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Target1805

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Posts posted by Target1805

  1. Funny I still think rendering your only way home inaccessible for no reason (I don't know what assumptions you're making, but there is no reason to send it away as the aliens personal weapons can't destroy your transport) seems more suicidal.

    And twisting/complicating the abandon mission mechanic because you think something else is more logical seems like a really really REALLY bad idea.

    Personal weapons can take out tank but not the unarmoured chinnok???

    The agent could just run away as he is on earth & could steal a car? Chinook isn't the only way home but its a fast way there.

    I like different missions, cause after a while doing the same thing does get boring. I'm sure you could have exit points where it's safe to pickup the survivors.

    I really do hope the missions get a little more variations in the beta & alpha

  2. What if you want to abandon the mission and evacuate? Should you be forced to call for evac and wait at a specific square at a specific turn? Or should you just be totally screwed?:rolleyes:

    You know what I would do if I was a Xenonaut and the pilot tried to take off? I'd shoot him in the head and yell at the copilot to stay put! :P

    Think less military Vietnam movie and more SWAT response... They don't drive their vans away after dropping of the agents at the scene.

    That would be quite cool if you had to defend an area. Could even have evac missions.

    Maybe even parachute in. Random starting points.

    Leaving the chinnok in the combat zone seems very suicidal to me.

  3. Don't know if they are in the game later but it would be cool if you could land a APC to cover ground quickly without dying & maybe hope it doesn't get destroyed on the way with your guys in it or maybe even Motorbike type transport or even the jeep with a bigger gun that needs xenonaughts to use.

    I presume a Chinook couldn't carrying an APC but maybe one of the bigger/researched transports could.

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