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Posts posted by Kouki
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On 5/10/2026 at 7:21 AM, Shotcrete said:
Interesting, I'll bring this up with the rest of the team
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On 5/10/2026 at 1:39 PM, PillBox said:
This has happened three times in a row. Whenever I try picking up the Ballistic Rifle from a fallen squad mate. I have tried it with different squad members and get the same result.
bug_report_2026-05-10-02h44_gc_7.21.6_unhandled_exception.zip 6.37 MB · 0 downloads bug_report_2026-05-10-02h46_gc_7.21.6_unhandled_exception.zip 6.35 MB · 0 downloads bug_report_2026-05-10-02h48_gc_7.21.6_unhandled_exception.zip 6.38 MB · 0 downloads
Thanks for taking the time to post a bug report! We'll look into this and get it fixed asap
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On 5/9/2026 at 11:01 AM, Shotcrete said:
I'm playing extended mode, but I noticed Perun was able to do three ground assault missions of a certain UFO type without paying OP cost by sending the drop ship directly from one crash to another without returning to base.
Maybe it's not worth patching since it's rather difficult to pull off, especially if your squad is injured. Keep it in as an advanced tactic.
Yeah, probably not worth patching out as it is relatively minor but I'll bring this up with the team and see what they think
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On 5/9/2026 at 9:48 AM, Shotcrete said:
I think mentioning it in the blast radius might be the best.
Yup, this will be updated on 7.22.3
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On 5/9/2026 at 9:33 AM, Shotcrete said:
Not much privacy in this bathroom, can see right outside!
bug_report_2026-05-08-20h50_gc_7.22.2_user_f11.zip 26.1 MB · 0 downloads
Hah, yeah I guess we can replace the doors on these. Although the fix will have to be on a far future patch as replacing the doors will break all save games using that building type.
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On 5/9/2026 at 9:32 AM, Shotcrete said:
It's fixed, cool graphic.
Good to know it works, thanks!
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15 hours ago, vasiliev said:
When you want to move soldier and his path crosses other actively moving soldier, he will run to the destination and reset his position to starting point, after that he starts to run again
I was able to reproduce it and created short video. Here I have clicked 2 times onto destination because he didn't want to run. But before this incident I was able to click 3 times and he ran to the destination 3 times in a row. Pretty funny bug though
https://www.youtube.com/watch?v=k08pcczHGUM
Thanks for the report! That is a bizarre one. Do you have a save that we can use so we can try reproducing this on our end?
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12 hours ago, Shotcrete said:
Seems to be fixed, had smoke spawn on water.
Good to know the fix works, thanks
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12 hours ago, Shotcrete said:
It's a completely different mission. The first was a UFO, the second a terror mission.
Thanks for the reply. We tried another approach on 7.22, although that might not work as well.
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7 hours ago, Aymes said:
Thanks for uploading the file, on a quick glance this looks like a known issue, but I'll bring it up so our programmers can give it a look.
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7 hours ago, Oldsmobile said:
I've run into this glitch twice. A stunned soldier is revived, he stands up with zero time units. End turn. During enemy turn, enemy kills the newly-revived soldier. The now-dead soldier remains standing. In the screenshot below, the dead soldier is circled in green. I can't select him. (Actually, there are TWO upright dead soldiers on the same square because both were revived and killed over a few rounds of combat. This glitch, HOWEVER, has happened with one soldier, so I don't think it's caused by simultaneous occupancy of one square.)
Question: When there were two soldiers simultaneously stunned on the same square. I was able to use medikit on one soldier, but not on the other. Is there a way to use medikit on the other soldier during the same turn? When I tried to do it, the medikit would not apply to the second soldier.
The actual gameplay leading up to this problem was rather comical. I was trying to save a stunned soldier and foolishly sent others to his aid. Needless to say, it ended up with the whole squad dying. Lesson learned: There is no shame in abandoning your comrade.
Thanks for the report! Do you happen to have a save for this mission that we can use to try to reproduce the bug?
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3 hours ago, jamoecw said:
Description: CTD when picking up a pistol from dead body.
