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Kouki

Development Team
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Posts posted by Kouki

  1. 19 hours ago, Skitso said:

    Some breaking tiles leave debris floating in the air like they have no gravity. I've noticed this at least with red building walls in boreal biome and with wooden fences in arid biome. Might be a lot more as I just noticed this.

    Thanks as always for the reports! Yeah, we're aware and currently fixing it. We're not really sure yet as to the extent of which wall tiles got broken, so if you do notice more of these breaking, please let us know :)

  2. 22 hours ago, Melee said:

    Description:  Crash to desktop saving file after Abductor air combat.

    What Happened:  Opened save dialog to save file, edited file name and hit 'Enter'.  Then long pause and desktop.

    bug_report_2024-06-13-04h38_st_4.7.0_unhandled_exception.zip 3.51 MB · 0 downloads

    TThe crash seems to not be related to AC but to the way our saving system works. Tried to reproduce it on my end but couldn't get it to crash either. I'll bring this up with our programmers, thanks for the bug report!

  3. 22 hours ago, Melee said:

    Description:  Automed module tooltip text wraps onto weight field.

    What Happened:  Was window shopping in engineering to see what I could afford that was worth the cost and reading details on automed module.

    Automed Text.png

    Thanks for the bug report! Yeah this was something we noticed as a result of a change w/ how the automed module works w/ unconscious units. We'll get it fixed.

  4. On 6/11/2024 at 3:11 PM, Melee said:

    Description:  Cursor around UFO seems to be at camera level two by default with elevation box active.

    What Happened:  Tried to select soldier behind UFO.  Tried to target UFO door with laser weapons, reticle snaps to UFO roof or ground - have to pixel hunt for magic pixels to target door.  For Observer UFO, there is a narrow area along top of door that will select door instead of roof or ground.  Rotating the camera allows or improves ability to target.  I don't recall this being an issue in m3.x.y.

    Selection of soldier behind UFO 2.png

    Selection of soldier behind UFO.png

    Yeah that seems rather unusual, will bring this up with the rest of the team and see what they think

  5. On 6/11/2024 at 12:08 PM, Melee said:

    Description: Laser rifle showing 0 ammo will not reload despite having two full ammo magazines and a partial in inventory.

    What Happened:  Tried to reload Kirsenko's laser rifle showing 0 ammo. Get 'Cannot reload when magazine is full' message.

    user_day_140_crash_site_manual_save_cannot_reload-215.json 2.26 MB · 0 downloads

    Yeah, seems like there's a bug because the rifle somehow had a 0 ammo mag inside of it (mag should disappear if it reaches 0 ammo). We'll get it fixed

  6. 4 hours ago, Melee said:

    Description:  Alien base is buggy.

    What Happened:   Started alien base on m4.50. After base loaded initially the camera wouldn't rotate either by keyboard or UI buttons. Then first alien turn wouldn't complete. I let the game run while I watched a movie hoping it would resolve eventually (I thought a watchdog timer had been added to prevent this?) but it didn't.  I restarted game and played around a dozen turns, saved, and then went to bed.  Today I upgraded to m4.7.0, loaded alien base save and continued until turn 18 when camera rotation issue and enemy turn hang repeated.   Restarted and reloaded alien base and found an Andron Elite corpse sporting Energizer Bunny pink.

    Andron Elite.png

    Logs.zip 2.75 MB · 0 downloads user_day_151_alien_base_manual_save_buggy_base-233.json 2.55 MB · 0 downloads

    Thanks for the bug report! Will have to ask Chris as the purple human suit might just be a placeholder. For the AI hang on enemy turn, we'll have to take a look as it doesn't seem to be consistently reproducable. If it happens again, you can press 'F11' so that our bug reporter tool will automatically create a zip file with the captured context of the bug, then simply upload the zip file here!

  7. 12 minutes ago, Ruggerman said:

    I have uninstalled the program, and reinstalled it to (4.7.0) and now I can load the game, with or without the Tutorial, and I can now move the cursor to the edge of the screen, and the camera moves with it.

    Thank you for your help...!!

    That's good to know! Do let us know if you come across problems in the future (hopefully not! :) )

    • Like 1
  8. On 6/8/2024 at 12:55 PM, OverwatchX said:
    • Description: After I free last hostage human from tube, mission ends as complete, game crashes on geo load around 70%
      • Further information:
        • Just rescue the last 9/10 human and wait for crash after mission is complete. 
        • win11, 64GB RAM, 4070ti.  No mods on game. 

    quick-18.json 1.5 MB · 0 downloads resolve_layers.log 5.18 MB · 0 downloads

    4.6 caused a bunch of issues that made campaigns started on older versions unplayable, we've reverted back to 4.5 so you should be able to continue playing on the current campaign. Just update the game and the crashes should stop happening :)

    Do tell us if you encounter more issues though, thanks!

