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Kerc

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  1. If you do it like operation flashpoint, you'd just have the one reload ui element but it will take full magazines first, when you're out of full magazines it will go for the most full and so forth
  2. I got soft lock during an alien turn, had breached the ufo with C4 a couple turns prior and one of the aliens ran out of the ufo and stopped, the turn then would not finish. If I get it to happen again I'll record a video with shadowplay or something. I'd guess it'd be some pathing or AI error where the alien couldnt decide on who to shoot after it left the ufo. I also noticed maybe a bug but I couldn't select smoke grenades from the grenade belt when there were frags still left, same with flashbangs. I might be just missing how it works or something but I tried left clicking (which just draws it), right clicking (does nothing), middle mouse clicking etc. Another issue I noticed, left clicking the grenade quick access will trigger alien overwatch, not sure if this is intended or not. One thing that mustn't be intended is that this overwatch, if it hits or not, stops you from actually using the grenade
  3. Aliens don't seem to react to xenonauts that move in and out of their vision range. I played peekaboo with an alien several times by simply moving up to spot, move back out side their vision range, fire. rinse and repeat. It's a bit broken. The aliens should either retreat back or move the step forward to retaliate.
  4. The hunter does indeed need a buff, right now it's the biggest target on the battlefield yet it's usually the one to go down first due to the size of it. It also seems rather odd that soldiers can generally move further than it can TU wise
  5. I did a quick forum search and while there were some other threads with a similar issue they seemed to be from older versions so I figured I'd make a new thread about this. Okay so this is what happened, Scout crash landed, breached the UFO. Grabbed an Alien Plasma rifle (as an alien retreated through the door) and fired at said door. At first the tile behind the door was still fog of war until I right clicked to make my soldier turn, and then an alien appeared. A turn later the alien retreated further into the UFO through another door. I then tried to shoot this door. Same problem. I then tried to move one of my soldiers through the hallway but instead it acted as if the door was closed (even had the open door icon appear, but it didn't work) and the path finding would attempt to go outside the ufo and through what I presumed to be a hole in the side of it. It seems the alien was stuck too as he couldn't leave the room he was in. RE: The fog of war stuff - it was also a night mission but this shouldn't matter. EDIT: Whoops I forgot to put that this was running the Standalone installation of xenonauts with Hotfix 1
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