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Posts posted by Kouki
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3 hours ago, emanil said:
when warping out of fist uoo ground combat mission system goes to 87% and crashes tried with mods on and off still cant get passed this crash
Thanks for taking the time to post a bug report! The game usually generates a bug report file when the game crashes in the .zip format. Can you send us the file so we can give it a look? The file can be located by clicking on "Local Folder" in the Main Menu of the game. It will take you to the Save folder, which is in the same directory as the .zip bug report file, in a folder named BugReports. The new directory location is LocalLow/Goldhawk Interactive/Xenonauts 2/BugReports
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On 5/3/2026 at 1:55 PM, Shotcrete said:
Thanks for the report! When was this campaign made? The jetpack not showing in Armory is already fixed I think, but it will keep being bugged out if the campaign was started on an earlier version of the game. As for the jetpack not being usable in tactical, I'll bring this up with the team!
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4 hours ago, Shotcrete said:
- Select melee weapon
- Hover over enemy
- Press and release shift (or any other keyboard button, like Q, E, F12, Ctrl)
- Accuracy is now zero
Thanks for taking the time to provide the repro steps! We'll get this fixed
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3 hours ago, Shotcrete said:
Explosive weapons have damage fall off, so if an enemy is further from the center of the explosion, they take less damage, maybe this is why they don't always die? Sectons also have different hp and armour values depending on the type of secton. Or do you mean that damage gets randomised regardless of the distance from the damaged enemy?
Btw, thanks for taking the time to post these reports! While tooltips are a rather minor fix, fixing these helps a lot in making sure players don't get the wrong information when reading said tooltip! -
5 hours ago, Aymes said:
Nevermind. I just got in another mission and my soldier fired a reaction shot and then the game crashed.
No crashes in the Geoscape though.
Thanks for the update! Good to know it doesn't crash in geoscape. Did the game generate a bug report file when you last crashed? If so, can you send it to us so we can take a look?
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8 hours ago, StevenGeens said:
Thanks for the reply. Good to know it works now!
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12 hours ago, Zwane said:
last patch have fix the problem thx
Thanks for the update!
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2 hours ago, Shotcrete said:
Walls inside diner appear black.
bug_report_2026-04-30-23h15_gc_7.21.3_user_f11.zip 19.35 MB · 0 downloads
Thanks for the report! The bug report looks like it was compiled in 21.3. Perhaps you've attached a different bug report .zip?
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7 hours ago, Shotcrete said:
Upon further testing, the Spawn Delay does nothing, the Lock Time controls the Spawn Delay, the Unlock Time controls the Unlock Time and the Lock time can't be changed I think.
Good catch, we'll get this fixed
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17 hours ago, Aymes said:
The normal non-experimental
Thanks for the reply, can you try switching to the experimental version of the game to see if it still keeps on crashing?
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8 hours ago, Zwane said:
i try to reload 10 times and all time same ctd , no problem before the patch of today
The game usually prompts to generate a bug report .zip when you relaunch after a crash. Can you send us said .zip file so we can take a look?
Btw by new patch, do you mean in stable or experimental branch? Thanks! -
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7 hours ago, Aymes said:
I just tried again and once it crashed when hit F9 to quick load and then another time it crashed when I tried to do a manual save.
Is this on the latest version of the experimental(7.21) or on stable(7.20.3)?
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15 hours ago, Shotcrete said:
The preview for melee attacking shows 0% hit chance due to not in range. This happened when alternating between manually previewing a move and hovering over the enemy.
bug_report_2026-04-28-10h16_gc_7.21.3_user_f11.zip 15.79 MB · 0 downloads
Just to make sure, do you mean that it goes to 0% when pressing alt while hovering your cursor on a melee attack command?
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15 hours ago, Shotcrete said:
Shot down a squadron of three alien probes. When I click on the recovered timer for the crashed probes on the geoscape, it shows two possible targets. Maybe it has something to do with the fact one probe is the primary and two are the escort?
bug_report_2026-04-28-11h03_st_7.21.3_user_f11.zip 14.54 MB · 0 downloads
Thanks for the bug report! We'll look into this
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15 hours ago, Shotcrete said:
When melee attacking, the unit goes for the following path:

When this one would save 2 TU
bug_report_2026-04-28-09h34_gc_7.21.3_user_f11.zip 15.73 MB · 0 downloads
Thanks, we'll look into this and get it fixed
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15 hours ago, Krümelmonster said:
Thanks!
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11 hours ago, Anti said:
Same problem here. Latest version, and save games are not syncing. I've noticed that I have a "My games" with a "Saves" sub-folder under my "Saves" folder, which doesn't look right.
Is your game (both PCs) on stable or experimentaal branch of steam? If on stable, can you try switching to experimental and see if that helps? Might also be worth checking if you've added any launch option override for your save game location on the game's properties in Steam.
The new save game location should be AppData\LocalLow\Goldhawk Interactive\Xenonauts 2-Editor\Saves -
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On 4/27/2026 at 10:56 PM, Shotcrete said:
Unfortunately I usually play ironman, so no previous saves.
Thanks for the reply! We'll keep an eye on this the next time it gets reported, hopefully we run into it on our own testing
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On 4/25/2026 at 3:18 PM, Geggo said:
Main branch has updated to 7.20.4, loading the save on that version and firing rocket will collapse the floor and anything on it as it probably should have always done. it will not cause the issue anymore.
Updated version won't allow loading any saves broken in the earlier version.
So at worst you need to load the mission start save and go from there.Thanks for the update! Good to know that the floors work properly again. We're still investigating why some saves can get broken, hopefully we can get a fix out soon.
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On 4/26/2026 at 4:30 AM, Shotcrete said:
Threw a smoke grenade near water and no smoke spawned on water tiles, leaving my units exposed.
Another time I threw a smoke grenade at a Sebellian standing on the edge of a rock outcrop (1 level up) and no smoke spawned in the around them, only in areas with rock floor, leaving their sight lines intact.
Similarly, no smoke spawns in cell with obstacles, so a 3 tile fallen wooden log acts as an aiming tunnel through smoke if you stand beside it.
Thanks for the bug report! Can you send us a save so I can give it a look? Smoke should spawn normally on water tiles, although it looks like there's a bug with smoke not spawning on some water edge tiles.

[7.22.1 - Ground Combat] Electroshock grenades destroy Androns
in Xenonauts-2 Bug Reports
Posted
Yup, this is a bug we're aware of and intend to get fixed in a future. Thanks as always for the reports!