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Ljas

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  1. It's good for strength training anyway, to have the newest recruit carry all the ammo and explosives.
  2. And Call of Duty is a Doom clone. Seriously, there is zero copyright infringing going on here. GDT is mechanically different enough to be an iteration, and most importantly there is no English PC version of Game Dev Story so I don't give a damn.
  3. As a sidenote, you can drive the vehicle out through the western corner of the cargo bay, for whatever reason. Infantry are also able to walk through the chopper there.
  4. It's an engine limitation, kind of. Same goes for glass windows which apparently stop anything from a bullet to a spinning ball of plasma. It'd be great if they were coded in a way that a passing projectile will destroy them but don't provide cover of any sort. Anyone know if that's possible?
  5. By "a bit of a delay" you mean I probably shouldn't wait all night for the release?
  6. Ljas

    BBC article

    ...You're not giving much to go on, here. I assume there was an article somewhere, by someone. Care to enlighten us?
  7. Having fiddled with the demo for a couple of hours, my biggest gripe is that it's not playable on my laptop. It could run quite well if the devs had the decency of making a proper options menu. Why the flying... fishstick does the low setting have depth of field and ambient occlusion - one of the most resource demanding settings - turned on? Moreover, why does the game crash at the beginning of the tutorial if I try to turn it off from the configs? Yay for suboptimal PC ports.
  8. Firaxis deserves credit just for making a mainstream turn-based tactics game. A shame the graphics options do almost nothing, as I'd have bought it if ithe demo had run better than it did.
  9. Speaking of bugs, it is a known issue that having a vaultable object next to a wall means you can move through the wall, right? Haven't verified this so I won't make a bug thread for it, but it seems this is possible.
  10. The best choice I think would be a subtle indicator and a popup that says something along the lines of: "This icon means the character is bleeding. It means blah blah.." with "Ok" and "Don't show this again" buttons. This way the game clearly tells you about the mechanic, you can't miss it and it doesn't bother you for the rest of the game.
  11. "TBL: WEAPON.GRENADE.MEDIPACK" is the item's name at the moment.
  12. The combat medic in me would never forgive leaving the system as it is now. The more advanced wounding system, the better. The placeholder healing grenades are just that, placeholders. Right?
  13. The way the camera works now is awful and should not be in any commercial release ever, so it's expected to be changed. It also seems to mysteriously miss the death of my units quite often.
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