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Kouki

Development Team
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Posts posted by Kouki

  1. On 6/1/2024 at 5:04 PM, Skitso said:

    Moving the mouse cursor over top bars cancel grenade throwing arc. This can be frustrating if you try to scroll the camera up before throwing. 

    Thanks for the bug report! Will have to bring this up with the rest of the team as it may have been intentional, but I'll make sure to communicate to them that this can get quite frustrating if it keeps on happening (which probably would for people that use edge panning)

  2. On 6/1/2024 at 5:25 PM, Skitso said:

    Opened UFO door, threw a flashbang, which scattered so one of the mantis didn't get suppressed but instead reaction fired my unit and the game crashed. 

    bug_report_2024-06-01-12h21_gc_4.2.0_unhandled_exception.zip 7.13 MB · 0 downloads

    Thanks as always for the bug reports! We included a fix in the recently released 4.3.0 that addresses this bug, if it doesn't work, please let us know!

  3. On 6/1/2024 at 6:59 PM, Skitso said:

    Dialog cutscene informing that the reinforcements are arriving still comes few turns too early.

     

    Load the save, notice how it says it's still 3 turns before reinforcements arrive in the objective, and then end the turn.

    auto_groundcombat_turn_6_end-160.json 1.81 MB · 0 downloads

    Thanks for the bug report! Yeah I've noticed this happen on a data raid mission as well, might be due to the way the cutscene was setup, but will have to check it with Chris to make sure, thanks!

  4. On 6/2/2024 at 12:01 PM, SoftwareSimian said:

    Mantid is (presumably) standing on a shipping container, on level 2 in the game. The alien is visible but what they're standing on is not. It looks very strange. I assume the game engine is not capable of displaying just the top of the container the Mantid is standing on, but it would be better to display the whole container (even if we haven't technically seen it yet) than have the alien floating in space. At least I think so.

    Along with my pet peeve, the ladders up the not-displayed container on level+1 :)

    20240601231425_1.jpg

    user_day_188_crash_site_manual_save-80.json 2.78 MB · 0 downloads

    Thanks for the report! We're aware of this bug, but I'm not really sure what the decision of the team was in regards to it. I'll have to speak with our programmers

  5. 19 hours ago, Nobody6 said:

    This bug is also present in v3.8.0.

    If that is the case (door closed but looks open) it cannot be opend except by sending a soilder through it. I've only seen this on alien doors, both big and small.

    Thanks for the report. Yeah, I believe we were able to fix it in 3.10, but it seems like it found its way back in milestone 4. We're allocating as much dev resources as we have to get the bugs fixed, but it might take a while before the milestone 4 update comes out in public as there's a lot of bugs that came in over the weekend :)

  6. 8 hours ago, WhoCares said:

    On a mission to take a crashed Harvester, both teleporters/elevators to reach 3rd floor are not working. Hence, the game is stuck, can't finish the mission.

    image.thumb.png.3d93e83f1147bb232bb2c77ec43c0293.png

     

    user_day_337_harvester_teleport_bug-5.json 3.46 MB · 1 download

    Thanks for the bug report, and attaching the save! The teleporter pads might've been setup incorrectly, I'll take a look into it

  7. On 6/2/2024 at 12:15 AM, SoftwareSimian said:

    Turn 3 End:
    Previous turn local soldier got shot dead by alien. This turn he suffered another 5 damage from wounds and died again.

    Turn 4 End:
    Previous turn a civilian got vaporized by an alien shot, they're just a pile of blood on the ground. This turn during Friendly turn they suffered another 5 damage from wounds and died again.

    soldier.jpg

    civilian.jpg

    auto_groundcombat_turn_4_end-432.json 2.2 MB · 0 downloads auto_groundcombat_turn_3_end-430.json 2.2 MB · 0 downloads

    Thanks for the report! Yeah, there's a bit of a bug right now with soldiers/local forces/civilians taking damage even though they're already dead (and thus triggering the toast), we'll get it fixed asap!

  8. 1 hour ago, Emily_F said:

    Oh, just realised you only have to make them once now...

    Just talked to Chris about this, seems like the missile and torpedo that's unlocked by doing the Aerial Warfare research doesn't need to be built anymore. We're planning to add a pop-up that tells you what weapons/buildable stuff you've unlocked so that this confusion doesn't happen in the future. Very much appreciate the bug report though!

