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Posts posted by Kouki
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On 6/8/2024 at 4:52 PM, Emily_F said:
There were some visual errors (such as two weapons shown in the weapons slots) then I couldn't unload stuff from the backpack... when I tried it crashed to desktop
bug_report_2024-06-08-09h50_st_4.6.0_unhandled_exception.zip 4.94 MB · 0 downloads
GJ has said this on a different thread, but just to make sure. This is due to an issue with loading saves on 4.6, we've rolled it back to 4.5 so it shouldn't be an issue? Although do let us know if it also crashes on 4.5
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On 6/8/2024 at 4:36 PM, Emily_F said:
I can't load any save games. They get to around 80/90% and CTD.
user_day_269_manual_save-20.json 932.87 kB · 0 downloads
auto_strategy_after_intercept-198.json 913.11 kB · 0 downloads
Thanks for the bug report! Strange, tried loading your save and it seemed to work fine on my end. Just to make sure, is this on 4.5 or 4.6?
If it's on 4.5, can you post the generated bug report file? When you relaunch a game after a crash, a prompt should come up to generate a bug report zip file. Would very much appreciate if you can drag and drop said file here
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On 6/7/2024 at 8:42 PM, Emily_F said:
Just a minor one, and not sure if actually a bug, but I can't blow through the wall shown, but can blow through the other one. You used to be able to blow through both.
output.log 6.42 MB · 0 downloads auto_groundcombat_turn_5_start-385.json 3.04 MB · 1 download
Will give it a check, might be the wrong type of wall used in the ufo. Thanks for the bug report!
EDIT: On second thought, the wall type shouldn't matter as we've made it all destructible, might be a different issue. -
On 6/8/2024 at 4:36 AM, Warie_W00kie said:
Not sure if this is a bug or you guys trying something new out; 2 Abduction missions pop up within hours of each other.
bug_report_2024-06-07-13h28_st_4.5.0_user_f11.zip 4.62 MB · 0 downloads
Thanks for the bug report! Yeah, I don't think that should happen, we'll get it fixed
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14 hours ago, SoftwareSimian said:
Nice catch, we'll get it fixed!
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11 hours ago, SoftwareSimian said:
First time I've seen this map, it's great with all the additional terrain levels.
However, my soldier behind the blue building is trying to take an odd route to where I told him to go, it should just be a matter of walking around the building but he wants to climb the cliff and then... fly? He has no jetpack. The top of the ladder became pink when I told him to move (and he didn't move).
auto_groundcombat_turn_3_start-1046.json 3.77 MB · 0 downloads
Not sure but this is probably due to the ladder having a walkable meta region on top of it, which then somehow connects to the walkable tiles on the roof. We'll get it fixed!
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4 hours ago, SoftwareSimian said:
I got something new from an Alien Base mission. It has no description in the post-mission summary.
Also when I get back to base, I now have a <blank> item in Storeroom. Whatever it is, it's flagged as "junk" when use the Sell Junk button.
I thought maybe since it was new and exciting it would trigger some research project, but it did not.
auto_groundcombat_turn_10_start-951.json 3.2 MB · 2 downloads auto_strategy_after_combat-190.json 947.92 kB · 1 download
Might be an item that Chris setup for future content, will bring this up with the rest of the team, thanks!
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12 hours ago, WhoCares said:
As one can see there are not that many Xenonauts (45!) and aliens (49!) on that mission. See game save, but you have to finish the turn for the form to show up.
auto_groundcombat_turn_6_start-121.json 1.61 MB · 0 downloads
Yeah, the mission information window was including stats from previous missions, we're working on getting it fixed!
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8 minutes ago, Melee said:
Description: Cleaner HQ mission does not yield $600,000 additional funding.
What Happened: Someone is skimming. Comparing pre- and post-Cleaner HQ mission funding reports does not indicate a $600,000 difference.
As shown in the images, the difference is $1,949,380 - $1,581,980 = $367,400 (odd value).
Regional allocation of a $600,000 total increase should be $100,000 per region, if distributed evenly.
Actual distribution is:
North America – $112,680 - $44,280 = $68,400
Soviet Union – $61,620 - $11,020 = $50,600
Europe – $118,720 - $36,120 = $82,600
Asia Pacific – $84,120 - $29,520 = $54,600
Latin America – $88,520 - $32,920 = $55,600
Africa – $88,520 - $32,920 = $55,600Thanks for the bug report! Do you still happen to have the save files for these? Preferably before the cleaner hq mission was finished so we can test it on our end, thanks!
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9 hours ago, Adamantium said:
I unlocked the Fusion Lance and can't equip it, still have gauss cannon only.
Also: I played on and unlocked the laser, because I didn't feel the need to get it before - and now I can choose between Laser and Gauss - don't know if that is intentional or not, just wanted to let you guys knowuser_fusion_lance_not_triggering-31.json 1.59 MB · 0 downloads
Thanks for the bug report! We'll get it fixed asap
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18 hours ago, Warie_W00kie said:
Sorry I didn't realize it until I completed the mission... It was day 57 turn 7 (1 Cleaner and 1 Psyon remaining on map).
bug_report_2024-06-04-04h08_st_4.3.0_user_f11.zip 4.88 MB · 0 downloads auto_groundcombat_turn_7_start-208.json 1.71 MB · 1 download
Thanks a lot for the bug report! Probably an oversight on our part, we'll get it fixed!
