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Kouki

Development Team
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Everything posted by Kouki

  1. We'll take a look into the larger ufos and see if something is going on. Do you mean that the possessed soldier uses grenade even if it shouldn't? (i.e.: using it on a single soldier) Or that aliens don't use grenades even when they should, clumped up enemies and etc. In the latter case, there was a balance change a few patches ago where grenades randomly spawn on select aliens, I'm not sure of the exact numbers of the nades that spawn per GC mission but this can explain as to why aliens use it much less than before.
  2. Hey there, thanks for the feedback. If you've got a save file for when the AI bugs out on teleporters, we'd love to take a look into it. Does this only happen on harvesters or does it also happen on other UFOs?
  3. Thanks for the bug report! Can you try updating to 4.22 as we believed we've fixed the bug that causes your game to crash when interacting with abduction tubes.
  4. This is a good catch; we've been looking into some pathing issues recently when soldiers don't have enough TU to reach an area. We'll look into this and will get it fixed, thanks for the bug report!
  5. Thanks for playing our game! As Chris mentioned above, switching to an experimental branch should help with the crashes you've been experiencing. Although I'd like to ask a few questions as well as I attempt to reproduce the crashes you've reported on my end. For the first bug, Crash when coming back to geoscape from ground mission - it looks like a different bug report file was attached as the crash report contained within looks like it was from the start of the campaign, rather than from returning from a GC mission. Crashes from the start of the campaign should be fixed by switching to 4.22, as that was caused by having your game set to a different language. For the second bug, Crash trying to climb a structure, clicked on container - I'd really appreciate if you can provide more detailed information regarding the commands you've issued to your soldiers prior to the crash as I've been unable to reproduce the crash from loading your save. What I've done so far is issue an order to the soldier closest to the ladder (soldier 2, Ivan Ivonenko) and while he's mid-action, click on the container taken by the snapshot at the time of the crash. Is there anything I might've missed in the reproduction step? Lastly, for crashes that happen while the enemy turn is being processed, I suggest switching to the experimental branch as the most recent patch contains fixes related to this. I tried loading your save here on 4.22 and the enemy turn was able to successfully resolve without crashing, so it should work fine on your end as well.
  6. Woops, sorry if I haven't replied here. But I believe this bug should be fixed by now
  7. Thanks for the reply! Do you happen to have a save file before this scenario happened so I can attempt to reproduce it? Thanks
  8. Thanks for the feedback, I'll bring this up with Chris on our next meeting
  9. Just to make sure, did you encounter the bug on 4.21? A bugfix for this was included in that version so if this still happens then we might've missed something
  10. Thanks for the bug report! Yeah, this is a known issue, but I'll bring it up with Chris as well
  11. Thanks for the bug report! We'll get this fixed. One thing to ask though, do you still have an autosave for the last combat mission? The last turn would be ideal, but any ground combat save prior to the colossi armour bugging out would help a lot!
  12. Thanks for the bug report! By any chance do you still have the turn end save before the wraith threw the grenade?
  13. Seems like it was fixed on 4.21, can you try switching to our experimental branch and see if it still causes a crash? I'll link a guide below
  14. Thanks for the bug report. I'll have to check in with Chris whether this is intentional or not
  15. Thanks for taking the time to register and post a bug report! Yeah, there was a bug awhile back w/ dragging items in the inventory causing crashes, I suggest updating to the latest stable version (4.18) as we have it fixed there, though you might have to start a new campaign as it might not be compatible with your current version (4.12.2)
  16. Thanks for the bug report! Unfortunately, the save attached to the bug report zip file was after the convoy ambush mission it seems (due to it being an ironman campaign). So I'm assuming you were able to load the save again and finish the mission?
  17. Thanks for the bug report. We'll give it a look and get it fixed asap
  18. That's strange, it works normally on my end. Did this only start happening on 4.21? EDIT: Have you tried changing to the different window settings? (borderless, etc)
  19. Yeah that is indeed a bug, we'll get it fixed. Thanks for reporting it!
  20. Thanks for the report! Not necessarily a bug, but I see what you mean. Soldier rescue maps and abduction maps set on the tropical biome will have a chance of picking dockyard maps due to the tropical and dockyard assets originally belonging to the same biome. We plan on fully separating these maps once we've got mroe assets for the tropical biome
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