-
Posts
1,970 -
Joined
-
Last visited
-
Days Won
55
Content Type
Profiles
Forums
Events
Downloads
Posts posted by Kouki
-
-
8 hours ago, skaianDestiny said:
A Reaper killed and zombified one of my soldiers. After killing the zombie and the Reaper, checking the name on the top resulted in this:
auto_groundcombat_turn_8_start-285.json 3.53 MB · 0 downloads auto_groundcombat_turn_9_start-286.json 3.54 MB · 0 downloads
Thanks for the bug report. The saves were very helpful! We'll get this fixed asap
-
8 hours ago, Azeru19 said:
After a bit of testing it seems 1 can be sold but any more at once and it crashes
Thanks for the bug report! We've made a fix for the crash caused by selling sentry guns, which should be included in the next patch
-
1
-
-
17 hours ago, Howitzer said:
I thought I tried MMB, but not other keyboard keys as that defeats the point of trying to play with the least amount of keyboard interaction as possible, so I'd love to see support for other mouse buttons... That shoot preview is super valuable! Thank you.
Ah, I misunderstood your initial post and thought that rebinding it to other keyboard keys didn't work. We'll eventually get this fixed but it might take a while as it's not as high priority as other gameplay bugs/issues.
-
18 hours ago, skaianDestiny said:
Ran over a an unconscious symbiote with the MARS and it created this weird graphical bug where its...legs? Are floating in the air exploded.
Save file to replicate:
auto_groundcombat_turn_1_start-89.json 2.65 MB · 0 downloads
Ah, this is caused by the meshe on destruction effects not being centered properly, causing it to float instead of falling down properly. We've already fixed this on the dev build, but the fix might not be out until milestone 6
-
10 hours ago, Howitzer said:
Remapping Weapon Move/Shoot Preview does not work.
I've tried re-mapping to mouse 3 or mouse 4 and other keys, but it doesn't work. Only the default shift key works for this function.
Thanks for the bug report! Tested this a bit on my end and was able to verify that the rebind doesn't work for mouse3, etc., but other keys worked fine. What specific keybind did you try that didn't work so I can check? Thanks
-
6 hours ago, transdim said:
I did play experimental verison until it was not hung in one battle.
Then switched to 5.22.2 stable and problem battle solved.
But now I have stuck on progressing toward final mission.
As of now there is nothing to research and UFO's are not coming any longer.
Just OOO1 shouting me every 2 weeks and it is day ~1000.
I saw there should be final mission available in that release and some another big ship as well but nothing happen in fact.
Attached F11 bug report.
bug_report_2025-04-02-21h40_st_5.22.2_user_f11_0.zip 6.37 MB · 0 downloads
Thanks for taking the time to post a bug report! This is a bug we've fixed in 5.17, however it does not fix campaigns that are in a bugged state so the only way to continue playing is to either load a save and make sure the uoo analysis research (after doing the uoo sabotage mission) is finished prior to day 283, or we can fix the save for you. I've attached a save with the research enabled, so you can keep playing your campaign.
-
1
-
-
22 hours ago, Dragorxt said:
Milestone 5.22.1
Yes its still happening but seems worse, seems to change depending on which slots have the plating.
Giza Base: Gemini 4 is ok but 12 is 65 and 13 is only 40
Asia Pacific Base: Gemini 10 is 115
Alaska Base: Gemini 11 is only 15
The facing direction might have been an error on my part and doesn't seem to be repeatable.
Thanks a lot for providing a save. Yeah, looks like there's something wrong with it, we'll get it fixed
-
On 3/30/2025 at 5:04 PM, Dragorxt said:
Milestone 5.22.1:
Updating to shielded plating had some strange effects. Didn't auto update or updated to wrong value. I even got it to 115 instead of 90 max see screen shot.
Milestones2 5.17 on:
Facing a character or a tank towards side doors before departing and they sometimes land facing the opposite direction.
Thanks for the bug report! Do you have a save when this happened? Unfortunately, I couldn't reproduce both bugs. Were you just equipping the armor module when the bug happened?
