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Skitso

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Everything posted by Skitso

  1. Day later: fixing this should be high priority. Super annoying.
  2. Hmm, there's no mention of changes to the victory conditions however. So I would think the minimum of 5 tubes is still in the game.
  3. Loading screen with mission briefing is a great idea, but as it's now, it looks a bit too crowded. What if the BEGIN MISSION button was the loading bar. When the level is loaded, the bar changes to a green BEGIN MISSION button. Like in the illustration below:
  4. Had the grenade 0% hit chance bug again. One of my troops fell unconscious just before but that's the only out of the ordinary thing happening that I can remember. Hitting ESC fixed the issue as before.
  5. Can't heal this unconscious unit. user_cant_heal-10.json
  6. Again, excellent idea! Hope this gets implemented. Related: I hope the loading screen background image is changed to something more fitting as the old Skyhawk one looks bad now that the briefing window blocks it almost completely.
  7. Excellent idea! Hope this gets implemented. Would also like an option to remove even the MISS! feedback for those who wish to have perfectly clean hud.
  8. Wrong. It states in the mission briefing that at least 5 civilians need to be rescued to win the mission. This is not reflected in the on screen objectives.
  9. Stress could be nicely tied into units' bravery stat: each completed mission decreases units' bravery value, while resting at the base recovers it slowly back to normal. This way more brave soldiers would also be more resilient to the effects of stress and stressed soldiers would be more likely to break while on the mission.
  10. sometimes MARS wheel tracks run all the time, even when it's stationary. Loading a save game removes the issue.
  11. There's no mention of the victory condition of five rescues on the mission objectives. As it is now, tubes seem like solely optional thing. It is, however, correctly mentioned in the briefing text.
  12. Sell junk button tags captured Mentarch as junk before I've interrogated it. user_mentarch_interrogation-7.json
  13. If you right click to an unit in the bottom left list in the Armory to remove an unit from the Skyhawk, autofill button doesn't always appear until you left click the empty space again. This doesn't happen every time, but repeatedly removing units and filling the slots will make it happen sooner than later.
  14. This large rock has no damaged or destroyed state and has waaaaay too few hit points. One MG burst made it just disappear.
  15. I just realized the update has reset my auto-save preferences.
  16. Almost every Xenonaut unit is bald in the tactical combat view, regardless of the hair style and color in the portrait image.
  17. Sebillian healing animation is seen through shroud. Also, it's played sometimes in locations where the self-healing sebillian was before moving. Sorry, no save for this.
  18. @Chris Autosave each turn is disabled on 3.03 experimental. EDIT: Oops, no, the update has just reset my save options.
  19. If the Geoscape map is zoomed in when you build a base, clicking the map to scroll it commences the building immediately.
  20. At least on soldier rescue, VIP rescue and Cleaner VIP missions Operations Director's dialog at the beginning of the mission has two first dialog boxes at the start without clicking or pressing space.
  21. Controlling Xenonaut units has become slightly janky after 3.0 update. Haven't been able to pinpoint the issue more precisely yet, but it seems often that right after the unit has finished the movement, the next click is not registered by the game. Pressing C to crouch, right click to rotate or just clicking to a tile is just not registered and it makes playing the game feel more unresponsive than before. EDIT: It might be tied to a movement action that reveals new ground from the shroud. EDIT 2: Just load a save and make a move shown in the screenshot. Try to crouch (press C) as soon as the unit stops it's movement. user_janky_movement_bug-5.json
  22. Launch mission, click immediately Soldier positions and the Skyhawk is empty. EDIT: 2 non-bug things concerning the same screen: Soldier positions screen should have the launch and abort launch buttons too. Soldier positions button has "abort launch" tool tip Just load the save, launch the mission and go to the Soldier positions page. user_day_16_arrange_soldiers_bug-4.json
  23. Had A blast door go out of sync in Atlas Base. It seemed to open at the end of my turn and it was repeatable. But when I walked through it the next turn it glitched and opened again so it was only visual. Unfortunately saving and loading fixed the issue, so no save for this. It was only one door, so I'll attach an image in case it might be some kind of a map setup issue.
  24. When a Xenonaut unit moves, the soldier's green selection square moves along with the moving soldier. I'm not sure if this is intentional, but at least it wasn't like that before and I don't like the change - looks crap.
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