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Posts posted by Kouki
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Yep, it's a known issue and we've made a fix for this that should be included in the next patch. Appreciate the bug reports tho, please don't hesitate to report it when you find one, thanks!
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15 hours ago, Emily_F said:
Loads of red text in the dev console at the end of turn (on recovery screen)
output.log 8.05 MB · 2 downloads auto_groundcombat_turn_5_start-9.json 1.12 MB · 0 downloads
Tried loading the save and it seems to be on 2.08b? We've released a patch for 2.08c that should address this specific issue, if you come across this problem again do let us know.
6 hours ago, WhoCares said:I got a somewhat similar issue, but the game crashes once the chopper returns to the base. See saved game.
This seems to be a related, but different bug. We'll look into this and get it sorted out, thanks!
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17 hours ago, Dragosh said:
No problem
The collective was just a thought, you know best though
We always appreciate feedback so don't hesitate to tell us what you think!
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Hello Will, thanks for posting about the bug!
We'll look into the issue and check whether it's a unique bug or something that we've already fixed before. However, even after we fix the bug, I'm afraid you won't be able to continue on the campaign because the most recent versions of the game (2.08) is incompatible with saves from older versions of the game due to the amount of content added since 1.33b was released.-
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On 10/26/2023 at 5:32 AM, Jan said:
Having the exact same issue when starting research on the Gauss Blaster.
Attached save-game.
The bug has been fixed on the experimental branches, which you can switch to it if you want by following the instructions here
Note that this will break your saves, and the experimental branch has more bugs because this is where we test new features before releasing it into the Stable branch. -
Thanks for reporting the bug, we are aware of an issue that causes crashes after accepting the battle results, we'll look into it after the weekend and get it patched out!
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Yep, we are tracking this issue and intend to patch this out after the weekend, thanks for reporting the bug. (And attaching a save!)
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Thanks for the bug report! Seems like there's a bug causing crashes on different missions once they're completed. We'll get this one patched out.
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Yeah it does seem to crash intermittently, we'll look into this and get this fixed, thanks.
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Thanks for providing the save, it was especially helpful in this case because it doesn't seem to be consistently reproducible. We'll get this one patched out.
As for the collective bug report thread, that can get really hard to sort through if a lot of bug reports happen, especially during weekends. It'll get really confusing once dozens of people start replying to the single bug thread if we needed more information per unique bug. Appreciate the suggestion tho! -
Thanks for reporting the bug, we'll patch this one out after the weekend.
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Yep, this is an issue we're aware of and intend to fix after the weekend, thanks as always for posting the bug reports!
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On 10/26/2023 at 1:17 AM, Raffik said:
Soldiers in the armory, not assigned to a dropship, cannot be equipped nor their loadout customized. It is only possible in the dropship.
Have you tried switching to the 2.08 build of the game? I haven't been able to reproduce this bug on 2.08, but be warned that 2.08 will break your saves and so you'll need to start a new campaign.
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10 hours ago, Ruggerman said:
This is a bit of a let down in this game, at this time. You should be able to place equipment on the soldier, as appropriate, to the item, and not as it is at this time, were all modules are just dumped in the back pack. We can only hope that this is a temporary situation, and the team is looking at way to improve the placement of equipment on the soldiers battle harness or uniform.
Let us Hope!!!!!
I believe there was a phase of testing on the initial release of milestone 2 prototype where modules had its own inventory slot. So you could choose between rebreather, aiming module, etc. However after aggregating player feedback it was reverted to the older (and current) version of the module system. I encourage you to provide feedback on the related threads as we very much value these towards our goal of improving the game, thanks!
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Thanks for reporting this issue! We are aware that there are indeed a large number of mistranslated, untranslated or issues with the text displayed for the localized versions of the game, this is due to the large number of changes and new content added to the game. We intend to go for another translation pass in the future to fix all these issues, and reports like these help us identify the stuff that our translators need to go over. Thanks again!
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Yeah, there used to be a bug with teleporters becoming unusable after they were damaged by explosives (or exploding aliens like the servitor). This has been fixed on the experimental versions which will eventually come to the stable branches once it's ready
(Saves won't be compatible tho!)
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Interesting, not really sure what's causing this one but I'll bring it up with the team and get this sorted out, thanks.
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The model for the undamaged scout hull seems to be of lower resolution than the damaged(crashed) version, Not sure if it's always been like that so I'll have to check with Chris on this one, thanks.
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Thanks for reporting the bug and providing screenshots, we'll get it patched out
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Thanks for the all the bug reports! We'll look into it and get it patched out
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Yeah got this bug on my playthrough during the weekend as well, we'll look into this and get it patched out, thanks a lot for all the bug reports btw!
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It's cool now, I was able to reproduce the bug using my Steam copy of the game, Thanks for the response!
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Yeah it does seem to be misaligned to the upper portion of the dropship, we'll get this fixed, thanks for the bug report!
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Hello, yeah there is indeed a current bug wherein clicking on MARS during the deployment phase causes the game to crash. We're working on a fix for it and get it patched out, thanks!
V2.08c - ATLAS mission CTD after mission end
in Xenonauts-2 Bug Reports
Posted
Glad to hear it's all sorted out, let us know if something else comes up, thanks!