TheUbiquitous
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Naming Conventions: Clips and Magazines.
TheUbiquitous replied to Buzzles's topic in Xenonauts General Discussion
http://www.mspaintadventures.com/?s=6&p=003000 -
Aliens hidden from player POV
TheUbiquitous replied to TheUbiquitous's topic in Xenonauts General Discussion
Hrm ... that could be the case, then. But mine was a light scout, and I thought, maybe mistakenly, that aliens on light scouts are sometimes unarmed. -
Meh.
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Aliens hidden from player POV
TheUbiquitous replied to TheUbiquitous's topic in Xenonauts General Discussion
I didn't see it as a glitchy tile. It seemed more like the alien was tucked in --- in a legal tile --- surrounded on three sides by the spacecraft. He wasn't actually underneath. It was a player perspective issue, the sort that could be solved by having a rotating camera. (Not that I'm suggesting a rotating camera.) -
V14 - No civilians?
TheUbiquitous replied to StellarRat's topic in Xenonauts Bug Reports / Troubleshooting
Well, the movement phase does not appear to include enough time for civilian movement. So unless you removed the sound/time for civilians to move during hidden movement --- if you did, that's fantastic and exactly what should be the case! --- there are no civilians on the new maps. -
That might be really awesome.
- 26 replies
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- crash site
- crash sites
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V14 - No civilians?
TheUbiquitous replied to StellarRat's topic in Xenonauts Bug Reports / Troubleshooting
Confirmed, daytime and nighttime both. Also, for every combat, I've had the same exact map, presumably one of the new ones. -
V14 First Impressions - Two Thumbs Up!
TheUbiquitous replied to StellarRat's topic in Xenonauts General Discussion
Agreed with every point but the "backwards" which I haven't seen. -
Already down, through Desura.
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Ah done captured mah first alien scum!
TheUbiquitous replied to Max_Caine's topic in Xenonauts General Discussion
So we have to inflict stun damage? What other weapons do that? -
I had an alien hide on the far side of a spacecraft, tucked "underneath" the spacecraft. I couldn't see him from the player POV even though about 12 men should have been able to --- thankfully he was unarmed. Suggestion: When aliens are not visible due to tiles from the player's POV getting in the way, "ghost" either the offending building tiles or the alien so that the player doesn't have to go pixelhunting so blindly. Note: This is not a bug, strictly speaking, but a gameplay frustration. Given the player's POV everything rendered just fine. That's what makes this frustrating.
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Ah done captured mah first alien scum!
TheUbiquitous replied to Max_Caine's topic in Xenonauts General Discussion
How are we supposed to capture aliens? -
Second on the good Rat's suggestion. I would love that there be an occasional situation where there were no alien survivors at a crash site but we still got the goods.
- 26 replies
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Firaxis Games' XCOM: Enemy Unknown announced!
TheUbiquitous replied to Moonshine Fox's topic in Off-Topic
That actually looks totally awesome. Huh. -
Iceland Incident Novella
TheUbiquitous replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Congrats! I love babies!- 222 replies
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- iceland incident
- novella
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Implenting a Pause button on the Geoscape
TheUbiquitous replied to Lunawolf's topic in Xenonauts General Discussion
Do not implement a pause button. It would reduce the tension and be a kind of cheat, because it would reduce immersion. When have you ever paused your life? -
Thought this was spam. Then I noticed that there weren't any links. Wait --- this is a first post. Is this spam after all? What kind of lame spam is this?