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Posts posted by Kouki
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9 hours ago, zardoz2206 said:
ok tested old releases and saw no flags there, would still be cool to add them.
Sorry I forgot to reply! I talked with the rest of the team but it does seem like it's not a bug, but rather a decision made as we were lacking some assets for said flags. I suggest making a topic in the general discussions part of the forum and pinging Chris to let him know!
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9 hours ago, Warie_W00kie said:
The missing textures from early 3.xx are back.
user_day_31_cleaner_data_raid_manual_save-1.json 1.46 MB · 0 downloads
Thanks for the bug report! Unfortunately this looks like another bug that can't be reproduced from saves, so we'll have to investigate it a bit. Very much appreciate you taking the time to post the save though!
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17 hours ago, Skitso said:
Check this video from 1:02:13 forward:
You'll see Allison Sanders planning movement and a shot preview where she can fire an aimed shot against the wraith, but when she commits the action and turns 180 a new wraith is spotted. After that, the unit no longer has enough TU's to commit the planned action. Also the FoW is temporarily not updated at the monent the new unit is revealed. Sorry, no saves for this one as I just happened to see this video (not mine)
Thanks as always for the bug reports Skitso! Do you remember the timestamp when it happened? (Or an approximation of it works too!)
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16 hours ago, zardoz2206 said:
ok i can apparently recruit as many scientists or engineers as the total facility available on ALL bases : see for instance engineers on savegame attached :
Thanks, we'll get it checked!
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13 hours ago, WhoCares said:
On the geoscape, a cleaner mission appeared near Miami, and as the chopper was on the way another Cleaner mission appeared in California. Once the chopper arrives in Miami area, the cleaner mission there cannot be selected by the chopper. See attached game save and log file. user_clear_mission_bug-2.json
Hey there, thanks for the bug report. Loaded up your save and was able to normally select the cleaner leader mission on my end. When clicking on the mission or the dropship (or that area in general), is there no pop-up coming out?
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On 3/10/2024 at 11:33 AM, zardoz2206 said:
ok it seems a bit more complicated : on the following save i can t, but after building more buildings i could buy more than what i could bear ...
Thanks for the bug report! I tried loading your save but I wasn't able to hire more than the cap? Are there any specific steps that need to be done in sequence to be able to do this?
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On 3/10/2024 at 2:56 AM, zardoz2206 said:
Now you only see flags in soldier portraits when recruiting. otherwise flags cannot be seen anymore anywhere apparently
they lose their nationality when joining xenonauts ???
Yeah this looks like a bug, we'll get if fixed!
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On 3/8/2024 at 9:45 AM, hags1944 said:
Turn 80 Crash when second facility in Africa was about to launch dropship. 1st time it was on a mission.
NO logs were produced, NO save files were current, last auto was from turn 35.
I thought this was a stable release.
Equipped soldiers and launched dropship, crashed to desktop.
Thanks for the bug report! Can you provide the save file and the output.log file so we can take a look? I'll attach a guide on how to access said files below
Xenonauts-2 Bug Reports - Goldhawk Interactive -
On 3/9/2024 at 10:09 PM, segun77 said:
The first 4 bases aircraft screen pass without errors, when switching to the 5 or 6 base, exit to the desktop without messages and end the program.
It may pass once, but the next time it will crash again. Especially when moving from the production screen to the aircraft screen.
user_m1-447.json 1.55 MB · 0 downloads output.log 2.46 MB · 0 downloads
Thanks for the bug report, in my case it took a few attempts to cause it, but the crash did trigger in the end. We'll get it fixed
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On 3/7/2024 at 12:13 AM, WhoCares said:
It was grenade launcher that missed and went through the end of the map. Oddly, the location of the animation is off the line-of-sight of the grenade's trajectory.
Interesting, would you mind uploading your output.log file here so we can check as to what happened? Thanks
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6 hours ago, WhoCares said:
There is a burning fire off map that can be seen. Game save attached.
Interesting, do you remember how the off-screen fire happened?
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9 hours ago, Marxo said:
Description:
During the mission, I experienced my first crash with the error message "Out of Memory." I couldn't reproduce this crash, but I have attached the output.log (3.3 MB) and the savefile (323).
The other crash occurred when Mentarch killed one of my soldiers. Please refer to output.log (6.7 MB) and savefile 328.
Mods: No Mods.
output.log 3.33 MB · 0 downloads auto_groundcombat_turn_3_start-323.json 2.35 MB · 0 downloads output.log 6.66 MB · 0 downloads auto_groundcombat_turn_5_end-328.json 2.37 MB · 0 downloads
Thanks for taking the time to attach the save and log files on your bug report! We've made a fix for this crash that will be deployed on the next patch we're releasing!
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Thanks for the responses! We've made a fix for this bug that should be included in the next patch we'll be releasing
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9 hours ago, Marxo said:
Thx for fixing the bug
Good to know that the fix worked for you, let us know if you come across a bug again!
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5 hours ago, WhoCares said:
Getting the "You" message while not being even close to the General (first couple turns), and then unexplored parts of the base become visible.
See attached file, just complete the turn.
Thanks a lot, we'll take a look!
