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Dogdoc

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  • Location
    North Carolina, USA
  • Occupation
    Dog doc, duh!
  1. 40-45 hours of gameplay? According to Steam's data, I've spent 162 hours playing Xenonauts going back to when it initially appeared on Steam. Chris, do I owe you for these extra hours of enjoyment? I've had a blast with it and is a bargain for $20 - I would have happily paid twice that.
  2. I've noticed the same thing - after tossing 3 or 4 with no effect I then give up on them and throw a flashbang and then the flashbang stuns them. What??
  3. I'm not sure if it's all grenades but I've had consistent CTD while resolving thrown stun grenades at the end of my turn.
  4. This. I thought use of psionics was a bit cheesy in original Xcom and am glad to see Xenonauts (so far) is not going down that road. I would have nothing against a system like in the recent Xcom update, Enemy Unknown - psionic use for the player seemed to be very limited in scope, and you were not able to do the crazy things like you could in the original.
  5. I don't know, maybe I'm wrong here but the grenades just feel . . . right . . . to me. Looking at this as a game and not a simulation, in very simplistic terms, I can shoot a long way. I can only throw a grenade a short way. It makes for some interesting choices. If I see some targets grouped, can I get to decent cover and toss a grenade at them? I'd like to capture one or two . . . can I get close enough to toss a stun grenade without putting my soldier in danger? I kind of like the way it works right now (19.6HF2). I agree that I don't use grenades all that often but I always carry a few . . . you never know when you might need 'em.
  6. Had repeatable CTD during a night mission when a soldier threw a flare into an unrevealed square.
  7. I've just gone through a few battles in build 5 but so far I like the changes that I'm aware of, particularly the random number of aliens and that now I can no longer really predict where they'll be (I found one alien lurking inside a house, something I've not seen before). I'm still getting one-shotted, though, wearing Jackal armor (at least I think it was just one shot- couldn't really tell because the Hidden Movement screen is still in the way of action during the alien turn that I should clearly be able to see).
  8. Oops - just found the Experimental Build Bug Report subforum - bug already reported there .
  9. I am having consistent crashes after the air combat phase is concluded - instead of going back to Geoscape after the conclusion of air combat I get the message that Xenonauts has stopped working.
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