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Kouki

Development Team
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Posts posted by Kouki

  1. On 2/11/2024 at 3:15 PM, Skitso said:

    Marcus Knudsen with 17% health is onboard Skyhawk.

    EDIT: I can remove him and add back. If I remember correctly, only troops with more than 50% health should be able to participate on tactical missions?

    image.thumb.jpeg.8d29dd4c5079b8448e1a58765c51f638.jpeg

    user_bug-3.json 465.6 kB · 0 downloads

    This should've been patched on 3.0, but I'll have to double-check with the team to see what approach they've taken towards addressing this issue, thanks!

  2. On 2/10/2024 at 7:20 PM, Skitso said:

    Had a crash site with docks biome, but the map was a desert one. Reloading a save gave me a correct map.

    auto_strategy_before_combat-37.json 504.2 kB · 1 download

    That's really weird, I'll have to check the dockyard maps if something got changed with their biome category. Thanks for the heads-up though!

     

    On 2/10/2024 at 10:41 PM, Von_Emmy said:

    on that note...
    I had several (at least two) abduction missions, that stated to be of tropical biome, but actually were of dockyard biome.
    Here is one of them saves from right before attending, plus one from the ongoing mission.

    user_day_52_abduction_tropical_preped-29.json 380.52 kB · 1 download

    user_day_52_alien_abduction_site_test-31.json 1.71 MB · 0 downloads

    Yeah, the current tropical abduction maps are also using the dockyard biome assets. We're currently working towards splitting those maps into a separate dockyard and tropical biome map sets but it's still WIP.
     

  3. On 2/11/2024 at 12:16 AM, ChrisB said:

    For me -at least - the load times are just impossible with this version. I haven't tried uninstalling and reinstalling but have rebooted the machine, but loading a save game or a new mission is taking multiple minutes

    Hello, thanks for reporting the bug! Yeah we've recently had reports regarding load times being really bad for some people, we're currently looking into it, but if you don't mind can you upload a campaign save and your output.log file? That might show us what's causing the issue. 

    EDIT: For a workaround, you can try deleting your Xenonauts 2 folder on Documents/MyGames/Xenonauts-2 and see if it helps.

     

  4. On 2/10/2024 at 7:06 AM, zardoz2206 said:

    this happen after a vip rescue mission.

    put last soldier into shuttle = mission over.

    then auto_groundcombat_turn_9_start-57.jsonyou see the loading screen, then the reward/advancement. close it and you get the red text and crash.

    Thanks for the bug report, it does look similar to the same CTD you've posted. We'll look into it and get it fixed

  5. 9 hours ago, Kittens Attack said:

    Just started a new game, with tutorials enabled and the US language selected, and immediately after placing the base, I went to edit the name in the Base Screen by clicking on the name in the "Base Information" widget. The prompt to rename the base states "Choose Aircraft Name", but it does properly autofill with and change the base name.

    Hello there, thanks for taking the time to register here and posting about the bug you've encountered! We'll get it fixed!

  6. On 2/10/2024 at 3:00 PM, Skitso said:

    Before the mission I had panic at 40

    I rescued 6 civilians, so if I understood the rules, I should gain 4x2=8 panic for abducted tubes, and reduce 6x2=12 panic for rescued civilians. 8-12=-4 So with my logic, I should have -4 (36) panic after mission, but I got 26.

    auto_strategy_before_combat-3.json 272.38 kB · 0 downloads auto_strategy_after_combat-2.json 256.75 kB · 0 downloads auto_groundcombat_turn_5_end-31.json 1.3 MB · 0 downloads

    Will have to check this with Chris as when I tested on an abduction mission I spawned, I got -2 panic instead of -4.

    Although in your case, the abduction mission has a victory reward of an addition -10, so 26 seems about right?

    image.png.898fa13fb332b643482d18564854ad71.png

  7. On 2/5/2024 at 10:49 PM, Xeferah said:

    There is a visual bug in the cleaner base for one of the doors. It appears open, but there is an open-icon if you hover the mouse over it, and you can't see through the open door, see screenshot:

     

    image.thumb.png.c787b60c61ed2bb52a668098bd9cb176.png

    Yeah, this looks like a known bug, but I'll have to check with the team to make sure. Thanks for the bug report!

  8. On 2/10/2024 at 9:01 AM, Lanfer said:

    Since the latest patch it takes an extremely long time for anything to load.

    Tried to start a new game but still the same?

     

    Yeah, seems like we're getting reports with absurd long times from other users as well. Can you upload a save and the output.log file when this happens? This can help us identify the issue faster, thanks!
     

     

  9. On 2/10/2024 at 3:39 AM, zardoz2206 said:

    hello, i had all autosave options disabled, since going to 3.0.0.5 they are triggered again even though they are still disabled in the game options.

    Hello there, whenever you're using an experimental build as it can be very unstable at times so the autosave options are basically overwritten (it also helps us capture more bugs this way!)

  10. On 2/5/2024 at 10:07 PM, johnleo81 said:

    Hi

    Trying out ver 3.0.4. Noticed that out of 3 phantoms, the 1st phantom that has it's armor reduced to 0 will never have it fixed back to full no matter how many times i send it out either to patrol or intercept aliens.

    Thanks

     

    image.png

    Hello there, thanks for posting about the bug you've encountered! As the people above me has stated, a save file would be very helpful especially if it's not a consistently reproducible bug! Would you mind uploading your save so we can take a look?  I'll attach a guide below to help you find your saves, thanks!
     

  11. 8 minutes ago, Emily_F said:

    Hmmm, that's weird cos that is MARKEDLY different.  Perhaps they should have fixed stats?  Because to even have the risk of having absolute TOILET troops as a reward for a mission is worse than just getting some naff loot. 

    Yeah I see what you mean, the lowered maximum stat has made it easier to roll soldiers with terrible stats. I'll bring this up with Chris and see what he thinks, thanks!

    • Like 1
  12. 15 hours ago, Xeferah said:

    The last soldier, I need to preview the shot and click for run and shoot. However, the soldier does not shoot, see screenshot. And I certainly did not elimitate all hostile units, as you see in the screenshot.

    image.thumb.png.d1a382418bf7a9bc9668d3f49ef18587.png

    Thanks for the bug report! That's weird, did something happen while you were executing the shot preview mode? Tested the tutorial on my end and it executed the action normally.

  13. 6 hours ago, Dronxy said:

    But there's no way to change that in the game?. In a future update?. Leave the endless missions and the respaw of the infinite ships?. Well, I think it helps more to collect data for the development of the game

    We might add it in the future once the entire game has been finished, but that's quite a long ways to go tbh. Still appreciate the feedback though! I suggest trying out milestone 3 as it has a lot of added content (new ufos, tech, maps, etc!)

  14. 1 hour ago, Von_Emmy said:

    Update:
    V3.0.2 seems to have fixed the issue.
    (I tried about 5 times by loading the supplied "Last Turn" (auto_groundcombat_turn_5_start-58.json) - same outcome every time.)

    Btw.:
    Im going to start a new campaign now, to also get rid of the "missing Aircombat Elements"-bug (Afterburner and "Escape" on the starting Angel), which couldn't be solved retroactivly.

    Cool, let us know if you come across another issue!

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