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Kouki

Development Team
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Posts posted by Kouki

  1. On 12/22/2024 at 2:07 AM, John111122233 said:

    hi the new colossus armour, wont allow spare ammo clips for the gauss..  the armour doesnt seem that good, one shot is still enough to almost kill it from aliens..  maybe a built in shield would help

    Strange, the colossus armour should allow for Machine gun type ammo on it. Can you hand over the save file so I can take a look? Thanks

    The armour is indeed a bit weaker than it used to be (used to be better than vanguard armour, and comes later in the tech tree), but I suggest posting that in the discussions part of the forum as that is related to balance, rather than bugs in the game.

  2. On 12/21/2024 at 2:41 PM, ih8nixon said:

    Second UOO-1 mission. Ending the turn will cause a reaction shot that destroys an object and causes a CTD.

    Had another instance of this crash using this save trying to advance the mission. Moved the shooter that causes the crash before ending round to prevent him from shooting the object. A reaction shot from one of the ARES with a fusion cannon destroyed the same type of object but in a different part of the map causing a CTD. Forgot to make a manual copy of that save.

    bug_report_2024-12-20-23h38_gc_5.4.0_unhandled_exception.zip 12.34 MB · 0 downloads user_day_324_uoo_1_bridge_assault_react_ctd-10.json 3.74 MB · 1 download

    Thanks for the report, does the save still keep crashing after the 5.5 update?

  3. On 12/22/2024 at 1:51 AM, Herr Kodax said:

    As soon as I end my turn, the 'enemy turn' message keeps flashing forever. I'm attaching the save file.

     

    Edit: If it helps, the reason that bug would occur was because a symbiote had spawned in the same tile with a mantid. Soon as I threw a satchel and got rid of the symbiote, the enemy turn would flow as usual. 

    auto_groundcombat_turn_4_end-232.json 2.54 MB · 0 downloads

    Thanks, we'll look into this and get it fixed

  4. On 12/21/2024 at 10:52 PM, Skitso said:

    Units can plot their movement over water like in the image. Could grenade launcher explosion cause it?

    image.thumb.png.6ae2d3f26a289ab3751af438cb497781.png

    Quite a bit of a late reply but do you still have the save file for this? There was a case that was similar to this bug quite a while ago, but will need to verify it from the save if it's indeed the water becoming walkable again or if its a separate issue.

  5. On 12/21/2024 at 2:53 AM, John111122233 said:

    No bug save performed as this is not a user f11
    Create zip directory
    Could not find file "C:\Users\JonathanM\Documents\My Games\Xenonauts 2\Saves\bronze_knight\auto\auto_groundcombat_turn_4_start-252.json"
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <1fd52158108c4fe3a6817b50854eb75e>:0 
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <1fd52158108c4fe3a6817b50854eb75e>:0 
      at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
      at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <1fd52158108c4fe3a6817b50854eb75e>:0 
      at Common.Code.Systems.BugReportFileSystem.FileToTuple (System.String fullPath, System.Boolean bakeInCreationDate) [0x00001] in F:\Jenkins\workspace\X2 (Build)\release-5.x.y\Assets\Code\Libraries\Common\Code\Debug\BugReport\BugReportFileSystem.cs:952 
      at Common.Code.Systems.BugReportFileSystem+<MostRecentLoad>d__85.MoveNext () [0x00039] in F:\Jenkins\workspace\X2 (Build)\release-5.x.y\Assets\Code\Libraries\Common\Code\Debug\BugReport\BugReportFileSystem.cs:992 
      at System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) [0x00059] in <1fd52158108c4fe3a6817b50854eb75e>:0 
      at System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) [0x00062] in <1fd52158108c4fe3a6817b50854eb75e>:0 
      at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00018] in <1cb3d10a2b5f4220af9c2670b0e7b262>:0 
      at Common.Code.Systems.BugReportFileSystem.SaveZip (System.String targetDirName, System.String fileName, System.String message, Artitas.World world, System.DateTime now, System.String[] tags, System.Collections.Generic.Dictionary`2[TKey,TValue] userCustomData, Xenonauts.Events.UserBugReport+Trigger trigger, Xenonauts.Events.IContextRequestReport+BugFormat bugFormat, System.String initialBugReportProgress) [0x0009d] in F:\Jenkins\workspace\X2 (Build)\release-5.x.y\Assets\Code\Libraries\Common\Code\Debug\BugReport\BugReportFileSystem.cs:215 
     

    Just to make sure before I look into all of the bug reports you've uploaded (thanks btw!), does the crash still happen after the fixes we've released? 

  6. On 12/21/2024 at 6:40 PM, John111122233 said:

    hi, not sure if this is work in progress.. but the little bug the aliens shoot as a weapon.. when you stun it and pick it up, the art work is of a downed agent not a bug!

    Thanks for the bug report, this is most likely because we don't have the assets yet for the biters in the inventory, but I will bring it up with the rest of the team in case it's an asset setup problem.

  7. On 12/20/2024 at 6:20 AM, svidangel said:

    After exiting the tactical map (and at the very start of the game) the actual amount and (+#) amount of operations points are displayed incorrectly.

    image.thumb.png.be05bf3fcb88015d722e7ce709304a34.png

    Simply entering the base screen and returning to the Geoscape fixes the display error, but it can be... disconcerting.

    image.thumb.png.015c4783b19e0616073ab59cdb4b628a.png

     This should be fixed as of 5.3.0, please let us know if you still encounter this bug!

  8. On 12/20/2024 at 1:37 AM, John111122233 said:

    hi, the 90% load for vip extract is still in place after the patch

     

    its not crashed as such, just wont start the mission - didnt have this before the patch, but do now!

    Thanks for the bug report! When this happens does the F12 bug report tool still work? If not, can you send us your output.log file and the save file that's causing the hang to happen?

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