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On 3/2/2024 at 11:56 PM, Emily_F said:
So, previously the shroud issue was confined to something related to doors (or it least it seemed that way) but now it is also the scenery like trees/walls. The tropical rainforest biome seems particularly badly affected making these missions quite difficult as enemies remain hidden. Anyway, I don't know if saves are still useful (let me know if not so I don't waste time sending them) but here you go.
auto_groundcombat_turn_2_start-34.json 1.44 MB · 0 downloads
Thanks a lot for the bug report! The saves are definitely helpful (especially in this case as we're checking whether the fix made addresses the shroud issues being reported)
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On 3/3/2024 at 12:04 AM, Emily_F said:
I moved the VIP on this go and I got a CTD as he was walking. I don't know if the save will be helpful as it seemed pretty random so I have attached the logs too.
The logs suggest that I ran out of memory, but my PC has 32GB on board (I do a lot of video work) and I am only using half of it when running the game.
auto_groundcombat_turn_3_start-36.json 1.49 MB · 0 downloads output.log 4.59 MB · 0 downloads
Thanks a lot for the bug report! We're currently working on getting this one fixed, the save file definitely helps a lot!
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On 3/2/2024 at 6:30 AM, Chrome1 said:
Almost every Xenonaut unit is bald in the tactical combat view, regardless of the hair style and color in the portrait image again, similar to a bug in 3.0.3
The bug fix is apparently available in 3.2.0, but it is still appearing even after a fresh install.Thanks for posting a bug report! Are the soldiers bald on every mission or only on some? We'd very much appreciate if you can provide a save so we can take a look!
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On 3/2/2024 at 3:53 AM, hags1944 said:
I think I can provide the logfile .in addition, I reset game to normal mode and played for a while so save files will be useless.
Thanks! We'll try to check it from the log file you've provided. Do you still remember the steps that led to the crash happening? This might be a crash inside Unity's physics so it might be one that's hard to isolate, so knowing the reproduction steps would help us a lot! -
On 3/2/2024 at 12:10 AM, Dingroach said:
Not sure what the correct functionality should be, but when you send the same dropship to multiple sites, your inventory carries over (spent grenades are no longer held by the squad, etc) but the clip in your guns gets refilled. Oddly though, your grenade inventory seems to be redistributed instead of who had what before.
(In these saves Clare Barker's stun grenades are restocked to 2 and Anthony Sanders's are gone)
user_start-26.json 2.97 MB · 0 downloads auto_groundcombat_turn_8_start-524.json 3.13 MB · 0 downloads
Thanks for the bug report! Yeah this is the current intended behaviour for grenades when you do multiple missions from a single sortie. If you think this shouldn't be the case, I encourage you to post a feedback thread on the Xenonauts-2 General Discussion section of the forum, as Chris reads that section for feedback from the community
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13 hours ago, Warie_W00kie said:
The demo charge suppressed secton. Flashed red message about Triangulation before crashing.
iron_man-114.json 380.94 kB · 0 downloads output.log 8.3 MB · 0 downloads
Thanks for the bug report! We'll take a look into it and see what's causing the problem
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7 hours ago, hags1944 said:
1st time crash in experimental Cleaner VIP mission. retried 2nd time, crashed again.. Killed leader, was stealing computer data and crash, same place.
output_log.txt 33.42 kB · 0 downloads error.log 10.32 kB · 0 downloads
Thanks for the bug report! The output_log.txt file you've attached is different from the one we usually look for though, this one is generated by Unity while the one generated by the game is called output.log (rather than output_log.txt). Can you check whether this file exists in the Logs folder (usually in Documents/My Games/Xenonauts 2/Logs? Can you also upload the .json save file so we can take a look? It should be on the Saves folder (which is in the same directory as the Logs folder)
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16 hours ago, Outsidethief1 said:
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Post:
- Description: I was playing a ground mission, and the game crashed to the desktop console declaring "Out of Memory."
- What Happened: Regular round, was not actually doing anything at the time of the crash, just ran out of memory. I tried it twice, and the same result randomly after a period of a few minutes in ground combat. It crashed due to the same cause.
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Further information:
- Not sure about re-creation aside from on my PC. May be related to the "Resolve Layers" attachment here.
- Attached saved game as well. (Quick Save)
- Do not use mods.
- Use triple-screen Nvidia Span. 5760x1080 on a RTX 2070 Super.
Regards,
OT
resolve_layers.log 7.8 MB · 0 downloads quick-301.json 1.92 MB · 0 downloads display.json 468 B · 0 downloads
Thanks for the taking the time to register and posting a bug report. If you don't mind can you upload the output.log file? It should be in the Logs folder, which is in the same directory as your Saves folder. It'll help us a lot in understanding the cause of the crash, thanks!
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19 hours ago, Emily_F said:
Yeah, we're getting a lot of reports regarding issues w/ the shroud. Will have to check in with our coders whether this bug might be related with the fixes to the LOS that's been made recently. Thanks for the bug report!


[3.09 tactical] TU calculation inconsistency
in Xenonauts-2 Bug Reports
Posted
Woops, completely missed that one. Yeah, that does look like a bug. I'll bring it up with the rest of the team, thanks as always!