Hello,
After not being able to support the Xenonauts kickstarter project in time I recently decided to jump on the pre-order wagon, and I've got to say that even after the very small amount of time I've spent playing the previous Xenonauts alpha build, the game looks very promising.
Perhaps it's a bit silly, but what I'm loving the most when it comes to how Xenonauts fares to the original Xcom are small details like soldiers possessing various military and national backgrounds generated (I assume) with them, "mysterious phenomena" reported on the geoscape, or the fact that cities get nuked when left to the whim of alien forces. While I understand that such flavor elements are ultimately secondary or tertiary when it comes to gameplay, they really do make the game world come alive, and compound the sense of danger and mystery.
Before I dive deeper into the alpha, I'm curious about the state of current enemy AI during ground combat. When playing the kickstarter demo, and what little I did the previous alpha build some days ago, I had the impression that enemies just kind of... stood in place, waiting to be shot during the early intercept missions I did. Can I count on getting my team of commandos slaughtered from the shadows a few times in the current build, or is that still unlikely?
Also, there's no way to upgrade a pre-order to get that future iceland incident novella, is there? Aww well.