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Kouki

Development Team
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Everything posted by Kouki

  1. Thanks for the bug report! We're working on fixing the bug with enemy turn ufo hull reveal, but will bring this up with the team. EDIT: Nvm, misunderstood the original post. this is indeed a separate bug, we'll get it fixed.
  2. Hello there, glad to know that you've been enjoying the game, and thanks for taking the time to post a bug report! We'll need to look at the crash logs to know what's caused the game to crash when you were equipping said soldier. If you relaunch the game after a crash, it should prompt to generate a bug report file. Said bug report file should be in \Documents\My Games\Xenonauts 2\BugReports. If you can attach the bug report .zip file when making a reply, we'll be able to give it a look.
  3. Probably just a setup issue, we'll get it fixed, thanks!
  4. Thanks for the bug report. Yeah it looks like the armour is still bugged, we'll get it fixed.
  5. Hey there, thanks for the bug report! This one is a known issue that I believe is fixed on milestone 6. Unfortunately saves between milestone 5 and 6 are not compatible so you'll need to start a new campaign if you decide switch to that version.
  6. Thanks for the bug report! Looks like this happens when an alien falls unconscious inside the ufo, we'll fix this.
  7. Yeah, the destruction visual on the sentry guns are bugged atm, we're getting it fixed.
  8. Thanks, we'll look into the issues you've reported!
  9. I think the camera should only snap back if the soldier is not visible in the screen, will check with the rest of the team though as I'm not sure if this is the fix we've made for this issue (we've been aware of this for some time as well). Would you rather that the camera not snap back at all?
  10. Thanks for the bug report! By any chance do you have a save where I can test this? I can make one on my own but it'd save a lot of time if by any chance you still had one
  11. Thanks for taking the time to post a bug report, we'll get this fixed asap!
  12. Thanks, was able to repro this on my end. We'll get this patched out asap
  13. Thanks, this is a known issue and we'll get it fixed asap
  14. Might not be a bug but we'll look into this one too.
  15. Thanks, we'll get this fixed
  16. Will double check with the team if this is intentional
  17. I think this was changed recently because the mantid/sebillian crews ended up spawning too often if you get bad RNG due to some UFOs having hard coded mantid/seb crew. Will verify this with Chris though just to make sure. EDIT: Yep it's intentionally not hard coded anymore
  18. Thanks, we'll patch this one out asap
  19. Thanks, we'll look into it
  20. As far as I recall this is intentional, but I'll have to double check with the team as the light around it looks rather rough
  21. Thanks, we'll get it fixed
  22. We can probably add a bunch of those, will bring this up with the rest of the team.
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