doing much more damage, even Androns fall relatively easy to snipers.
  13. I agree the game is far too easy right now, and I think there are some points that can be improved. 1) Sniper Rifles are overpowered. Thats it, snipers are just too strong, theres 0 reason to use anything else(except rocket launchers on certain situations), snipers cost way too few TUs to fire, have extremely good accuracy, and deal insane amounts of damage. Proposed solution: Lower sniper accuracy or make it cost more TUs to fire. 2) Too few aliens on crash sites. I know the AI isnt ready yet, but still, there are too few aliens on crash-sites, I remember facing way more enemies on similar missions on TFTD, and they were much more competent, right now, Aliens early game cant hit shit, and die way to easily, especially to sniper armed xenonauts. Proposed solution: Increase their number and make early-game Aliens more resistant or make them have better reaction chance and accuracy. 3) HMG is useless. I dont see any reason to use this weapon, at all, way too low accuracy, cost way to much TUs to fire and is way too heavy. Even assault rifles are superior to the HMG in any situation. Proposed solution: Make them cost less TUs to fire, or make them fire more bullets per burst. 4) Friendly fire from initial weapons deals little damage. Now and again I end up hitting a friendly soldier by mistake, a strayed shot or a missed grenade, dosent matter, its never a problem since it deals almost no damage. I remember friendly fire being a big issue in X-Com, and that added to the difficulty of the game. Proposed solution: Increase friendly fire damage. Right now, I feel the game only becomes a challenge when Androns hit the field, but then it becomes very easy again when you have access to improved armor and laser weapons. I dont know how the late game aliens will be, but having a walk in the park on the first months isnt exactly fun anyway. All my considerations were made based on what I saw on veteran difficulty, I didnt tried the hardest mode because I wont risk Iron Man mode with all those CTDs around, the danger of losing the entire campaign is too high.
  14. Im still getting the mirror error, and the standalone shows as 16.0 =/ I tried deleting the old version, but still cant download via desura.
  15. Is that going to happen when Xenonauts hits Beta, or only at release? Cant wait to get rid of Desura too.
  16. Because new content usually means new bugs to be stomped, and sometimes those new bugs are even worse than the old ones.
  17. Thanks for the quick fixes, looking forward to download it.
  18. There are a few things I disliked about XCOM:EU: 1) No alien bases, no base attack missions, cant build more bases around the globe. 2) Interception is horrible, both grafically and conceptually. 3) You dont few like fighting a war, you dont fight for air superiority, you cant prevent disasters from happening, they just happen and you have to make decisions. You fell more like commanding Seal Team 6 in very hard missions around the globe. Xenonauts is much better in all these aspects, you really feel like fighting a war and commanding a military machine, you dont have a clue on whats happening, you lose agents left and right, you lose aircraft, bases, almost every sucess is paid in blood. That said, XCOM:EU tatical combat is great and hard(playing on classical) had to restart 3 times already, but now I think I can finally do it. Its an excellent game, but not a 100% true sucessor. I really believe Xenonauts will be this long waited sucessor and probably even better than the originals.
  19. Classic is the way to go, normal is super cheesy, I dont mind a challenge, after all there are aliens invading the planet it shouldnt be a walk in the park.
  20. I recommend you wait till Beta or at least a more stable Alpha version, from my experience its quite impossible to play the game properly right now on build 15.1, because of the huge amounts of CTDs, the game looks very promissing, we just need to be patient.
×
×
  • Create New...