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Kouki

Development Team
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Posts posted by Kouki

  1. 6 hours ago, Shotcrete said:

    Electroshock grenades stun biological entities, preserving their inventory (I assume, I haven't actually seen it). But I took out an Andron with an electroshock grenade and it seems to have destroyed the corpse/items. Yes, it's an "explosion" but I don't think it should destroy items.

    Yup, this is a bug we're aware of and intend to get fixed in a future. Thanks as always for the reports!

  2. 3 hours ago, emanil said:

    when warping out of fist uoo ground combat mission system goes to 87% and crashes tried with mods on and off still cant get passed this crash

    Thanks for taking the time to post a bug report! The game usually generates a bug report file when the game crashes in the .zip format. Can you send us the file so we can give it a look? The file can be located by clicking on "Local Folder" in the Main Menu of the game. It will take you to the Save folder, which is in the same directory as the .zip bug report file, in a folder named BugReports. The new directory location is LocalLow/Goldhawk Interactive/Xenonauts 2/BugReports

  3. On 5/3/2026 at 1:55 PM, Shotcrete said:

    In the armory, Stalker Armor doesn't change the sprite when equipped. Also, I imagine this is intended, but regular Tactical armor can't equip the jetpack?

    image.thumb.jpeg.e696e917e5bfb603c08621441b645131.jpeg

    Thanks for the report! When was this campaign made? The jetpack not showing in Armory is already fixed I think, but it will keep being bugged out if the campaign was started on an earlier version of the game. As for the jetpack not being usable in tactical, I'll bring this up with the team!

  4. 3 hours ago, Shotcrete said:

    The Damage Randomisation tooltip says that explosions aren't random, but sometimes grenades explode Sectons, and sometimes they don't. So either the tooltip is wrong, or the damage calculation is.

    image.png.c5fc55153598d4ae213d011e043228a3.png

    Explosive weapons have damage fall off, so if an enemy is further from the center of the explosion, they take less damage, maybe this is why they don't always die? Sectons also have different hp and armour values depending on the type of secton. Or do you mean that damage gets randomised regardless of the distance from the damaged enemy?

    Btw, thanks for taking the time to post these reports! While tooltips are a rather minor fix, fixing these helps a lot in making sure players don't get the wrong information when reading said tooltip!

  5. 5 hours ago, Aymes said:

    Nevermind. I just got in another mission and my soldier fired a reaction shot and then the game crashed.

    No crashes in the Geoscape though.

    Thanks for the update! Good to know it doesn't crash in geoscape. Did the game generate a bug report file when you last crashed? If so, can you send it to us so we can take a look?

  6. 15 hours ago, Shotcrete said:

    The preview for melee attacking shows 0% hit chance due to not in range. This happened when alternating between manually previewing a move and hovering over the enemy.
    image.thumb.jpeg.bd4c3d3843285b7aca628969a92b06ef.jpeg

    bug_report_2026-04-28-10h16_gc_7.21.3_user_f11.zip 15.79 MB · 0 downloads

    Just to make sure, do you mean that it goes to 0% when pressing alt while hovering your cursor on a melee attack command?

  7. 11 hours ago, Anti said:

    Same problem here. Latest version, and save games are not syncing. I've noticed that I have a "My games" with a "Saves" sub-folder under my "Saves" folder, which doesn't look right.

    Is your game (both PCs) on stable or experimentaal branch of steam? If on stable, can you try switching to experimental and see if that helps? Might also be worth checking if you've added any launch option override for your save game location on the game's properties in Steam.

    The new save game location should be AppData\LocalLow\Goldhawk Interactive\Xenonauts 2-Editor\Saves

  8. On 4/25/2026 at 3:18 PM, Geggo said:

    Main branch has updated to 7.20.4, loading the save on that version and firing rocket will collapse the floor and anything on it as it probably should have always done. it will not cause the issue anymore.

    Updated version won't allow loading any saves broken in the earlier version.

    So at worst you need to load the mission start save and go from there.

    Thanks for the update! Good to know that the floors work properly again. We're still investigating why some saves can get broken, hopefully we can get a fix out soon.

  9. On 4/26/2026 at 4:30 AM, Shotcrete said:

    Threw a smoke grenade near water and no smoke spawned on water tiles, leaving my units exposed.

    Another time I threw a smoke grenade at a Sebellian standing on the edge of a rock outcrop (1 level up) and no smoke spawned in the around them, only in areas with rock floor, leaving their sight lines intact.

    Similarly, no smoke spawns in cell with obstacles, so a 3 tile fallen wooden log acts as an aiming tunnel through smoke if you stand beside it.

    Thanks for the bug report! Can you send us a save so I can give it a look? Smoke should spawn normally on water tiles, although it looks like there's a bug with smoke not spawning on some water edge tiles.

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