Jump to content

Kouki

Development Team
  • Posts

    825
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by Kouki

  1. Thanks for posting a bug report! Do you have a save file before the mission ended? We'll need to take a look and see what's causing the colonel to get stuck in the 'on mission' status to get it fixed, thanks!
  2. Alright cool, thanks for the heads up!
  3. Hello there, thanks for the bug report! We'll look into this, but can you change the drive settings so we can access the file? Thanks!
  4. Welcome to the forums and thanks for taking the time to post here! Unfortunately, being an ironman save, it looks like there is no save file prior to the crash as it seems like the f11 save was after the interception? We'll look at the crash logs and will investigate the cause of the bug from there. Thanks for the bug report!
  5. Talked about the bug with the shield upgrading mid flight with the team last night and the consensus is that we'll most likely leave how it works as is. This is because preventing the shield from being upgraded on soldiers mid-flight is going to end up requiring us to make a bunch of stuff to support this and as such will cost us a lot of dev time (which is always in short supply!). For now we'll just have to make do with Captain America being Chief Engineer in disguise
  6. Hey there, thanks for posting a bug report! The fastest way to solve this would be upload your campaign save file so we can take a look at what happened as to why you're not getting the option to use missiles. I tested this on my end and was able to equip the missiles after the engineering project so something might be going on indeed. I'll link the thread Chris made for looking up your saves below. One small thing to check is, in case you built an early secondary base, is to see whether you might have started the engineering project on a new base that might not have engineers on it. We had a bug report similar to yours quite recently (they weren't able to make laser batteries), and the issue was that they started a project on a base w/o engineers. Might be worthwhile check that one out, just in case!
  7. Thanks for the reply! While the secton running in your turn is intended as part of a random roll when you kill a Psyon, the lack of pop-up that notifies of this event is indeed a bug. We're working on getting it fixed!
  8. Hey there, thanks for the bug report! Yeah, that is indeed rather interesting... I will have to bring this up with the rest of the team and see what they think! Also iirc the compiled bug report file usually contains the last 5 saves, plus it makes a save at the time you pressed F11.
  9. Thanks for taking the time to post a bug report. By enemy units moving on your turn, are these Sectons? Sectons have a mechanic that has a chance of making them flee whenever a Psyon is killed. When the fleeing action is triggered, there's usually a pop-up that states what happened, but there's currently a bug when the Secton is hidden in the fog of war, this pop-up doesn't happen, and as such makes it seem like the secton is making a move on your turn. We're currently working on getting this fixed!
  10. Thanks for the reply! Glad to hear that we were able to help
  11. Thanks for posting a bug report! Unfortunately, I can't download your save as it requires requesting access, can you change the drive permissions so we can access the file?
  12. Thanks for the bug report! Was the disappearing armour bug happening when equipping any of the soldiers prior to the dropship mission? Also, is this bug reproducible from loading the save file in the bug report you've provided? I tried loading the save and changing armour for the soldiers prior to launching the dropship but couldn't get the armour to disappear. I'll attach the one I loaded, which is the save file prior to the terror mission spawning, can you check whether the bug still happens on your end? Thanks! EDIT: Just to make sure, were you unequipping armour on the unassigned or dropship tab? Equipping armour from the unassigned tab is basically just a preview of what will be equipped once the soldier is assigned to a dropship, as such it does not take from your stockpile.
  13. Thanks for the bug report! We'll give this one a look
  14. Thanks for the bug report! Do you have the save file for the cleaner base mission? We might be looking at two separate bugs here, sentry turrets destruction state not being updated is a known bug that was fixed before iirc and it might be a separate bug from the cleaner base not ending.
  15. Thanks for the bug report! Can you recall how that happened, or if you still have it, upload the save file here so I can take a look at what's going on? EDIT: Nvm, was able to reproduce the bug
  16. Thanks for the bug report! I'll have to go through each of the bugs you've reported below. Cleaner ambush - The reward comes in the form of an item called "Cleaner Supplies" which you can sell for 50k each. You get 2 per truck, and 1 for a damaged truck. Floating destruction particles - I can't quite remember if we've fixed this before, will have to check it with the rest of the team. Do you remember what kind of mission it was or the biome that the mission took place in when you encountered this bug? A save file would also be quite helpful if you have one! Machine gun hit chance - I've tried reproducing this but it seems to work properly on my end, in that the hit chance seem to work normally. Do you have a save file where I can try to reproduce this scenario? Dropship path - This is not necessarily a bug but a design choice. While an accurate 2d visualization of the planet should indeed use curved lines, we've made the choice to 'gamify' this aspect as it's just simpler to understand, and iirc we've gotten reports in the past of people complaining why the paths aren't straight instead. VIP extract - Looks like the mission is bugged, we'll get this one fixed
  17. Thanks, was able to figure out the map off the pic. Ultimately though, it's not really a bug but sort of a result of how the cliff tiles are setup. Although we did end up finding what looks like a separate bug, but this time from the floor tiles
  18. Thanks as always for reporting bugs! This most likely is caused by the wrong cliff asset used for that area, but I'll need to check the map itself to make sure. If you have a save file that's going to help a lot, but if you don't, do you remember what mission type this was (will help me narrow down which desert map to look at)?
  19. That's fine, we've figured out what's causing the problem. We're working on getting it fixed
  20. Thanks for the bug report! We'll look into it
  21. Looks like this bug isn't reproducible from a turn start save, did the bug happen while the enemy turn was being processed?
  22. Thanks for the bug report. I recall this bug being fixed sometime ago, we'll look into what's caused it to pop up again and get it fixed
  23. That's good to hear, please let us know if you come across any issues in the future too!
×
×
  • Create New...