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TrashMan

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Posts posted by TrashMan

  1. Back to supression, the idea of supression is to prevent a unit from moving.

    reducing AP prevents it from doing anything.

    So just have supressed being a special state that stops you from moving. You can still shoot, throw nades and stuf.

    Or alternatively, you can move, but if you do move the enemeis get an accuracy bonus to hit you for the entire next turn.

  2. I think a superhuman tool like that might make it a bit too easy, and would clutter the battles. You can already see whether someone is in your line of fire, and if your soldier happens to be a completely awful shot, well, that's collateral damage for you. I prefer forcing players to use their own judgment over giving them a tool which makes it for them.

    You should...but as it is, practicly everyone is in your line of fire... Like I said.. I saw my soldiers hit someone who was 60° to the side.

    A person would have to be drunk, dizzy and spinning to miss like that.

  3. The deviation on a miss should be tied to how badly you actually miss.

    If you have a 10% chance to hit and get an 11 then you should only deviate slightly.

    If you get 99 then it is the equivalent of dropping the rifle on your foot and it going off.

    The shot could go anywhere.

    A limit would be imposed by the accuracy of the trooper and the difficulty of the shot he was attempting.

    A long range, difficult shot might veer wide while a closer one, even if you managed to miss, would not miss by as much.

    The best humanity has to offer can't hit the broad side of the barn?

    bad-guys-are-such-terrible-shots1.gif

  4. ok, what i was meaning was basicly, train a guy as a sniper, so he is better with those types, train with an assualt rifle, so they are better with those, basicly set roles for them. there is a game that has a base accuracy and then there are how well they use the weapons too, i think its UFO:AI and it has like close, assault, heavy weapons, and explosives i think. if i missed any im sorry. but something like set roles :-)

    IIRC; UFO: AI has general accuracy AND skill for a specific weapon type. And skill is incresed with use (use of shotguns increases your accuracy AND close skill...assult rifles increase accuracy AND assult skill, etc..)

    So any soldier can use any weapon. Soldier with good accuracy will be decent enough with any weapons, but you can specialize them to be really good with one or two weapon types.

    It's not a fixed/closed class system like the new XCOM.

  5. Well, money still needs to be balanced, anyway. I think it will already become easier once the "local forces survived" counter works, because reputation will go up a lot quicker.

    Also, may I ask what inspired your forum name? :P

    Yeah, probably.

    My forum name? Can't recall..been using it forever on hunderds of forums.

    I THINK it might have been a very old Wing Commadner review....

  6. Imagine the flak they would get for adding in an optional "toggle women off" button in the vanilla version of the game. Actually, that's probably a different, more adult version of the game. But imagine the terrible press for a game to discriminate like that. Where should it end? Who should we toggle off next. It might be my monitor needing a clean, but does that Xenonaut have freckles! Gah! toggle button! toggle button!

    Honestly, you can label everything as discrimination if you want to.

    If I have a game set in the mythical amazonia, would not including male amazon warrior be "discrimination"? OR would including them be even MORE discrimination?

    Frankly, trying to shoehorn every race/religion/sex/whatever into every setting can easily be interpreted as a even worse kind of discrimination (if you think about it). It basicly tells you "you cannot be reasonable and rational enough to accept this". It's an apporach that assumes poeple will be short-sighted, superficial, and frankly, it's insulting to humanity as a whole.

    Unfortunately it's not entirely untrue...remeber LOTR and how some people started to accuse it of racism because there weren't black people in it?

    To my mind, the writer/developer is the OLNY authority that matters. Everyone else can go SFTO. If the author made a setting with mostly women, then it 's like that. Period. If he made a setting where atheism rules, religious folk should shut up. If all the characters are black, white people should shut up. If the developers make all the characters asians of black females, it's their right to do so.

    And for me, accurate portrayl of human behavior is more important than any scientifical accuracy. I can accept FTL and plasma cannons. But humans acting non-human like is far mroe difficult to reconcile with.

    With that said, toggles sound nice, but like everything, they carry a development cost with them. Someone has to spend time to code it in. Resources. They arne't infinite.

  7. You knew what he meant and you were nitpicking.

    No, you are nitpicking.

    This is about your lack of imagination and how you percieve cultural values as practical necessities.

    It has nothing to do with common sense or lack thereof. It has to do with your personal values and inflexible beliefs.

    You have nothing to do with common sense. (pot calling the kettle black?)

