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Posts posted by Kouki
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On 12/3/2023 at 4:25 PM, Skitso said:
Nice catch, we'll get this one fixed, thanks
EDIT: Alright, this was an oversight on my end. The cover is functioning as intended. It just doesn't count as cover because the soldier was adjacent to it, my bad! -
4 minutes ago, Skitso said:
It was most likely that the soldier had only few TU's left when I ordered the move and just stuck there.
Thanks for the info, ultimately it might be a bug with how the ladders are setup as I was able to repeatedly reproduce the bug now, but we'll get this fixed eitherway!
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23 hours ago, Skitso said:
Thanks for bringing it up, unfortunately I'm not sure if there's a simple way to get this fixed as it seems to be a shader issue, but I'll bring this up with Chris and see what he thinks
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19 hours ago, Skitso said:
Unit #5 can see through the wall. I moved every unit in a way that the circled area should not be seen. The wall that is see-through might be damaged.
Ah I see what's happening now, the bug is not necessarily the walls being see through, but the destruction state of the wall not updating properly(if you try reloading from the save, the walls are now shown to be destroyed). I'll have to bring this up with the rest of the team and see what the solution will be as I believe this is on our known list of bugs, thanks for the bug reports as always!
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20 hours ago, Skitso said:
Yeah, that is indeed a bug, if a minor one, attaching the screenshot made it much easier to understand, thanks, we'll get it fixed!
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20 hours ago, Skitso said:
A unit that was carrying the Cleaner VIP went unconscious. Can't revive or heal him.
Thanks for attaching the save, we'll get this one fixed after the weekend!
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19 hours ago, Skitso said:
SGT. Sean Evans and SGT Remi Gerard are stuck in an infinite recovering loop.
Yep, it does seem that the bug somehow is back, will bring it up with the team and we'll get it fixed after the weekend!
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3 hours ago, Primalplow said:
I have 5 soldiers stuck at <1 day recovery. One has been that way for a while the other 4 or more recent.
user_soldiers_with_less_than_1_day_recovery_left-18.json 557.69 kB · 0 downloads
Thanks for providing the save, we'll get our coders to look into this and get it fixed after the weekend, thanks!
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14 hours ago, Tom Pouce said:
Yeah, this is a rather frustrating bug we've been trying to fix for awhile now, we're still working on getting a fix done atm so you'll have to bear with us for a bit. A workaround for this bug is to either tap shift as it seems to be caused by the shift preview mode, or if that doesn't work, to reload a quicksave as that seems to get rid of the issue.
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16 hours ago, Skitso said:
This is super annoying. Cleaners have longer vision range than my troops at night. I suppose that's not on purpose as they aren't aliens.
Replied to it on the other question you've made, but you'll have to bear with it for awhile unfortunately. It's intentional at the moment because the AI is not well-suited to handling the same vision penalty incurred by night missions on the soldiers you control. We are making improvements to AI however (starting with the Reaper and civ AI) and once AI gets better we'll revisit this issue and might make those changes, thanks!
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On 12/1/2023 at 4:58 AM, Skitso said:
I'm not 100% sure about this, but I could swear I saw them shooting outside of my fow at night. Probably worth checking.
Woops, sorry I forgot to reply to this topic but yeah you're correct. At the current state of the AI, cleaners share the same vision property as the aliens, this is intentional because the AI in its current state functions much worse when it shares the same vision penalty that your soldiers do during night visions. AI improvements are being tackled however, and we might revisit this again in the future when the updated AI becomes better at potentially handling reduced vision ranges.
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20 hours ago, Skitso said:
Here's a save @Kouki requested for a floating unit on top of the stairs
Cool, thanks a lot! We'll take a look at it and get it fixed after the weekend. Btw can you recall how this happened? Did the soldier stop moving because of enemy reaction fire or because affected soldier spotted the enemy?
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2 hours ago, Skitso said:
Sure, just start watching from ~28:40 forward
It's not a big deal, mind you - just a small visual, might I say... imperfection.This is what you meant right? Just to make sure

Yeah does seem like a bug, even if minor. I'll still bring it up with Chris so it can be added to the list of stuff to be fixed, thanks for the heads-up! -
1 hour ago, Primalplow said:
I have a problem loading into this Ground combat mission. It get's to 90% then crashes. Tried loading an earlier save and it still does it.
