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Everything posted by Simmo753
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hey just stumbled across this after being away for awhile, can't wait to see it come to life.
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yeah i have been hoping someone makes a mod for the ranks, i remember it being a much more immersive system when you only had one commander.
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V20 Stable Candidate 4 Released!
Simmo753 replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
i'll dito that, i did manage to make a save after the mission but i can't go into any sub screens after that without it crashing, any chance of rolling it back to the last update? -
V20 Experimental Build 7 Available!
Simmo753 replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
i've been playing the new build today and after 3 months it seems that not a single country likes me enough to increase my funding and everything costs more than i can afford, to top that i can't seem to keep up with the speed at which the aliens advance at, i'm missing the reward for doing the ground missions and it seems like the game has shifted its focus to air combat now. -
i hear you black cat, there are alot of us on here that believe that the system in the original game would work well in this game and make it look and feel more realistic looks like you'll have to hope someone can mod it in though as they;re not interested in weather you feel immersed in the game.
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V19 Experimental Build 4 available!
Simmo753 replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
i got upset with the after*** series and only played the first one alittle before giving it up. never played the others. -
V19 Experimental Build 4 available!
Simmo753 replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
no hadrian the original series before those games had random maps mate. -
Soldier Ranks: Change them, or no?
Simmo753 replied to GizmoGomez's topic in Xenonauts General Discussion
i already change the name of some of my soldiers in the save files it would be easy to change the name of the ranks if i so wished as it is the names are not to important it's the advancement that needs to be altered and that is beyond my ability to change.- 48 replies
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yeah i think you got the meat of the problem there shabowie, i don't think capping the ranks would be hard to implement and the immortal interceptors is just to make it easier for them to balance, i don't think they care about immersion anymore just what's easier for them.
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seems the less vocal of us hold more sway in game content? should we all just do a silent protest? or just shout about how much we like it?
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i might be abit off the mark here but has anyone apart from Chris actually said they like this idea?
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yeah that is a concern of mine also, we all bought in to it to help make the game and to have an input to it's creation, now it's starting to feel like we've been robbed. i hope i'm wrong though
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yeah didn't mean to sound defensive, i was shocked about Chris's response regarding it, i had up until that point thought he was very openminded about the community's wishes, it seems now that he has little time for change and will only look at fixing. Sorry if it sounds like i'm blasting Chris btw i'm sure he has alot on his plate and i do hope that he becomes more open to it again once things are more complete.
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i understand that and i'm not suggesting that the dev's alter theres attention just that it can be reviewed/considered once the game is closer to a final build.
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by the response of Chris i guess i'll have to hope that the modders amongst us will make a mod to cap the amount of soldiers in each rank, i must admit that i'm disappointed that it seems to be a flat refusal to even consider it though.
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Soldier Ranks: Change them, or no?
Simmo753 replied to GizmoGomez's topic in Xenonauts General Discussion
still sticking to my guns that there should be a cap on the number of soldiers in each rank, it worked well in EU and i can't see why it can't be added to this game.- 48 replies
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which file deals with the ranks?
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yeah i'm with you on that, it seems that the developers are more interested in just pushing out the final game rather than polishing it to a shine.
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yeah that would work better and increasing the xp requirements would slow the promotions down, that would go along way to making a better system, the rank cap is one of the things that stand out to me when i think back to EU though.
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well as many have said i would restrict the amount of officer ranks so maybe 1 Private 2 Private 1st class 3 Corporal 4 Sargent 5 Master Sargent 6 Lieutenant 7 Captain 8 Major though i do like the idea in this mod.
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just answered you post in the mods section, i understand that for many it makes no difference and from a gameplay point of view it doesn't, it's a RPG element that i think makes a vast difference to players immersion in the game though.
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oh was hoping to find a mod that got round the whole "army of commanders" problem and as i have seen from else where in the forum it doesn't look like chris wants to address it as he doesn't see it as an issue.
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i think renaming them would be straight forward i think it would take more work to cap the amount of soldiers in each rank as it was in EU though.
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i have to say that in EU the ranks where what kept me interested in my soldiers (that and naming them after my friends) i find that the fact that everyone is a commander after a couple of months is ridiculous and ruins my enjoyment of the game, i understand that Chris doesn't want to revisit it and that he see's no point in altering it as it wont affect the mechanics, but surly the greatest point of playing the game is that you feel connected to it. surly it's worth considering the fact that it would increase the enjoyment in the game with little alteration of the game it's self?
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very ambitious, like what you have done so far though, i look forward to seeing where else you take this.