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Kouki

Development Team
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Everything posted by Kouki

  1. Thanks for the saves, we're looking into it now and will get it fixed asap!
  2. I'm sorry to hear that you're running through a bunch of issues with your recent playthrough. Some of these bugs are rather interesting and we'd appreciate if we can get a handle on the save file, preferably both for the turn on which you've taken the screenshot and before the mission started (before combat autosave). I'll have to some more questions as well regarding the bugs you've reported, -> Uninstaller not removing settings, savegames, etc: If this is on Steam, save games are stored on the cloud unless you disable this option on Steam's settings, for the settings and etc., these files are usually in Documents > My Games > Xenonauts 2 and are not deleted so that it doesn't reset user settings upon re-installation. -> Hazmat cleaners shooting through obstacles: This could either be just bad rng or a genuine bug, providing a save would help us a lot in checking this one out and would be much appreciated! -> Flame and smoke on water: Will bring this up with the rest of the team! -> Floating cleaners and MARS: This is a rather strange one, and we'd very much appreciate if you can provide a save file (both prior to the mission and on the turn you took the screenshot) -> Palm tree destruction not visually updating: Will have to take a look into it if the palm tree has assets for a destroyed state or if its bugged -> Some of the bushes not blocking movement: Most likely an asset setup issue, should be an easy fix
  3. Thanks for the bug reports! This should be fixed on the 4.14 update, however it seems like GC saves may not be affected by the fix so I'd suggest trying to load a save before the GC mission and see if drag and dropping from inventory is still bugged
  4. Thanks for the bug report! The 0% grenade chance should be fixed in 4.14, I'll be linking a guide on how to switch to the experimental branch of the game. For the abduction tube bug, I wasn't able to reproduce it on loading the save unfortunately, but I'll bring this up with the rest of the team and see what they think
  5. Thanks for taking the time to post a bug report and welcome to our forums! I believe this bug should be fixed on the latest patch, but ground combat saves from 4.12.2 are not compatible with the latest versions so you'll need to load a Geoscape save prior to the GC mission. All you need to do is to switch to the experimental branch of the game, of which I'll be linking a guide below. Let us know if you're still having this problem!
  6. Thanks for the reply. I tried loading the save you uploaded and was able to normally equip soldier 2 (Sonia Miller) with the gauss machine gun. Although I had to remove from one of your other soldiers as you only had one copy, maybe that's the reason why? Unless I'm misunderstanding things
  7. Do you have the save for this so I can check it out? Thanks
  8. Thanks for the bug report, we'll get it fixed asap
  9. Thanks for the bug report! Strange that it's only the fusion lance project that can't be cancelled, we'll look into this.
  10. Ah yeah, didn't notice that the screenshots were taken on day one, my bad. Btw this crash should be fixed on 4.13, if it still happens do let us know!
  11. Thanks for the bug report! This is most likely related to the hang on the AI turn which was patched on 4.13. Can you try switching to the experimental branch of the game and see if the crash happens there? If it does, please do tell us so we can look into it
  12. Checked the bug report file and it seems like the saves are made from milestone 2, are the saves under the campaign name "Green Angel" the ones you're currently playing on?
  13. Yup, if you already have the missiles doubling in your current campaign, it'll persist as the fix just removes what's causing the missiles to double (in that both research and engineering project unlocked missiles)
  14. Sorry for having to ask this, but which part of it is broken? Looks like I'm pretty bad at spotting these things
  15. That's strange, the game usually provides a prompt to create a bug report file if you open it after a crash. Do you still have the autosave before the terror mission? Another thing that could help is providing us the output.log file, which you can find in a guide I'll be attaching below
  16. We've made a patch that should have this bug fixed, what happened was basically a bit of an oopsie on our end as the SMG had another SMG inside it as the magazine
  17. Thanks a lot for the save and detailed reproduction steps. We were able to make the bug happen on our end following the steps you provided. This bug has long eluded us and we'll make sure this'll get fixed!
  18. Do you get the prompt to create a bug report file? Would be very much appreciated if you can attach it to a reply post here so we can take a look at what's caused the problem, thanks!
  19. This should be fixed now in 4.12.1, let us know if you have other problems!
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