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Kouki

Development Team
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Posts posted by Kouki

  1. On 3/15/2025 at 4:25 AM, silencer said:

    No. Nothing unusual, unless we count the autoclosing doors on passing by.

    Ah I see, thanks for the reply, we'll have to look into it a bit more to see what's going on (the autoclosing doors should be fixed on the next patch though!)

  2. On 3/13/2025 at 9:15 PM, Excelcisbeo said:

    Hello team, thank you for you read. 

    - I lose a secondary base then the game crashes after 30 minutes (game time) 

    - retry --> load the main iron saved game --> game relaoded when the Secondary base is lost --> I can navigate into the main base, eveythings seems are ok--> the game crashed infinitly after 30 minutes (ingame time) 

    - Tryed again, the same

    - For the moment no choice to start a new fresh game, but i quite dislike the beginning of the game (too directive, same missions, no surprises, "freedomless" too rigid for me)

    I prefer when the game is "free" Iike when I hunt random UFO the first cheers game "UFO Ennemy Unknow")

    Thank you for your time. 

     

    bug_report_2025-03-13-14h01_st_5.16.0_unhandled_exception_1.zip 17.95 MB · 0 downloads bug_report_2025-03-13-14h01_st_5.16.0_unhandled_exception_0.zip 17.28 MB · 0 downloads bug_report_2025-03-13-13h55_st_5.16.0_unhandled_exception_0.zip 17.09 MB · 0 downloads bug_report_2025-03-13-13h55_st_5.16.0_unhandled_exception_1.zip 17.75 MB · 0 downloads

    Thanks for the bug report! We'll have to take a look at what's going on and get it fixed. 

    As for salvaging your campaign, can you try loading back to this save? There's a chance a retaliation mission isn't spawned and you'll be able to continue playing your game.
     

    save^iron_man^st_created_2025-03-13-13h46-692.json

  3. 16 hours ago, FraggleNO2 said:

    Not exactly sure how it went down but had to hard boot my system to get it back.

    bug_report_2025-03-12-21h12_gc_4.27.0_unhandled_exception.zip 6.09 MB · 0 downloads

    Thanks for taking the time to register and post a bug report! This is a bug that we've fixed in milestone 5. Unfortunately, milestone 4 campaigns are not compatible with milestone 5 so you'll have to start over with a new campaign!

  4. 18 hours ago, Halcyon13 said:

    I shot a secton with an advanced laser rifle using an aimed shot. When the secton died the game crashed. The secton was suppressed as well. I had suppressed it with an advanced laser pistol.

    Thanks for taking the time to post a bug report! When relaunching after the crash, the game should prompt you to create a bug report file, this is usually located in Documents\My Games\Xenonauts 2\BugReports. Can you upload said bug report file here so we can take a look?

  5. 18 hours ago, Csatrad said:

    It's an ironman run. Thats literally the only thing selectable in the loading screen. Can you perhaps load my men into the shuttle and abort mission and reupload the save file?

    Actually i have no clue where are the save files, the my games folder just has a Logs directory.

    If you're playing on steam you can check your launch options and see if you might've modified the save file path.

    As for the save itself, can you try this one out and see if it works?save^iron_man^st_created_2025-03-12-20h54-493.json

  6. 23 hours ago, SoftwareSimian said:

    The "dark" alien base type doors (single-wide and multi-wide) are broken.
    The "light" doors to the command room seem to work properly.

    Same in Endgame-1 (savegame) the map is all dark doors and they're all broken, in Endgame-2 they're all light doors and seem to work properly.

    user_day_323_uoo_1_bridge_assault_manual_save1-65.json 3.75 MB · 0 downloads

    Yeah, encountered this earlier as well while I was doing my own playthrough, we'll get it sorted out. Thanks for the saves!

  7. On 3/13/2025 at 11:39 AM, SoftwareSimian said:

    My first Battleship crash site, just approaching the entrance, the door hasn't opened yet (I haven't gone inside, aliens haven't come out) and yet I can see much of inside the UFO, on 3 levels.

    I attached the current turn (5), the autosave from turn 1, and before-combat just for good measure.

    20250312233525_1.jpg

    20250312233529_1.jpg

    20250312233532_1.jpg

    auto_groundcombat_turn_5_start-1035.json 4.76 MB · 1 download auto_groundcombat_turn_1_start-1027.json 4.68 MB · 1 download auto_strategy_before_combat-239.json 1.04 MB · 0 downloads

    Thanks for the report! We'll look into it what's going on, although we haven't been able to reproduce the bug from the saves unfortunately, so it might take awhile.

  8. 5 hours ago, SoftwareSimian said:

    Tried to make my soldiers go from this roof to that ground-level, and the path is generated but once they get to a certain point they stop, they don't know how to proceed.

    20250313005650_1.jpg

    auto_groundcombat_turn_5_start-1065.json 4.27 MB · 0 downloads

    Yeah, this is being caused by the walls of the building being hidden in shroud, causing pathfinding issues. We'll look into it!

