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Kouki

Development Team
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Everything posted by Kouki

  1. Thanks as always for the bug reports! Unfortunately it looks like this one can't be reproduced from saves, did you notice something unusual prior to this bug happening?
  2. Yeah, this is being caused by the walls of the building being hidden in shroud, causing pathfinding issues. We'll look into it!
  3. Thanks, was able to repro the crash from the bug report file, we'll look into it and get it fixed
  4. Thanks for the report! This should be fixed in 5.16, please let us know if that is not the case
  5. Hello there, thanks for the bug report! This is a known issue and we're currently working towards a fix to get this patched out asap!
  6. Thanks for the report! We're working on getting this bug fixed and pushing out a hotfix as soon as we can!
  7. Hello there, sorry to hear that you're experiencing a bunch of crashes. It looks like this bug is caused by some AC missions getting broken in Geoscape, we're currently working towards getting it fixed as soon as we can so we can get a hotfix out
  8. This is supported to a very limited capacity. Basically, you can merge two squadrons only if they come from the same geobase and their total count is no more than 3. We don't have plans on merging squadrons beyond what is currently available, but if there's enough community push, then we might implement it in the future. And as kindly pointed out by softwaresimian, this is not exactly a bug, so I suggest posting it in general discussion, if the thread gets enough traction then it might get implemented in the future.
  9. Thanks for the report! Yeah, there's currently a bug on mind control on 5.15, we're working on getting it fixed
  10. Good catch, we'll get it fixed, thanks!
  11. Dies ist maschinell übersetzt, also verzeihen Sie mir, wenn Fehler vorhanden sind. Wir versuchen herauszufinden, was den Absturz verursacht hat. Ist Ihnen während des Luftkampfs etwas Merkwürdiges aufgefallen (beim Rückzug/Verlieren oder bei einem manuellen Luftkampf nach automatischer Auflösung)? Wenn Sie Spielstände vor dem letzten Luftkampf (vor dem Absturz) haben, wäre dies auch sehr hilfreich. Danke!
  12. We've been trying to look into what's causing this crash to happen, it looks like there are instances of air combat missions being broken in the geoscape. Did you notice anything strange prior to these crashes happening (i.e.: When retreating/losing or doing manual AC after autoresolve)? If you have older saves prior to these crashes happening, that would be very much appreciated, thank you!
  13. Thanks for the bug report! Will bring this up with the rest of the team and we'll see what's going on, but we'll get it fixed nonetheless.
  14. Hallo, danke für den Fehlerbericht! Was ist vor dem Absturz passiert? Hast du ein Landungsschiff gestartet und es ist dann in der Waffenkammer abgestürzt oder war es etwas anderes? Danke Übrigens, wenn Ersteres der Fall ist (Absturz beim Betreten der Waffenkammer vor dem Starten des Landungsschiffs), musst du möglicherweise einen früheren Speicherstand laden, bevor du ein Leichenanalyseprojekt abschließt, da dies in 5.14 ein Problem verursacht hat (was bedeutet, dass deine Kampagne möglicherweise fehlerhaft ist, wenn sie vor 5.15 gestartet wurde)
  15. Thanks for the report! From the bug reports you've sent (here and in other posts), it looks like it's the same bug causing the crash (AC missions), we'll get it fixed asap
  16. Thanks for the bug report! We'll give it a look and see what's going on
  17. The armory bug from the corpse analysis should be fixed on 5.15, you'll need to load a save prior to the corpse analysis project that's causing the crash campaigns in a bugged state can't be fixed. Thanks for the multiple reports, we'll look into the bug you've mentioned as well. But just to be sure, have you tried loading into a save prior to completing any corpse analysis engineering projects? I've tried unassigning all the soldiers from the dropship before entering Armory and it still causes a crash on your campaign, so it might already be in a bugged state.
  18. Thanks for the save and the video. Yeah it does look like blast doors are still broken, we'll get it fixed asap
  19. Looks like your graphics quality is set to simple, can you try increasing it to the highest possible and see if it works (fantastic I think?)
  20. Thanks for the report! I checked it on my end and it looks like the footprints are appearing fine? It also disappears in a few seconds just like it was in milestone 4 (I think, not sure), can you upload your graphics settings so we can check?.
  21. Vielen Dank für den Fehlerbericht. Wir arbeiten daran, dieses Problem im nächsten Patch zu beheben.
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