As for the soldier facings on the dropship, was this something that happened on random? A save would be very helpful as well! -
10 hours ago, SquirreledAway said:
Description: I was trying to load into a tactical mission and the game crashed
What Happened: I had recently started a new campaign. A new alien abduction mission spawned in Western China, so I sent out my starting Skyhawk-1 at it to start a tactical combat mission. I had to change out three soldiers from the ship before launching it due to prior injuries, though they had been automatically removed by the game for being wounded rather than just injured so all I had to do was place the three fresh recruits onto the ship. I also gave a few soldiers some new grenades as they had gained strength from the last mission. I then launched the Skyhawk, where it flew to the target. Once it arrived, I hit "Begin Tactical Mission" and the game froze and then crashed before even getting to the loading screen.
Further information: See attached file.
bug_report_2025-03-31-15h42_wn_5.22.1_unhandled_exception_0.zip 5.31 MB · 0 downloads
Thanks, we'll give it a look and see what's going on. We'll get this fixed asap!
-
11 hours ago, Meister Mogul said:
Description: I was responding to the first Terror Site. A civilian had come under alien mind control and evacuating them caused a CTD.
What Happened: I ran a solder up to the mind controlled civilian and noticed I still had the ability to order an evacuation for that civilian despite the mind control effect. By activating the evac response, the game froze then crashed to desktop.
bug_report_2025-03-31-17h46_gc_5.22.1_unhandled_exception_0.zip 6.96 MB · 0 downloads
Thanks for the bug report, it looks like the civ remains mind controlled even though the Psyon it was linked to has died, we'll look into it and get it fixed
-
1
-
-
On 3/29/2025 at 4:26 AM, silencer said:
Actions performed.
Reload and shoot at the target very fast
bug_report_2025-03-28-21h24_gc_5.21.0_unhandled_exception_0.zip 15.8 MB · 0 downloads
Thanks, we'll look into it and get it fixed
-
15 hours ago, silencer said:
UFO: Harvester
Door in state open on my turn:
And after walking through:
Not sure if save will help with the doors, but here you go on the turn I've encoutered it. auto_groundcombat_turn_9_start-1099.json
Thanks, we'll get it fixed. Although the inverted door states might be a take a tad longer as we haven't gotten a reproducible case for it yet unfortunately. -
4 minutes ago, gG-Unknown said:
Press column Acc, it sorts soldier by Accuracy. OK
Select one soldier. OK
Select recruit. OK
Column Acc is now de-selected. Wrong. Now you have to select a column again to choose another solider.
FIX : Remember selected column, for a game session.
FIX: better : Remember selected column, forever e.i. Add it to the save game.
Thanks for the bug report! Yeah, noticed this as well when I was doing my playthrough yesterday, we'll get it fixed
-
5 hours ago, RaptorLead said:
Can you also fix mine? My version is 5.21 but the bug still exi user_uoo1_mission-151.json 952.33 kB · 0 downloads
st.
Hello there, I've replied to the post you've made regarding a similar bug. I'll attach the save here as well to make sure you don't miss it!
-
6 hours ago, RaptorLead said:
After finishing the UOO-1 sabotage mission, the objective UOO-1 sabotage mission remains. But the button to start the UOO-1 sabotage mission is missing so that the mission can not be conducted again. In my case, the game is stucked thus the main objective can not been done. I tried to reload the save, but it is the same. Is there a solution to fix the bug?
Hey there, thanks for the bug report! Did you do the uoo-1 mission on a recent patch or was the mission done sometime ago? There was a bug similar to this fixed in 5.17 that should fix this issue, but if you've done the sabotage mission recently, then that might mean that the bug is still around.
For now though, here is a save you can use to continue playing through the mission. This save has the uoo bridge research unlocked.
EDIT: If you have a save prior to doing the uoo sabotage mission, that'll also be appreciated!
-
11 hours ago, Avelite said:
Description: Was playing on a crashed Observer mission, my panicked soldier tried to pick up their gun back up and it crashed
In depth: My soldier lost a morale check and started fleeing, dropping their shotgun in the process. The turn after gaining control back I immediatly went back to the tile where I dropped the gun and went to pick it back up. My soldier successfully picked up the gun without any problem, but after closing the inventory menu screen the weaponslot GUI for the shotgun froze. After like 1-2 seconds the game crashed and everything closed sending me to the desktop.
Initial reproducibility try: I went back to the last saved instance (was playing ironman so it got me back to before I moved). I did the exact same move I performed, picked up the gun and exited the window, expecting a similar crash. However it was unsuccesful and nothing bugged out.
