Jump to content

Riddler

Members
  • Posts

    6
  • Joined

  • Last visited

Reputation

10 Good
  1. Howdy. I've chosen to come out my self-imposed lurker status to throw out an idea I've had ever since ye olde X-Com. What might that be, you ask? Close Air Support! I'd always liked the idea of having such a feature available, especially since it will give a tertiary use for hangars alongside another style of play. Now, the very first issue to tackle would be What types of aircraft would support? There's a bit of variety in how that could be handled. Personally, I believe that helicopters or other rotary-winged vehicles (up to and including hover platforms at a later date) would be better than jets. The reason for this is two-fold: helicopters, although still fuel intensive, are not so expensive as jets to fly. This would be simulated by lower maintenance costs. Secondly, a helicopter would be able to perform several fly-overs at different angles, whereas a jet might be traveling altogether too fast to do anything more meaningful than dropping one piece of ordinance. So, assuming that helicopters would be chosen as the source of CAS, the next and most important question would be how would it work? I'm going to be honest and admit that, yes, it could be either a waste of money or an overpowered mess if it isn't implemented right. It can't simply be something that, by paying another $30,000 dollars, you get access to missions where half the aliens are bleeding out on the ground before you even land. But, with that said, it can't be so weak as to be useless or a waste of money. Perhaps it could be balanced out by a potential destruction of the UFO, negatives to Mission Performance due to blowing a bunch of holes in a civilian area, and so on. I'd be hesitant to make it a "call-in" ability, since that'd be taking a step towards making it an over-powered sniper rifle, so one would assume the effects would take place before landing. Perhaps a 10% chance that each alien would take a direct hit by either a handful of MG rounds, a rocket, or whatever else you'd have equipped on the helicopter. There'd be a chance for houses, barns, and the ufo itself being either damaged or on fire. Smoke, blast areas reminiscent of rocket and MG fire.. Basically atmospheric effects to show that, yes, a helicopter really was strafing the area before you arrived. With all that said, I can understand if others either wouldn't want to see this feature in or would have it an entirely different way. I'm almost retiscent myself, having come to love Xenonauts as-is, but I'd thought I would put this out here all the same. You never know if someone's been thinking the same thing!
  2. I'm a tad nervous about receiving my Steam key, if only because I've had such an issue with Desura that I cannot link the game to my account. I'm assuming that (given the nature of the issue and its absolute denial that I bought the game) I'm probably going to have to shell out another $20? Is there any other way to receive the key, or am I simply plum out of luck? I'm hardly going to complain if that is the end result, of course, since the money would be well spent and -still- less than many other games. Xenonauts is well worth supporting!
  3. I'll admit that I suffered from this same problem. I hadn't recieved any notification or email, but I certainly recieved a badge and such.
  4. I am logged on, cookies are allowed through Desura, and it even picks up that I have Xenonauts. It simply has every button as a "Buy" instead of download. In complete contrast is the blue button on the top which, of course, says "Play Game" and brings me to a popup on whether I need to install Desura or am ready to play. Clicking ready to play brings up the client and launch menu as per usual. Odd and very confusing to me. Maybe I screwed something up in the buying process?
  5. Hrm. I did check the link for downloading the standalone but, yet again, it has tabs for buying it.
  6. Let me first say that I'm sorry if this is the wrong section of the forum to be posting in. So, I paid into the standard preorder a while back and directly downloaded 14.1 (or something like that) of Xenonauts. It actually worked well and good (it was quite enjoyable, of course) so no worries there. The issue came with me trying to connect it to Desura. Namely, it -is- connected with Desura, but it does not acknowledge me as owning it. The sidebar on both the Desura client and website simply has a buy button. Is this normal, or is it just acting up on me? I was, however, more than able to link it from Desura to my forum profile. This is my first time posting on the forums, mostly because I just lurk in the backgrounds, but I wanted to get it all settled out for the v16 that's coming along. Is there any way that I can avoid having to pay for the alpha again? I wouldn't mind, as it is more than worth the money as it stands now, but I certainly would avoid it if I could. That all aside, this really is a great game! I grew up with X-Com so, after years and years, it is awesome to have something that (in my mind) is even an better build of it. So, thanks for the help!
×
×
  • Create New...