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Kouki

Development Team
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Posts posted by Kouki

  1. On 1/18/2025 at 8:28 PM, Skitso said:

    Soldier extraction mission briefing victory effects tell that I get 3 soldiers, 225000 cash and -20% doomsay. This is false however. Player receive no additional money reward but can retrieve cash briefcases from the soldiers. (50k each). 

    image.thumb.jpeg.28cd69b0d0d45d960ad9cae9c7ccfcf7.jpeg

    Yeah, the briefcase of cash is supposed to reflect on the monetary reward but the UI doesn't really work well for that. We're planning to change part of the UI to better accommodate rewards that come in items (like the briefcases), but that might come a bit later in time as our UI artist has a lot of work lined up for them at the moment!

    For the cash reward itself though, this might be a genuine bug, I thought the briefcases sold for 75k each? If it's selling for 50k I'll have to clarify it with Chris whether the briefcase rewards were changed or affected by difficulty

  2. On 1/18/2025 at 7:43 PM, Skitso said:

    Demo charge explosion revealed a ghost abduction tube that had already teleported away. After reloading the save I couldn't reproduce it unfortunately. It was the first turn after tubes teleported away. 

    image.jpeg.cb5a4d7d0c8e70df7d81b0193cd93bf2.jpeg

    Do you still have the GC save before this bug happened? I tried to repro it on my end but unfortunately couldn't get the visual bug, sadly

  3. On 1/18/2025 at 8:26 PM, Xeferah said:

    I let my first timer for orbital bombardment expire, due to all my soldiers being wounded. However, the games says another bombardment comes in 14 days (I set the game on fast, a new bombardment does come after 14 days), but there is no timer on screen anymore. So I have no way of knowing when the next one comes, see screenshot. Save file added: auto_strategy_before_combat-193.json

     

    image.thumb.png.0bdef2ace9adc96edc32d7781363ce3d.png

    Yeah, the orbital bombardment timer is bugged right now, it also doesn't update when you finish one of the orbital station mission. We're working on getting it fixed as soon as we can (just squashing out more urgent bugs first!)

  4. 19 hours ago, FOARP said:

    Description: I'm playing in the UOO-1 sabotage mission, and none of my colossus suit guys can reload their weapons.

    What Happened: I'm playing in the UOO-1 sabotage mission and decided to stick around and kill all the alien reinforcements. However, none of my colossus suit guys can reload their weapons so it's about to get quite embarassing. My game is unmodded and is the latest build, my guys each have spare clips. I assume this isn't WAD since as far as I can see it's not mentioned anywhere that colossus suit guys can't reload their weapons (nor does it appear to be mentioned on the forum) - if this is WAD then it should be mentioned.

    How to reproduce: Try to reload any of the heavy machine guns held my my three colossus suit guys in the attached save file by dragging the clips to the weapon - nothing is happening when I do this, the clip just returns to the belt without the gun being reloaded.
    image.thumb.png.f128577d11636599003f82b5f4465a24.png

    user_cant_reload-111.json 3.66 MB · 0 downloads

    Yeah drag and dropping mags seem to be bugged right now. Although can you reload by click on the mag icon on the bottom UI? We'll get this bug fixed, but at least there's still a way to reload for now.

    image.png.ed1632c4a702509f1ea017fee1e5fa41.png

  5. 16 hours ago, Beltorn said:

    Hello

    Tested this over 5.5.0 > 5.6.0 > 5.6.1 > 5.7.0. If your own soldier causes suppression on a friendly soldier, that soldier's Reflex stat is permanently reduced by half.

    Easiest way to test are suppression grenades, machine gun fire or shotguns over the head

    This shouldn't be the case anymore as it was fixed in one of the earlier patches, however if you're playing a campaign during a version when this bug existed and your soldier's stat got reduced, then it will persist throughout the entire campaign.

    If you're still encountering this problem in the current patch, I'll need to get a handle on a save file as suppression seems to work normally when I tested it on my end, thanks!

  6. 16 hours ago, Lawman079 said:

    Chris,

    I have this same issue.  I did not complete the Bridge assault until I had 5.6.1 installed already.  Here is a copy of my save file (last turn of bridge assault).  Any advice?  I'd love a battleship to shoot down so I can capture the eternal! Also if it helps, my endgame progress remains stuck on 25% immediately after researching the eternal corpse

    auto_groundcombat_turn_9_end-601.json 4.2 MB · 0 downloads

    Here you go, just fast forward a few days and a battleship should spawn.

    user_day_346_manual_save-1.json

    • Like 1
  7. 1 hour ago, Lathanda said:

    Minor Bug. If your first UFO is a probe you can research Quantumteleportation. In the research report you get the mission to capture a living mentarch, mentioning a mentarch corpse will not communicate.

    But in this scenario there is no mentarch corpse.

    Nice catch. Do you still have a save for this by any chance? I think the first UFO you'll intercept will always be a probe so I'm rather curious if this happens everytime or if it's just a niche scenario (will also have to check with Chris as he could've changed how quantum teleportation is unlocked)

  8. On 1/10/2025 at 2:32 AM, Beltorn said:

    Accuracy calculation for Small objects is incorrect - had a Sniper shooting at a drone. Sniper's accuracy is 96, quick shot gives 0.8 multiplier, resulting into 76.8 ~77% which is what was shown. However for small targets one more multiplier of 0.9 was shown, which should have resulted into 69,12 -> 69% hit, but at least it's not shown

    Thanks for the report! Do you have a save file for this so I can give it a quick look?

  9. On 1/9/2025 at 11:34 PM, SW28 said:

    Tried to load saves from pre v5.6 , but crashes after any scrolling of screen, red text in background says something like entity missing. Pre v5.6 could not complete this mission as aliens were "invisible" but soldiers could "see them" and reaction fire.

    bug_report_2025-01-09-15h27_gc_5.6.0_unhandled_exception.zip 13.39 MB · 0 downloads

    Ground combat mission saves in 5.5 are not compatible with 5.6 due to the various fixes we've made with the maps (which basically breaks the save when it deserializes), if you can load back to a geoscape save (before combat autosave), it should work fine.

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