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Kouki

Development Team
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Posts posted by Kouki

  1. On 4/20/2025 at 11:16 PM, gG-Unknown said:

    I have reported a bug :

    then you fixed it, almost.

    Current behaviour :

    Mouse over enemy to get hit chance. OK

    Press C-key to get bonus. Hit chance AND list of bonuses is updated. OK

    Press C-key again, so soldier stand up, crouch bonus is removed from the list of bonuses, but hit chance do not change.  Wrong

    FIX: On every position change (up or down), the Hit chance AND list of bonuses have to be both fully updated.

    Ah, woops. Thanks, we'll get it fixed

  2. On 4/20/2025 at 8:28 PM, Feetwet said:

    Started a new campaign when milestone 5 stable was released.  Can’t get the last mission to unlock.  It’s day 631, no alien activity for the last 3 funding cycles.  Only ever got 1 battleship.  On 5.26 currently.

    though I will say the inactivity does make it feel like I defeated the invasion!

    Thanks for the report. Can you send us a save file of the campaign so we can take a look?

  3. On 4/21/2025 at 11:00 AM, Melee said:

    Description: 4th paragraph, second sentence - extra "began".

    What happened:  "Hoping to establish further contact with the aliens, EXDEF began the vast job of constructing the gateway began almost immediately."

    Further Information: Also, it isn't obvious "Cleaner Device  (Plot)" research item is "Quantum Teleportation research" objective.

    Thanks, we'll get it fixed

  4. 12 hours ago, asdfcyber said:

    The restaurant building seems to have some broken fog of war on the internal walls:

    image.thumb.png.3090b6abf7d2a4f53e0298c4047d0f69.png

    A save reload does not fix this.

    user_day_111_terror_site_manual_save_3-18.json 2.81 MB · 0 downloads

    Thanks for the report! This is a known issue that's been a thorn on our side for a while, we've made a fix for it but I'm not sure if it'll come with the next patch or with milestone 6

  5. 48 minutes ago, Volbunbo said:

    This occurs regularly. I had it happen during an Observer UFO mission and this was during a Terror Site mission.

    I observe a friendly going somewhere and I think the crash happens when he chooses another action for the turn or when the next friendly is selected. When I reload it worked 100% of times so far in v5.26.

    Have to switch from Discord to forums because bug report file sizes are getting too big :D

    bug_report_2025-04-16-09h15_gc_5.26.0_unhandled_exception_0.zip 11 MB · 0 downloads

    Thanks for taking the time to post a bug report, we'll get this one fixed asap.

  6. 11 hours ago, DonStealth said:

    In a ground combat mission all units that have teleported are visible except for the two soldiers with shields.

    But he became visible when I selected him for the screenshot =/
    The save is from the turn before teleportations. Hopefully you should be able to reproduce by sending up unshielded troops first and then the troops with shields.

    image.png.9fa861b2643ae21311c8227d810c6e6b.png

    auto_groundcombat_turn_14_start-296.json 3.65 MB · 0 downloads

    Thanks for the report! Yeah - this is a known issue, although I'll have to check with the rest of the team if this has been patched before (and somehow found it's way bac)

  7. 3 hours ago, Stricknine said:

    I have seen a few instances where LOS appears to be bugged but it was difficult to tell for sure based on angles, etc.

    However in the cleaner assault base I see a verifiable example of a LOS inconsistency. My soldiers opened  door to a room and gained vision on an enemy behind a closed door. The enemy was not spotted earlier and there is no reason, as far as I can tell, that my soldiers should know that he's behind the door.

    In fact I am able to shoot him through the door as if the door was open. Maybe it is just a visual bug on the state of the door.

    Relevant save attached.

    bug_report_2025-04-13-17h59_gc_5.25.2_user_f11_0.zip 6.22 MB · 0 downloads

    Thanks for the report! Took a look at the save and it looks like this is a bug with visual states of the door being inverted. Loading the save shows an open door, which is why you were able to see the soldier behind it. We're still looking into what's causing the door to bug out, but it might take a while as it's a rather elusive one to reproduce.

    • Like 1
  8. On 4/12/2025 at 5:44 PM, Dragorxt said:

    Character Clair King Reflexes got stuck today in Half.

    See Screenshots that are 6 game days apart. b4_180-43.json she has 81, abd-46.json she has 42

    I didn't notice right away.

    1.jpg

    2.jpg

    user_b4_180-43.json 720.54 kB · 0 downloads user_abd-46.json 756.22 kB · 2 downloads

    Thanks for the report! It should be fixed by the 5.25.2 update, though it won't fix soldiers whose stats are already affected.