     

  9. 11 hours ago, Csatrad said:

     

    11 hours ago, Csatrad said:

    Game crash on enemy turn after poping a civ in revealed fog of war newest patch

    A continued game saved on tactical map, played straight after the patch.

    bug_report_2025-03-12-22h48_gc_5.16.0_unhandled_exception_0.zip 14.5 MB · 0 downloads

    Thanks, was able to repro the crash from the bug report file, we'll look into it and get it fixed

  10. 6 hours ago, iamthewalnut said:

    Scenario:

    Experimental Branch on Steam

    bug_report_2025-03-12-20h45_gc_5.16.0_unhandled_exception_0.zip 15.2 MB · 0 downloads


    First terror mission with Reapers. Classic difficulty. No ironman.

    The bug: After ending my turn, the game will crash at the end of the enemy turn. The cause, according to the exception reports, is due to a reaper zombie attempting to crouch.

    The error:

         - Process:global::Xenonauts.Events.ExceptionReport - UnHandled ExceptionReport: Exception : Crouch attempted on reaper-zombie, but they can't crouch --

     

    bug_report_2025-03-12-21h00_gc_5.16.0_unhandled_exception_0.zip 16.46 MB · 0 downloads bug_report_2025-03-12-20h45_gc_5.16.0_unhandled_exception_0.zip 15.2 MB · 0 downloads bug_report_2025-03-12-20h48_gc_5.16.0_unhandled_exception_0.zip 16.49 MB · 0 downloads auto_groundcombat_turn_2_end-364.json 3.16 MB · 0 downloads auto_groundcombat_turn_2_end-365.json 3.14 MB · 0 downloads

    Thanks for the report! We'll get this one patched out asap

  11. 18 hours ago, SoftwareSimian said:

    This is from day 311. Let it play for a few days, you'll get a UFO or two spawn, and then it crashes around day 316 even though there is nothing apparent happening at that moment (probably some hidden activity, I think invisible UFOs are running arou nd at that time based on how the game lags).

    auto_strategy_after_combat-216.json 984.71 kB · 0 downloads

    Thanks for the save file! We'll look into it

  12. On 3/11/2025 at 5:12 AM, gG-Unknown said:

    Make one air group tail the target.

    Make second air group tail the same target.

    Both groups are tailing the target, presumably join forces against strong opponent.

    Attack one of the air force and you get killed alone.

    FIX : make it so, that all aircraft which are tailing the target are sucked into the same fight.

    This is supported to a very limited capacity. Basically, you can merge two squadrons only if they come from the same geobase and their total count is no more than 3. We don't have plans on merging squadrons beyond what is currently available, but if there's enough community push, then we might implement it in the future.

    And as kindly pointed out by softwaresimian, this is not exactly a bug, so I suggest posting it in general discussion, if the thread gets enough traction then it might get implemented in the future.

  13. On 3/9/2025 at 3:03 PM, Magicole said:

    Dies ist maschinell übersetzt, also verzeihen Sie mir, wenn Fehler vorhanden sind.

    Wir versuchen herauszufinden, was den Absturz verursacht hat. Ist Ihnen während des Luftkampfs etwas Merkwürdiges aufgefallen (beim Rückzug/Verlieren oder bei einem manuellen Luftkampf nach automatischer Auflösung)? Wenn Sie Spielstände vor dem letzten Luftkampf (vor dem Absturz) haben, wäre dies auch sehr hilfreich. Danke!

  14. On 3/7/2025 at 3:52 AM, SoftwareSimian said:

    Around day 315 on Geoscape, time moving on speed 3 while I was building some weapons in the workshop, crash to desktop with no obvious events on screen. Also attaching an autosave from a few hours prior to crash. And the second bug report it generated when I checked that the savegame could replicate the crash :)

    bug_report_2025-03-06-14h47_st_5.14.0_unhandled_exception_0.zip 6.33 MB · 2 downloads auto_strategy_after_intercept-221.json 1008.14 kB · 1 download bug_report_2025-03-06-14h50_st_5.14.0_unhandled_exception_0.zip 5.26 MB · 1 download

    We've been trying to look into what's causing this crash to happen, it looks like there are instances of air combat missions being broken in the geoscape. Did you notice anything strange prior to these crashes happening (i.e.: When retreating/losing or doing manual AC after autoresolve)? If you have older saves prior to these crashes happening, that would be very much appreciated, thank you!

  15. On 3/9/2025 at 12:04 AM, cwamartin said:

    Hi,

    At the end of my turn one of my troops was under alien mind control.  At the beginning of the alien's turn that followed, that soldier moved and then his "box" turned green - which I assume meant he was released from mind control - followed by an immediate CTD.  I was able to repeat the CTD by loading the save game from the end of my turn.

    I don't know if it is related or not but in the turn before, when the aliens put my soldier under mind control, I got multiple messages telling me that - I didn't count them but I reckon it was at least four messages telling me that soldier was under mind control. I actually thought it had got stuck in a loop and I would have to ctl-alt-del out of it but it eventually continued as normal.

     

    many thanks.

    bug_report_2025-03-08-15h57_gc_5.15.0_unhandled_exception_0.zip 45.84 MB · 0 downloads

    Thanks for the bug report! Will bring this up with the rest of the team and we'll see what's going on, but we'll get it fixed nonetheless.

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