  9. On 6/8/2024 at 2:10 PM, spolokh said:

     

    Post:

    • Description: I was plaing UFO cleanup mission. When the last alien killed, mission completes, geodata started loading and then game crushes and exits to desktop
    • What Happened: Doesn't matter how alien killed. 
    • Further information: savegame attached

    auto_groundcombat_turn_9_start-279.json 2.64 MB · 0 downloads auto_strategy_before_combat-90.json 807.27 kB · 0 downloads

    Thanks for the bug report! The crashes on your end were most likely caused by the recent 4.6 patch release. We've reverted it back to 4.5 so you should be able to play the campaign and not end up crashing (hopefully!)

  10. On 6/8/2024 at 9:05 PM, Jakub said:

    Okay, I don't know why, but after the night, the save file works... I don't understand. Had reset of PC before as a test as well. So this threat can be deleted I think. 

    I think the problem you were experiencing was basically 4.6 being released in the weekend. However, 4.6 ended up causing a bunch of issues so we ended up reverting it to an older version, which fixed the crashes you were experiencing :)

  11. 16 hours ago, Adamantium said:

    On the enemy's turn, my soldier was killed on the 3rd deck and game froze. had to restart.
    On the next attempt my soldier died again (enemys turn), mantis fled to the second floor and just when reaction fire should have triggered game crashed.

     

    PS: Its Day 264 on this campaign and I haven't encountered one single servitor.... is that intentional? do they appear later now?

    bug_report_2024-06-09-16h33_gc_4.5.0_unhandled_exception.zip 21.57 MB · 0 downloads bug_report_2024-06-09-16h45_gc_4.5.0_unhandled_exception.zip 21.92 MB · 0 downloads

    Yeah, there's a crash on 4.5 with enemy AI using teleporter pads. We've made a patch for it in 4.6, unfortunately that one was way buggier than we thought it'd be, so we've reverted said patch for now while we fix those issues. We're working hard on pushing out 4.7 asap!

    • Like 1
  12. 6 minutes ago, Ruggerman said:

    The mouse worked fine in placing the first base, but now I have update to 4.5.1, and I can't even run the program, as it CTD after you select your playing level, and it seems to run up to about 87% and that is it CTD. So I can't tell you if the mouse works, as the game want run...!!

    Sorry for the trouble! The recent 4.6 update we released on the weekend broke previous saves (which was causing the crashes you've mentioned), we've rolled it back to 4.5 so people can keep on playing w/o the crashes. Can you try updating the game again? It should be reverted to 4.5, which should make your save games compatible again, assuming the campaign was started on 4.5 or earlier versions :)

  13. 15 hours ago, Jakub said:

    The file is attached below. The crash is probably due to clicking on the evasive action (I clicked on both directions just after each other in a paused state) 

    bug_report_2024-06-09-17h55_ac_4.5.0_unhandled_exception.zip 5.45 MB · 0 downloads

    Thanks for the bug report! Tried reproducing it on my end but to no success. Strange, how were you able to click both evasive rolls? Clicking an evasive roll should grey out the other one as the ability should go on cooldown.

  14. 12 hours ago, PyroPit said:

    Thanks a lot for the bug report! Although more information/context would be appreciated, what type of bug did you encounter?

    EDIT: Have you tried updating to the more recent versions? Seems like you were playing on 4.0 when this bug report was generated. Try updating to 4.5 as that fixes most crashes experienced in earlier versions :)

  15. 5 hours ago, Ruggerman said:

    I am still having trouble with moving the camera, with the mouse, I have checked to setting, and it has been enabled.

    I am reinstalling the game, hope that will correct the problem.

    Will Advise.

    Were you able to use it normally for a while, then it got worse again? Or were you having issues even after you were able to place the base? Thanks!

  16. On 6/9/2024 at 11:27 AM, OverwatchX said:

    I dont have a log on this.

    I have 4 bases. 

    I was gearing up 9 soldiers for a tactical mission.  Some of my main soldiers were hurt and recuperating so I had a few noobs. While using the soldier load screen, I pressed the button to switch to the barracks, then on a hurt experienced soldier.  I then toggled their armor back to regular armor from the warden armor they were wearing. They were now wearing tactical armor again.  When I clicked on the skyhawk, to see those 9, i went to a noob and tried to give them the warden armor I had freed up from the elite soldier on the mend.  It was not available.  I went back to the barracks button and the elite soldier was still wearing old tac armor. Warden armor registered at zero.  Where did their warden armor go?  I tried this again with another solder and once I took off their warden armor and put them back in tac armor, the warden armor was lost.  I couldnt find it anywhere. 

    Hey there, thanks for taking the time to post a bug report! Unfortunately, it's rather difficult to figure out what might be causing the problem without logs and/or save files. Are you able to load back to a recent save, before the warden armour got lost? If you're able to, you can press F11, our bug reporting tool will automatically create a zip file containing the logging information we need to help figure out what might've caused the issue. You can then simply drag and drop the zip file to attach it when you make a reply to this thread. It'll be very much appreciated!

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