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Everything posted by gbusrt
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Xenonauts-2 UI/UX Feedback Thread
gbusrt replied to nervous_testpilot's topic in Xenonauts-2 General Discussion
ok waiting for a release to play but just saw something on MrAlex posted pic above the health bars are green and red, many games do this, but its also the most common colourblind colour combo, offer green and purple perhaps ? as a config option -
just a question i wanted answered though other might be interested to hence the topic
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been watch people play xcom war of the chosen mods and saw one that was very interesting they had mock xcom on the battle field, basicly another origination fighting aliens (and you), if you knocked out one of their troops and removed him from the battle field before they did he became a unit you could use/recuit, it was missing a bit as they fought with advent and did not seem to target them 3 way conflicts were the xeno's and you are also targeted by a 3rd force humm interesting the other one i found interesting was the lost mod were killed came back as zombies but with higher health than normal zombies, no matter which side the belonged to xcom or advent a crysilid varent were a crysilid is not created but a zombie
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not a remake but a blend of xcom original with terror from the deep, and a different air component, kinda diffrent with something original over half the geoscape is not used, use the sea/deep. more research and different tactic's needed laser do not work well in water so audio /plasmer weapons needed and to cover the air space, had an idea for timed missions..... dun dun da ... in-flight interception of UFO's were if you do not successfully board and control the craft it either escapes with your team or crashes killing your team. X number of turns to complete or crash/escape occurs it would need a penetrator pod which houses the xenonautes, tech would need a launch system to carry pod and pod size could be increased over time
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hireing of new soliders , give me no soliders to select
gbusrt replied to gbusrt's topic in Xenonauts General Discussion
ok thanks that explains that then -
No Soldiers to recruit
gbusrt replied to big_ben123's topic in Xenonauts Bug Reports / Troubleshooting
well that worked, starting a new game and then loading a saved game did the trick but another issue is now up cant train the troops -
hireing of new soliders , give me no soliders to select
gbusrt replied to gbusrt's topic in Xenonauts General Discussion
ooor a bug also i cant train any of my troops i thought it was cause i had no training building and it was to come later with research but i saw a youtube of some one training their guys -
No Soldiers to recruit
gbusrt replied to big_ben123's topic in Xenonauts Bug Reports / Troubleshooting
humm tried this workaround with no joy still no troops -
were did you get the download, all i find on Desuras is V12.zip, am i just being stupid is there some secret url that you have to know the handshake to get to finding it very frustrating and not keen to go the check game route just tried the download on http://www.desura.com/games/xenonauts page and it still V12 same size as the original i got is Desura the only place to get it or is there some ware else
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anyone found the 12.1zip file on desura yet.
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thx for the info will keep checking
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new here were on Desura is the download, i can only find the V12 for preorder V12.1 is preimum preorder as i already order do not want to reorder just to get latest build found the download for preorder button but its still say V12.zip