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3 hours ago, Warie_W00kie said:
Completed interrogation of Secton, training rate remained at 3.
bug_report_2024-06-03-20h41_st_4.3.0_user_f11.zip 4.09 MB · 0 downloads
Yeah, the training center does look bugged, will have to take a look and see what's going on, we'll get it fixed, thanks!
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7 hours ago, SoftwareSimian said:
One alien left on my first Cruiser map, the Sebillian Leader on the top deck. Last turn I had shot him a couple times and hit him with a couple stun grenades, this turn I sent one soldier up with a stun grenade, no problem. Then the second soldier went up and threw his stun grenade and when it exploded it broke the game. I was able to grab a screenshot in the 5 seconds or so before it fully exited, hopefully the attached is sufficient information for debugging.
output.log.zip 477.33 kB · 0 downloads auto_groundcombat_turn_15_start-745.json 2.77 MB · 0 downloads
Thanks for the bug report! We'll bring this up with our programmers and get it fixed asap
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5 hours ago, SoftwareSimian said:
Major: Alien Leader research unlock "Interrogation: Eternal" research, when I've never seen, let alone captured, an Eternal.
When that research is complete the "Operation Endgame: Commence Final Mission" button shows up, although I don't think that's actually supposed to be part of the current builds.Minor: Alien Leader research text says "coming in Milestone 2"
This has been reported multiple times but getting the save file does help out a lot, thanks for the bug report!
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On 5/31/2024 at 11:58 PM, Skitso said:
Video lags maybe 1 sec behind the audio in the intro video. This is a new issue I didn't have with any of the earlier versions
Thanks for the bug reports Skitso! Tested this on our end and it seems to be fine on both Unity and release builds? We'll keep an eye out and check if the bug gets reported by other users (as it's a rather low priority bug, compared to the other comes coming in atm)
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On 6/1/2024 at 9:45 AM, SoftwareSimian said:
First mission on Observer (I think) UFO, the Chief Scientist comes onscreen and tells the player about the UFO having a upper level and look for teleporters. I think this is supposed to trigger when a Xenonaut sees some distance inside the UFO, but in my playthrough that triggered during the alien turn so I can't properly see what the aliens are doing while the Chief Scientist is talking over the turn.
I think it would be best if it triggered when a Xenonaut set foot inside the UFO, but if you want to keep it at seeing inside, please delay the Chief Scientist until the start of the player's turn and not in the middle of the alien turn.
Will bring this up with Chris as he's the one that decides how and when these dialogues should work, thanks for the bug report!
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On 6/1/2024 at 10:30 AM, Warie_W00kie said:
I've noticed on several encounters where the reaction fire damage from Fusion weapons were very low (about 30% of expected damage). Not sure if it's just bad RNG but here is one where I hit the Secton with fusion rifle and fusion pistol (interrogation & autopsy II researched).
bug_report_2024-05-31-19h15_gc_4.2.0_user_f11.zip 10.42 MB · 0 downloads
Thanks for the bug report! Tested this save on my end and it might've been just bad RNG? I was able to get your shielded soldier (SR9) to shoot in overwatch and he dealt 71 damage with his fusion pistol (on top of the 29 armour the secton had). The low shot damage could've also been made worse by the armour as fusion weapons only penetrate up to 15 armour.
If this keeps on happening though, do let us know as it might be a problem with the RNG itself, thanks! -
On 6/1/2024 at 10:49 AM, SoftwareSimian said:
If you unassign a soldier from the dropship they keep their "virtual" loadout, but the actual equipment goes back in storage (for use by another soldier).
However, if you sell a dropship with soldiers assigned to it, that loadout virtualization doesn't happen, that soldier keeps their equipment "for real", they don't give their weapons back to storage, so if you try and assign a different soldier to the dropship you get a warning about insufficient weapons/armor to fulfil the planned loadout.
Good catch! We'll take a look into it and get it fixed
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On 6/1/2024 at 6:34 AM, Emily_F said:
This is one I reported ages ago that seems to have crept back in - I can't fire through glass doors as shown below, but the enemies can shoot me through them.
auto_groundcombat_turn_1_start-146.json 1.67 MB · 0 downloads
Thanks, we'll take a look into it, should just be an asset setup issue
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On 6/1/2024 at 4:28 PM, Skitso said:
After smoke or flash grenade explodes, you can hear couple odd sounds like 2 or 3 "reload(?)" styled sounds.
Thanks, we'll take a look into it!






V4.5.0 (rolled-back) - Combat mission terrain issue
in Xenonauts-2 Bug Reports
Posted
Yeah, it's a problem with the way the battleship ufo's hull was setup, we'll get it fixed