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Skitso

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Everything posted by Skitso

  1. It was most likely that the soldier had only few TU's left when I ordered the move and just stuck there.
  2. This is super annoying. Cleaners have longer vision range than my troops at night. I suppose that's not on purpose as they aren't aliens.
  3. Unit #5 can see through the wall. I moved every unit in a way that the circled area should not be seen. The wall that is see-through might be damaged. user_bug_4-4.json
  4. @Chris, on v2.15 the money seems to be pretty much on point at least for the first 2 months. Alloy drop rates on the other hand still need some tweaking. That, or Wardens and accelerated weapons need to require a bit more alloys to manufacture. With current drop rates, to require any thought process, Warden manufacturing should cost at least 6 alloys. Accelerated weapons should each require 2 alloys more. Otherwise, alloys are not restricting manufacture at all. At day 40 I've completed the ATLAS base, one abduction mission with 7 rescued tubes, two or three Cleaner missions and one scout crash site. On top of that, I've downed two probes. With the loot from those, I've built 6 Warden armors, 2 accelerated pistols, 2 accelerated shotguns, 4 accelerated rifles, one accelerated MG and accelerated sniper. EDIT: ok, upgrading aircraft guns to accelerated is 10 alloys each, which I can't have immediately to all my three interceptors at day 65, so that's good. I like that I need to work a bit to earn the upgrades.
  5. SGT. Sean Evans and SGT Remi Gerard are stuck in an infinite recovering loop. user_bug_3-3.json
  6. Small issue that is easy to reproduce: in armory, click some unit with red stat, then click an empty slot and the red color remains as seen in image below.
  7. Here's a save @Kouki requested for a floating unit on top of the stairs user_bug2-2.json
  8. A unit that was carrying the Cleaner VIP went unconscious. Can't revive or heal him. user_bug-1.json
  9. Decal stuff like the cabinet circled here are visible when they should not be. Shadows are still broken.
  10. That is something I've criticized for ages. Soldiers just get too good, too fast. I even play without the training center to tone the effect down.
  11. Couldn't have said it better myself. This is a pretty important balance issue @Chris needs to tackle at some point. Currently inventory gameplay is way too straight forward and doesn't push players to make any significant choices.
  12. Sure, just start watching from ~28:40 forward It's not a big deal, mind you - just a small visual, might I say... imperfection.
  13. Soldier UI breaks if he is selected and dies by enemy reaction fire on players turn. Have had this few times but never remembered to report it. Now I saw it on a youtube playthrough video so here it is time stamped:
  14. I'm not 100% sure about this, but I could swear I saw them shooting outside of my fow at night. Probably worth checking.
  15. It was a scout crash site in desert biome. Roof toggle is always broken. I've chatted with @Chris about it for ages.
  16. Sorry, no save, but I think it might be tied to the roof toggle button I tried in that mission.. (which also doesn't work at all)
  17. Sorry, no save, but I think it might be tied to the roof toggle button I tried in that mission.. (which also doesn't work at all)
  18. It happens quite often, so I'll keep my eyes open for it and send you the saves.
  19. There's not much point comparing experimental 2.13 to old stable version as the game balace has since been changed drastically in so many transformational ways.
  20. Yes I know, but my point is that it shouldn't be like that. Xenonauts should be the underdogs against the superior enemy at the beginning and slowly fight their way up.
  21. "Per aspera ad astra". No pain, no gain. Here in Finland we have this saying "Through difficulties to victory", so I wholeheartedly disagree with you here. I feel these kinds of games should feel desperate struggle so you really feel the victory against superior enemy.
  22. I don't care that much about real world comparisons in gameplay balance discussions.
  23. Had everyone killed on a Cleaner HQ mission. Still one of my soldiers survived, which is quite illogigal.
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