  9. 12 hours ago, skaianDestiny said:

    Okay found something that may be triggering it. I shot a fusion rocket at this Sebilian in the final mission and after the explosion I got a ton of vision on tiles radiating from that point.

    image.thumb.png.24baac02ee2ab79c981f5db20ef8db14.png

    bug_report_2025-04-10-16h13_gc_5.24.0_user_f11_0.zip 24.67 MB · 0 downloads

    Thanks, we'll give this one a look. Although strangely enough, I tried loading one of the earlier turns in your save and doing the same thing on my end but I didn't get the shroud to bug out.

  10. 5 hours ago, Melee said:

    Description: Soldier has been healing for days yet recovering time shown has always been <1 Day.

    What Happened: Soldier was almost killed and left with 3 health. Upon return to base recovering time has been <1 Day.

     

    [m5.25.0] Soldier recovery time.png

    Thanks for the bug report! Do you have a save file when this happened? Ideally a save prior to the ground combat mission ending, so we can see where in GC -> strategy transition did things go wrong.

  11. 13 hours ago, DonStealth said:

    My game seems to have switched to the wrong behaviour again.
    Now I have two saves to share. I time my ship to arrive soon after sunrise.

    auto_strategy_user-153.json 765.76 kB · 0 downloads auto_strategy_before_combat-154.json 801.7 kB · 0 downloads

    We've made a fix on 5.25 that should address this issue. You'll have to load the before combat save for the night/day cycle to be properly represented in ground combat. Will link a guide on how to switch between versions below, just in case!
     

     

  12. 8 hours ago, ironjim said:

    Hi all, just downloaded and started up latest stable patch of Milestone 5, haven't played any of the previous versions since Milestone 4 so it's been a few months. I'm just starting at the opening mission in the underground base and noticed that my soldiers cannot close any of the base doors after opening them. It just shows the door icon with line through it. I'm fairly certain this was not the case in previous versions, so is this a bug or just a change to tactical gameplay?

    Hello there, thanks for the report! If you're referring to alienbase/cleaner HQ missions, then yes this is not a bug. There was a bug that affected blast doors in milestone 4 that we couldn't fix in time so we decided to temporarily disable part of its function, which as a side effect, gave control of said blast doors to the players. We've made the fix in milestone 5, and as such re-enabled said function, taking away control of closing blast doors from players once again, which is the intended mechanic (as it's an enemy base, and not in player control)

  13. 20 hours ago, Pemny said:

    bug_report_2025-04-08-21h35_st_5.24.0_unhandled_exception_0.zip 10.59 MB · 0 downloads

    I just noticed, I was playing my editted game when I had the crash, so I am going to point to the cause being my edits.

    I am playing a non-editted/modded game now to get to the same point to see if it crashes.

    Sorry for what I think is a False Flag.    

    Ah I see, it might be that indeed. Tried testing this out a bit on my end and was able to research nanotech workshop just fine. Although if you encounter other bugs, please do let us know, thanks!

  14. 10 hours ago, DonStealth said:

    Background: On ground missions I sometimes overload units with gear. This time it was with loads of grenade, weapon and a shield. 2-3 turns in I dropped the shield but the unit didn't regain the expected TU.

    I had two units with the same type of overloaded loadout. I'm attaching multiple saves.

    I can't seem to find the before mission or turn 1 saves but I am attaching turn 2-6 saves. The unit that behaves incorrectly is the one pictured:
    image.thumb.png.f812085293cb134b9114d78679d9a214.png

    The overloaded unit that behaves as expected is Taher S

    And a screenshot from his actual TU from the base:
    image.png.38d004e8cdc0685d5914aec7fac03720.png

    auto_groundcombat_turn_6_start-260.json 3.38 MB · 0 downloads auto_groundcombat_turn_5_start-259.json 3.35 MB · 0 downloads auto_groundcombat_turn_2_start-256.json 3.31 MB · 0 downloads auto_groundcombat_turn_3_start-257.json 3.35 MB · 0 downloads auto_groundcombat_turn_4_start-258.json 3.37 MB · 0 downloads

    Thanks, we'll get this fixed asap

  15. 5 hours ago, Melee said:
    • Description:  Tutorial doesn't progress.
    • What Happened:  Updated to 5.24.0 and attempted to start a new game. Tutorial didn't progress past 00:00:41. Game menu allowed tutorial to be skipped and a return to main menu to exit.  Restarted game and tried again. Tutorial still wouldn't progress. Then manually deleted X2 installation folder and reinstalled via GOG Galaxy. Tutorial still doesn't progress past time 00:00:38-00:00:45. Deleted Settings\*.json and restarted game - tutorial still won't progress. First tutorial dialog doesn't appear.

    [m5.24.0] Tutorial does not progress.png

    Thanks - yeah it does look like the tutorial is broken. We'll get it fixed

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