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raziel1981

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Posts posted by raziel1981

  1. Lightzy - the "emergency escape maneuver" makes absolutely no sense at all. It was one thing having the unlimited ammo choice made under the reasoning that the game should avoid micromanagement and its a whole other making the interceptors indestructible. Like I said earlier - they should be cheaper to balance their destruction or (at the worse case) have a major repairing down time under a certain probability check just like the chance of a soldier that was shot down in battle ending up in a hospital instead of the morgue.

    Original X-COM had all these terrible "complications", yet amazingly most of the older gamers here finished it. Heck, and they loved it just for that and to a great extent supported this kick starter under the hope of seeing a lot of the "old school" XCOM come back to life.

    XCOM:EU had all the oversimplification I could stomach and I'm troubled (to say the least) that this game appears to be taking a similar direction.

  2. Lightzy - in essence i agree on this. While i perfectly understand the need for the community to test the game in a low budget game as this, I find that the recent rush of bugs in the last builds is just more then i can bear so i stopped playing till a decent build comes along. Instead of dling and rushing to play now i wait a few days for the comments on the bug forum and potential hot-fixes to pop up. Its just to frustrating to deal with some of the more recent bugs.

  3. So I've been thinking, there's a lot of interesting stuff that at this point isn't clear if it will make the final cut or not and at least some of it seems like a real damn shame to me. So I thought it might prove to be useful to create a tracking list for all the contents that has been slashed out of the game but could remain in the assets directory for possible future modding. This would make this thread different from this one in the fact that it deals with stuff thats in the game, only incomplete and not completely kicked out of the game (like the example of the Russian ballistic weapons).

    Warning: SPOILERS FROM THIS POINT ON

    So here it goes:

    Aircraft

    Marauder

    Armor

    Colossus tier 4 heavy armor

    Vehicles

    Warrior tank

    Archangel tank

    Terrapin Mecha

    Weapons

    Flame thrower

    Plasma Torch

    Alien Flame Thrower

    UFOs

    Dreadnought

    Aliens

    Scuttler (this one seems to have been scratched out completely from day 1, but its name is still in the assets so i'm guessing that Chris and his team might have more on this in their archived dev versions)

    If I forgot anything else, feel free to add it. Hope this gives ideas for some relatively easy mods for the game's future when its released :cool:

  4. XCOM: EU is a fun game all in all but it didn't have the gripping sense of terror that XCOM had on me (those night terror missions...just thinking of them makes me want to tear the power cord out of the socket).

    Glad to say that Xenonauts is giving me back that old feeling of "Ohhh...s*%@#t, medic! we're under heavy crossfire! Where's Sgt. Teddy?! He'll know what to do !"

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