    It is you who tries to paint practical necessiteis as nothing and handwave them away with terrible, flawed and unsopported theories.

    You can go on and try to poke at me the whole day, but in the end it changes nothing. Not a thing.

    Now kindly drop the issue already.

  8. 1. semantics.

    It isn't. A tactical turn-based, squad-based games where you fight aliens has to have aliens.

    There is a difference ebtween necessary fantastic elements, and unecessary ones.

    2. As I said their recruitment process is a mystery. You can't rule out that they recruit from the civilian population or any sort of militia. (unless it shows up in their "previous experience" field that they served)

    So the goverments and the people involved in xenonauts lost all semblance of common sense?

    Every single recruit is listed as coming from an elite outfit.

    3. Rule of fun and Rule of cool thrumps realism.

    For you.

    Rule of cool can go die in a fire for all I care, since it is the leading cause of some of the worst moveis/comics in history.

    Also, rule of fun does not apply to pointless aestentics.

  9. 1. Xenonauts is not a X-Com game. It's a X-com LIKE game. Big difference.

    2. Xenonauts are funded by the governments/militaries of the world. From where do you think they get their recruits, officer, leaders, etc..? Thin air?

    3. There are no female Spec Ops. and for very practical reasons.

    Discussing this further is pointless, as there is nothing to discuss. The decision has been already mde by the devs, and no matter what you say you won't change my stance...besides, it's dangerously close to going off-topic anyway.

  10. I have to disagree with the intensity of a billion suns. You seem able to suspend your strict rules when it comes to weapons and aliens, but not when it comes to who would serve in a unit recruited well after humans had the startling revelation that we are, in fact, not alone in the universe, and the neighbours are not friendly.

    Weapons and aliens? What about them?

    That's a different kettle of fish completely. Apples and oranges. Aliens are a core factor of the game. You cannot have a x-com like game without aliens. Also, no one ever saw an alien in real life, so there's nothing to compare it to.

    Also, even if hte 1970's government would recuit women, you wouldn't be seeing them in elite units at all - and especially not days after the alines popped up.

  11. I agree with this. I went back to try XCOM: EU for the first time in about 10 years last week and boy did by men get fried in the first few months (even including personal armour).

    I would be happy to see the Jackal armour become less effective.

    Why the hell would you want it to be be LESS effective? Even know the enemy can kill you with one shot with it.

    Are you some kind of masochist?

  12. Frankly, I see this hurting the game more than adding to it. I'm a sucker for atmosphere/setting and I hate anything that mars it needlesly with the itensity of a million suns.

    If there is one thing I hate it's this PC bs gone mad.

    In every type of media, equal representation of every race, sex, religion, creed, etc.. is enforced - regardless of the atmospehre, setting, conditions/circumstances or any other consideration. I find that far more insulting and condesending than not having a specific group present.

    If female soldeirs are not a selectable option, one of the first thing I'll do once the game is out is to mod them out.

    Not that I don't like female characters in games, but here they just don't fit.

  13. I tend ot use guns to finish UFO's so it's not overkill. But most of them were fighters, so I guess that's it.

    For hte deviation, I propose a simple max value, that is enforced.

    So if the RNG decides your shot goes 61° to the side, and the max deviation is 30°, 30 is used. Accuracy and chance to hit are unaffected, and a miss is still a miss (anything over 20° wil ldefinately miss anyway), but it missed in a tighter area.

  14. Meh...I'm not missing them. Fits with the game settings (1970). Heck, even today you won't be finding many women at the front lines, it's mostly support roles.

    And you won't find them AT ALL in Spec Ops units (which is what xenonauts are). And I suspect you never will given the redicolously high selection criteria.

  15. Great game from the demo. Love it.

    But I do notice one thing that's waaay off. Namely the accuracy cone. It seems like there is NO limitation to just how badly you can miss. The way bullets fly around is redicolous.

    I end up hitting (and killing) my own guys who are no way in the line of fire. The shot goes 45° off it's intented trajectory. Burts shots also spray in redicolous deviations. I have two hiting the ground 10 degreees to the left of the target, and the 3rd one going 60° right.

    Just a idea, but you might want to put some limit there..like 20°-25° (on either side). And a small diviation between shots in a burst.

    Also, not sure if this is what you are going for, but 9 times out of 10 the UFO you attack will end up destroyed, it won't crash.

    Oh, and civilian AI. It ends up walking right into the fire (as in burning, smoking fire). I realise right now it probably just wanders around aimlesly, but i just tought I'd mention it.

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