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TheUbiquitous

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Everything posted by TheUbiquitous

  1. Hrm ... that could be the case, then. But mine was a light scout, and I thought, maybe mistakenly, that aliens on light scouts are sometimes unarmed.
  2. I didn't see it as a glitchy tile. It seemed more like the alien was tucked in --- in a legal tile --- surrounded on three sides by the spacecraft. He wasn't actually underneath. It was a player perspective issue, the sort that could be solved by having a rotating camera. (Not that I'm suggesting a rotating camera.)
  3. Well, the movement phase does not appear to include enough time for civilian movement. So unless you removed the sound/time for civilians to move during hidden movement --- if you did, that's fantastic and exactly what should be the case! --- there are no civilians on the new maps.
  4. Confirmed, daytime and nighttime both. Also, for every combat, I've had the same exact map, presumably one of the new ones.
  5. New thread for the hidden alien issue. (Not strictly a bug, but a feature request.)
  6. I had an alien hide on the far side of a spacecraft, tucked "underneath" the spacecraft. I couldn't see him from the player POV even though about 12 men should have been able to --- thankfully he was unarmed. Suggestion: When aliens are not visible due to tiles from the player's POV getting in the way, "ghost" either the offending building tiles or the alien so that the player doesn't have to go pixelhunting so blindly. Note: This is not a bug, strictly speaking, but a gameplay frustration. Given the player's POV everything rendered just fine. That's what makes this frustrating.
  7. Interesting twist --- the mechanic bug happens for only the first few bases I build rather than all of them.
  8. I had an alien hide on the far side of a spacecraft, tucked "underneath" the spacecraft. I couldn't see him from the player POV even though about 12 men should have been able to --- thankfully he was unarmed. Is there any plan to fix this sort of graphical thing? (Is this a new thread?)
  9. Please document all still-active bugs from previous versions, related to personnel, here. Kicking it off, the mechanic bug: 1. Hire mechanic. 2. Watch "Soldier" count rise instead. Hiring mechanics still works, mind, but it displays wrong before you click "Hire."
  10. Second on the good Rat's suggestion. I would love that there be an occasional situation where there were no alien survivors at a crash site but we still got the goods.
  11. Four -- count'em, four! --- tiles on one side of the same building cover up the sprites. There are several others of this nature throughout the new map. (So far I've only seen one new map ...)
  12. If that's the case, it still doesn't make any sense. If they had set their goal down to $60,000, they'd have a lot more buzz because it would be a successful drive. Plus, they would have about $55,000 more than they did already.
  13. Shame they're so far from having a successful goal. So far as I've seen, it's better to aim for a lower goal to start with so the bar fills up faster.
  14. Do not implement a pause button. It would reduce the tension and be a kind of cheat, because it would reduce immersion. When have you ever paused your life?
  15. Thought this was spam. Then I noticed that there weren't any links. Wait --- this is a first post. Is this spam after all? What kind of lame spam is this?
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