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Kouki

Development Team
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Everything posted by Kouki

  1. Thanks, we'll get this fixed
  2. Will double check with the team if this is intentional
  3. I think this was changed recently because the mantid/sebillian crews ended up spawning too often if you get bad RNG due to some UFOs having hard coded mantid/seb crew. Will verify this with Chris though just to make sure. EDIT: Yep it's intentionally not hard coded anymore
  4. Thanks, we'll patch this one out asap
  5. Thanks, we'll look into it
  6. As far as I recall this is intentional, but I'll have to double check with the team as the light around it looks rather rough
  7. Thanks, we'll get it fixed
  8. We can probably add a bunch of those, will bring this up with the rest of the team.
  9. Nice catch, not sure why this is happening now but should be a relatively simple fix, thanks!
  10. Thanks for taking the time to post a bug report! Spacebar doing two things at once - We'll look into this Weird pathing - Yup, this is caused by fog of war, not sure if it's a bug but will bring it up with the rest of the team. Cleaner ambush money reward - Yeah, this one has been brought up every now and then, we'll tackle it eventually but unfortunately there's no quick solution for it as of now.
  11. Good catch, we'll get this fixed
  12. Thanks - yeah, the direct money reward is probably the one not working properly.
  13. Will bring this up with the rest of the team! Probably a resolution scaling issue? Not sure but we'll look into this as well
  14. Yup, this is intended. Would be too severe if the soldiers get yeeted off the dropship on the way back to base just because there's no extra bed
  15. Thanks, we'll look into this. Relatively low prio bug though so might take a while to get fixed. Good question! Will bring it up with Chris
  16. Thanks for the report! Will check with Chris whether this is the intended mechanic or not, thanks!
  17. Just to double check, it used to be that the soldiers to be rescued here spawn with a briefcase of cash with them. We'll get it fixed
  18. Ah, hmm yeah I can see how that can happen. The soldier rescue maps are basically copied variants of the abduction maps so while it is technically a different map, it ends up looking like the same map spawned. Will bring this up with the rest of the team! EDIT: Nvm, this is another case of bad randomisation, basically the maps get picked until all maps in a set are chosen, then it is reset. So in this case, once the 4 abduction maps were chosen, the next one has a 1/4 chance of repeating. This will be fixed in the future once we've gotten a handle on the more severe issues in the game.
  19. Thanks as always for these reports! Do you know which mission this was on? Will help me a lot in narrowing down which map to look into as this might be just be the wrong type of painted tile.
  20. Thanks for the report, yeah we're aware of this one coming up again. We'll get it fixed.
  21. Yeah, this is a bug with the starting interceptor. We're aware of this one and will get it fixed.
  22. Thanks for the bug report! The crash logs are usually generated in \Documents\My Games\Xenonauts 2\BugReports As for the delay between actions, we'll look into this, but for now can you let us know what hardware you're using, as this might be useful information. If you type in "dxdiag" on the start or search menu, then click "Save All Information". Then upload the generated file here so we can give it a look. EDIT: Checked in with the team, looks like this is a known issue. We're still working on the fix!
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