Log: https://drive.google.com/drive/folders/1Bo5YsqzSfDaadXB1tJ0GRFK4ZsnTGaN_?usp=sharing
Hello there, thanks for taking the time to post about your bug here. We've made a fix for this bug quite awhile ago, but the fix isn't out on the public branches yet as it's on milestone 5, which is currently on our experimental branch. You can access the experimental branch anytime if you wish to (I'll link a guide below), but saves from milestone 4 are not compatible with milestone 5 due to the changes and added mechanics in milestone 5.
-
1
-
-
13 hours ago, silencer said:
user_path-30.json 4.3 MB · 0 downloads
Cannot reach this part of the container,
but can walk through it. Yes, jetpack is equipped
Thanks, we'll give it a look and see what's going on
-
14 hours ago, silencer said:
auto_strategy_before_combat-281.json 1.06 MB · 0 downloads
Load Save, proceed to ground combat. Crash on 90% of loading (just after ground music kicks in)
Thanks for the report! Did the game prompt you to generate a bug report zip file when you relaunched the game? If by any chance you still have said zip file, can you upload it here so we can take a look? We received a report like this before the weekend and it might be the same bug, but I haven't been able to repro the crash from your save so far so any information helps!
-
13 hours ago, silencer said:
Can you also fix mine? I'm not sure it needs fixing, but I've done the sabotage and should I get something to do after this? Don't see any further research towards UOO-1.
Hello there, this should work, have fun!
-
16 hours ago, ADederer said:
Did a base assault and it reset the cooldown on getting Alloys and Alerium (both of which were nearly done). Will check if transfers, crashed UFOs do the same..
Thanks for the bug report! By any chance, do you have a save where we can try reproducing this bug? It seems to work normally when I tested it on my end
-
23 hours ago, Dragorxt said:
My problem is slightly different. Playing version 5.19 just turned to day 300.
I completed the sabotage mission a while ago in on day 264 but the bridge mission never pops and the bombardment keeps happening with no further way to halt the next one. I'm not sure of the version when I completed U001 so resave it here.
Did i miss something or is it a bug?
user_u001_resave-156.json 1023.41 kB · 1 download user_harvester3-155.json 1.16 MB · 1 download
Can you try this save and see if it works? This should have the bridge mission project available for research
-
17 hours ago, cwamartin said:
Hi,
I am not entirely sure if this is a bug or intentional but I want to report it just in case.
In both 5.16 and 5.17 after I have done the UOO1 sabotage mission to delay the next bombardment (i.e. the lower decks mission) the geoscape objective still says that I need to Sabotage UOO1. Also, the box that allows you to launch the mission has disappeared so I can't do it again - this is the bit I am not sure is a bug or not - are we only supposed to do that mission once? I thought it could be repeated so that we could continue to delay bombardments?
Many thanks for the ongoing work - I am spending far too much time playing this game...!
There was a bug in 5.16 that caused the UOO bridge mission to not trigger if the sabotage mission isn't done by day 283 I think. This was fixed on 5.17, but requires you to load a save prior to day 283 to complete the uoo-1 sabotage mission. If you don't have that save, you can hand over a save file post uoo-1 and I can enable the bridge mission to fix it
-
On 3/19/2025 at 1:43 AM, thewesbritt said:
UPDATE:
My C: drive seemed to be completely full, so I went through and did a bunch of cleaning on my SSD. After doing so, I was able to load into the mission just fine, but when I went to select an older save to load to make sure it was autosaving prior to the mission, the program froze.
I completely reinstalled the game and now everything seems to be working.
Good to hear that it's working fine now. Let us know if you run into trouble again
-
9 hours ago, cwamartin said:
Thanks,
I have started a fresh campaign on 5.17 just to avoid any possible problems from continuing a campaign from an earlier version; so far so good but it is early days yet, so far I have not had any terror missions or alien base missions. Everything seems to be working fine so far though!
Good to know that it's going well so far. Let us know if you encounter any issues!






Crash report
in Xenonauts-2 Bug Reports
Posted
Hello there, thanks for taking the time to post a bug report! If you relaunch the game after a crash, it should prompt you to generate a bug report zip file. Can you upload said zip file here so we can take a look at what's causing the crash? The .zip file should be in Documents\My Games\Xenonauts 2\BugReports