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Everything posted by Skitso
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Masked loading screen by an info table. M3
Skitso replied to gG-Unknown's topic in Xenonauts-2 General Discussion
Loading screen with mission briefing is a great idea, but as it's now, it looks a bit too crowded. What if the BEGIN MISSION button was the loading bar. When the level is loaded, the bar changes to a green BEGIN MISSION button. Like in the illustration below: -
Masked loading screen by an info table. M3
Skitso replied to gG-Unknown's topic in Xenonauts-2 General Discussion
Again, excellent idea! Hope this gets implemented. Related: I hope the loading screen background image is changed to something more fitting as the old Skyhawk one looks bad now that the briefing window blocks it almost completely. -
Miss / Hit feedback in combat
Skitso replied to gG-Unknown's topic in Xenonauts-2 General Discussion
Excellent idea! Hope this gets implemented. Would also like an option to remove even the MISS! feedback for those who wish to have perfectly clean hud.- 3 replies
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Stress could be nicely tied into units' bravery stat: each completed mission decreases units' bravery value, while resting at the base recovers it slowly back to normal. This way more brave soldiers would also be more resilient to the effects of stress and stressed soldiers would be more likely to break while on the mission.
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If you right click to an unit in the bottom left list in the Armory to remove an unit from the Skyhawk, autofill button doesn't always appear until you left click the empty space again. This doesn't happen every time, but repeatedly removing units and filling the slots will make it happen sooner than later.
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[3.03 experimental tactical] Sebillian healing animation issues
Skitso replied to Skitso's topic in Xenonauts-2 Bug Reports
I just realized the update has reset my auto-save preferences. -
Almost every Xenonaut unit is bald in the tactical combat view, regardless of the hair style and color in the portrait image.
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Milestone 3.0.3 Released! (Experimental)
Skitso replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
@Chris Autosave each turn is disabled on 3.03 experimental. EDIT: Oops, no, the update has just reset my save options. -
Controlling Xenonaut units has become slightly janky after 3.0 update. Haven't been able to pinpoint the issue more precisely yet, but it seems often that right after the unit has finished the movement, the next click is not registered by the game. Pressing C to crouch, right click to rotate or just clicking to a tile is just not registered and it makes playing the game feel more unresponsive than before. EDIT: It might be tied to a movement action that reveals new ground from the shroud. EDIT 2: Just load a save and make a move shown in the screenshot. Try to crouch (press C) as soon as the unit stops it's movement. user_janky_movement_bug-5.json
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Launch mission, click immediately Soldier positions and the Skyhawk is empty. EDIT: 2 non-bug things concerning the same screen: Soldier positions screen should have the launch and abort launch buttons too. Soldier positions button has "abort launch" tool tip Just load the save, launch the mission and go to the Soldier positions page. user_day_16_arrange_soldiers_bug-4.json
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Had A blast door go out of sync in Atlas Base. It seemed to open at the end of my turn and it was repeatable. But when I walked through it the next turn it glitched and opened again so it was only visual. Unfortunately saving and loading fixed the issue, so no save for this. It was only one door, so I'll attach an image in case it might be some kind of a map setup issue.