The save was started on 2.15
output.log 4.73 MB · 0 downloads auto_strategy_before_combat-24.json 388.89 kB · 0 downloads
Thanks for the bug report, was able to reproduce the crash on my end as well, we'll get it fixed!
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8 hours ago, Skitso said:
Soldier UI breaks if he is selected and dies by enemy reaction fire on players turn. Have had this few times but never remembered to report it. Now I saw it on a youtube playthrough video so here it is time stamped:
Opening the yt link on my end plays the video from the beginning, do you remember around the timestamp when the bug happens? I'll just go and skip to it manually, thanks!
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9 hours ago, Pietje666 said:
Is it correct that you can't transfer or sell Stun guns in milestone 2.14? It could be a left over when in a previous milestone you had access to stun baton and stun gun in the beginning.
I fixed it for my game.
Yep, stun guns and batons have been changed, these only need to be unlocked once and you get an infinite supply after, for that reason they are no longer sellable. Campaigns started on the most recent version of milestone 2 (whether stable or experimental) should not have this issue
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2 hours ago, lobf said:
Hey there, sorry for the delay- I honestly didn't expect a response at all!
If you could please give me more information about providing the proper logs, I would love to do so.
I'd also appreciate assistance about switching to experimental- GOG Galaxy doesn't want to run through Whisky, so ideally an executable I could download would be great, but please let me know what options I have.
Thanks so much for following up, I will keep closer tabs on this thread!
Good to hear from you lobf! You can follow the guide I'll be linking below which details how to switch to the Experimental Branch of the game. The output.log file we need is usually located in My Games/Documents/Xenonauts/Logs for Windows installations, however I don't know where a wrapped MAC installation would output such a file. Although it should be on the same directory where the Save folder is located. You can also right click on the wineskin wrapper, select Show Package Contents and see if that leads you to where it is perhaps?
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2 hours ago, Skitso said:
It was a scout crash site in desert biome. Roof toggle is always broken. I've chatted with @Chris about it for ages.
Yeah, I've talked to Chris about it and he did say roof toggle hasn't been implemented properly yet, that's why it keeps on breaking
, we'll get around to fixing it eventually tho!
For the visible corpse bug (and the alien standing on top of a ladder), we'll look into it and check what's causing the error -
On 11/27/2023 at 4:44 AM, Pietje666 said:
Milestone 2.10 UK Version
In commence air attack, i can't hit the hot keys to move the aircraft sideways. I have to push the buttons to move the aircraft sideways.
Thanks for the bug report, I tried reproducing it on my end on milestone 2.13, but it seems to work normally on my end. Do the afterburner and retreat hotkeys work? Another thing is have you tried updating to milestone 2.13(latest patch)? I believe that the hotkeys for the evasive maneuvers should've been fixed on an earlier patch, but if it still doesn't work on milestone 2.13, please let us know and we'll take a look!
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18 hours ago, Skitso said:
Sorry, no save, but I think it might be tied to the roof toggle button I tried in that mission.. (which also doesn't work at all)
It's alright, thanks for bringing up the roof toggle button as well. We'll check out if the bug is related to the roof toggle breaking (and the other bug you've posted) as I've been able to reproduce the roof toggle breaking, although do tell us if you encounter this bug again!
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18 hours ago, Skitso said:
Sorry, no save, but I think it might be tied to the roof toggle button I tried in that mission.. (which also doesn't work at all)
That's interesting, can you recall what type of mission this was? Was the roof toggle broken for other missions as well? We'll look into the roof toggle breaking and see if its related to this bug
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Any chance you have the save file for this? Would like to take a look, thanks
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Haven't been able to reproduce this one unfortunately, do you have the save file for this by any chance? Thanks
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Yeah, we'll get those fixed quick. Thanks!
[2.16 tactical] see through wall in UFO
in Xenonauts-2 Bug Reports
Posted
Yeah that does seem the case unfortunately, This bug is going to be addressed on Milestone 3 iirc so might take a little bit more down the line