  9. 4 hours ago, Warie_W00kie said:

    After spotting Andron on either player/enemy phase, the game will crash after it takes action during enemy phase.  If I avoid "discovering" the andron, game works as usual.  Reproduced 3 times.

    image.thumb.jpeg.260d84505823a5fa5c0c289a23e56351.jpeg

    bug_report_2024-05-29-21h12_gc_4.1.0_unhandled_exception.zip 9.97 MB · 0 downloads bug_report_2024-05-29-21h03_gc_4.1.0_unhandled_exception.zip 7.74 MB · 0 downloads bug_report_2024-05-29-20h54_gc_4.1.0_unhandled_exception.zip 4.81 MB · 0 downloads

    Thanks, will have to bring this up with our programmers. We'll get this fixed on the next patch

  10. 7 hours ago, SoftwareSimian said:

    Thanks for adding my feature request of right-click-add-to-dropship for soldiers in the Armory.

    However, if you right-click-assign a soldier it correctly decrements the count in the Unassigned tab, but does not increment the count on the dropship tab. Once you switch to the dropship tab the count immediate updates.

    tabs.png

    Thanks as always for the bug reports! We'll get this fixed asap!

  11. 9 hours ago, Ruggerman said:

    I am not sure, if my problem is a setup configuration or a bug, but I can move to cursor around the screen, to click on the troops, and give orders, but when I move the cursor to the edge of the screen to move the frame Up, Down, and Left or right, it does not respond, I have to use the arrow keys to move in those directions.

    Is it a bug, or do I need to change some interface software...!!

    Hey there, can you check if you have camera edge scrolling enabled on your settings? If it's enabled but it still doesn't work then we might have a bug

    image.png.bec4048a690449ae3d2b2c0de046a5d6.png

  12. On 5/16/2024 at 9:34 PM, vaBchRog said:

    I installed the Game via EPIC I can not find where the files you need are located.  Additional info the Gemin Fighter I build its shields are nit repairing either

    Sorry for the late reply. If the save/logs folder is not in the My Games folder, then perhaps you installed the game on a different directory? If that's the case, then it might be in %userprofile%\AppData\LocalLow\Goldhawk Interactive\Xenonauts 2

  13. On 5/20/2024 at 1:04 PM, Melee said:

    Description:  Crash to desktop after manual save finished. Log indicates game was looking for 'user_day_136_manual_save-257.json' after it created the attached 'user_day_136_manual_save-262.json' save file. 'x-257.json' and 'x-258.json' files weren't created.

     

    user_day_136_manual_save_c-262.json 674.79 kB · 1 download output.log 690.82 kB · 1 download

    Save Files.png

    Yeah, there is indeed a problem with the way the comparer is working when handling saving, we'll take a look into it and get it fixed

  14. 4 hours ago, Melee said:

    Description:  Inability to select crash sites and aircraft if map isn't scrolled to be on same side of map seam.
    What Happened:  With Prometheus base centered on screen, can't select crash sites near Atlas base.  Also, Prometheus' Dragonfly can't be sent to these sites even though showing a travel time.

    user_day_136_manual_save_map_bug-259.json 694.46 kB · 0 downloads

    Thanks for the bug report! I'll bring this up with the rest of the team

  15. On 5/18/2024 at 5:40 AM, Melee said:

    Description:  Completing 'Secton Corpse Analysis' offers engineering project 'Secton Corpse Analysis II' dialog but button provided is to 'Assign Research' and goes to research instead of engineering.

    We'll take a look into this, thanks for the bug report!

  16. On 5/18/2024 at 5:14 AM, Melee said:

    Description:  Funding has not changed since second funding report.
    What Happened:  Since second funding report, destroyer, scout, and probe UFOs have been shot down, an abduction mission completed, and a landed destroyer mission completed yet funding shows no change.

    Further Information:  Downing a fighter did not impart a funding change.  Finishing 'Alien Origins' did impart its funding change.

     

    user_day_60_manual_save-117.json 384.49 kB · 0 downloads user_day_88_manual_save_c-172.json 515.87 kB · 0 downloads user_day_88_manual_save_d-173.json 508.22 kB · 0 downloads

    Hey there, thanks for the bug report! In the current version of X2, the funding that you receive every month is only affected by the certain types of research (Xenobiology, etc.). Funding is a bit different from the way it worked before, but you can still get money from selling stuff that you get from completing missions. Another thing to add is, I believe Chris intends to make a few changes to the way funding works when milestone 4 drops, so if you think downing UFOs should add funding, I suggest making a feedback thread for it in General Discussions

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