What Happened: Shield troop was low on ammo, so I was grabbing another gun for its ammo from another shield troop that had died. Game lagged and when I clicked the close button the game crashed. The screenshot taken in bug report does not show any of the other stuff on the ground such as the shield, dead body, gas mask, etc. I was running with advanced options with extra aliens and this was towards the end of the terror mission. Specs, resolution, etc. in the bug report zip file.
bug_report_2026-04-24-20h48_gc_7.20.4_unhandled_exception_1.zip 13.37 MB · 0 downloads
Thanks for the bug report! I couldn't repro the crash on my end. Did you just swap the pistols or did you do something else? Did you reset TU moves etc?
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On 5/3/2026 at 5:11 AM, KPTenshi said:
I loaded an autosave of an UFO interception. It loaded into geoscape with my Gemini/Phantom/Phantom squadron tailing a cruiser with 2 defenders. I clicked on the squadron and then clicked "engage tailed UFO" which immediately crashed the game.
Repeated the same thing later that day and no crash happenedbug_report_2026-05-02-19h48_st_7.21.5_unhandled_exception.zip 12.02 MB · 2 downloads
Can you try switching to 7.21.6 and see if it still crashes? It should be fixed by updating the game
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On 5/2/2026 at 8:38 AM, Xentax said:
It worked just fine on restart, no other stability issues so far.
bug_report_2026-05-01-00h10_st_7.21.3_unhandled_exception.zip 12.16 MB · 2 downloads
Can you try updating the game, this should be fixed if your game updates to 7.21.6!
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On 5/4/2026 at 3:36 AM, BCool said:
When I tried to sell items it didn't bring up a confirmation window and I couldn't complete the sale. I was able to exit the screen by hitting escape a few times. When I then try to save and quit (ironman save) again a confirmation window didn't show up, so I wasn't able to quit or save the game. Edit (I was able to save and quit after I started a tactical mission)
bug_report_2026-05-03-12h19_st_7.21.6_user_f11.zip 26.46 MB · 2 downloads
Interesting, looks like I can't reproduce the bug on my end. Does it happen again if you load into an older save in your campaign? Or did it only happen once? I'll attach an older save below.
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13 hours ago, Shotcrete said:
After ground combat, if you have enough units, you can scroll in the debrief window to see all your units. Doing so will also zoom in/out the geoscape in the background.
Thanks, we'll look into it and get it fixed
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9 hours ago, Azayah said:
Thanks for the report! Did the game crash immediately after you loaded into the atlas base mission?
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10 hours ago, Shotcrete said:
Yeah, old Ironman save from a few weeks ago, first playthrough (after 2 restarts), haven't finished the game yet.
Yeah in that case the jetpack paperdoll in armory is indeed a fixed issue, the jetpack not being usable might be a different thing though.
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On 5/3/2026 at 5:48 AM, Shotcrete said:
Not sur if this is a bug, might be intended. But send a soldier to heal another with a medpack, if the destination square happen to be on a teleporter, the medic gets teleported before they heal.
Thanks, we'll get it fixed
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On 5/3/2026 at 12:37 PM, Shotcrete said:
There's a hole in the wall, but it's still a 100% cover.
bug_report_2026-05-02-19h17_gc_7.22.1_user_f11.zip
Ah yeah, it still has it's stopping chance set to 100. We'll get that fixed
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On 5/3/2026 at 9:43 AM, KingPatate said:
Lorsque ma base se fait attaquer et que toutes les troupes sont déjà déployées, mais qu’il reste encore des emplacements vides (parce que je n’ai pas assez de soldats pour les remplir), le jeu plante meme si je reessayer le jeu plante a la meme place.
Used google translate so apologies in case there's some grammatical errors.
Merci d'avoir pris le temps de signaler ce bug ! Pourriez-vous nous envoyer les rapports de plantage afin que nous puissions identifier la cause du problème ? Si vous relancez le jeu, vous trouverez un bouton « Dossier local » à droite de l'écran dans le menu principal. Ce bouton ouvre le répertoire des sauvegardes et des rapports de bugs. Dans le dossier « BugReports », vous devriez trouver un fichier .zip correspondant au plantage, dont le nom contient généralement « ...unhandled_exception ». Si vous nous envoyez ce fichier, nous pourrons analyser et corriger le problème. Merci encore !
V7.21.6 - Ground Combat / Game suddenly started crashing at 90% on load screen every time
in Xenonauts-2 Bug Reports
Posted
Thanks for the report! This is a known issue that should be fixed in a future patch