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Kouki

Development Team
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Everything posted by Kouki

  1. Thanks for the bug report! I'll have to go through each of the bugs you've reported below. Cleaner ambush - The reward comes in the form of an item called "Cleaner Supplies" which you can sell for 50k each. You get 2 per truck, and 1 for a damaged truck. Floating destruction particles - I can't quite remember if we've fixed this before, will have to check it with the rest of the team. Do you remember what kind of mission it was or the biome that the mission took place in when you encountered this bug? A save file would also be quite helpful if you have one! Machine gun hit chance - I've tried reproducing this but it seems to work properly on my end, in that the hit chance seem to work normally. Do you have a save file where I can try to reproduce this scenario? Dropship path - This is not necessarily a bug but a design choice. While an accurate 2d visualization of the planet should indeed use curved lines, we've made the choice to 'gamify' this aspect as it's just simpler to understand, and iirc we've gotten reports in the past of people complaining why the paths aren't straight instead. VIP extract - Looks like the mission is bugged, we'll get this one fixed
  2. Thanks, was able to figure out the map off the pic. Ultimately though, it's not really a bug but sort of a result of how the cliff tiles are setup. Although we did end up finding what looks like a separate bug, but this time from the floor tiles
  3. Thanks as always for reporting bugs! This most likely is caused by the wrong cliff asset used for that area, but I'll need to check the map itself to make sure. If you have a save file that's going to help a lot, but if you don't, do you remember what mission type this was (will help me narrow down which desert map to look at)?
  4. That's fine, we've figured out what's causing the problem. We're working on getting it fixed
  5. Thanks for the bug report! We'll look into it
  6. Looks like this bug isn't reproducible from a turn start save, did the bug happen while the enemy turn was being processed?
  7. Thanks for the bug report. I recall this bug being fixed sometime ago, we'll look into what's caused it to pop up again and get it fixed
  8. That's good to hear, please let us know if you come across any issues in the future too!
  9. We'll take a look into the larger ufos and see if something is going on. Do you mean that the possessed soldier uses grenade even if it shouldn't? (i.e.: using it on a single soldier) Or that aliens don't use grenades even when they should, clumped up enemies and etc. In the latter case, there was a balance change a few patches ago where grenades randomly spawn on select aliens, I'm not sure of the exact numbers of the nades that spawn per GC mission but this can explain as to why aliens use it much less than before.
  10. Hey there, thanks for the feedback. If you've got a save file for when the AI bugs out on teleporters, we'd love to take a look into it. Does this only happen on harvesters or does it also happen on other UFOs?
  11. Thanks for the bug report, we'll get it fixed
  12. Thanks for the bug report! Can you try updating to 4.22 as we believed we've fixed the bug that causes your game to crash when interacting with abduction tubes.
  13. This is a good catch; we've been looking into some pathing issues recently when soldiers don't have enough TU to reach an area. We'll look into this and will get it fixed, thanks for the bug report!
  14. Thanks for playing our game! As Chris mentioned above, switching to an experimental branch should help with the crashes you've been experiencing. Although I'd like to ask a few questions as well as I attempt to reproduce the crashes you've reported on my end. For the first bug, Crash when coming back to geoscape from ground mission - it looks like a different bug report file was attached as the crash report contained within looks like it was from the start of the campaign, rather than from returning from a GC mission. Crashes from the start of the campaign should be fixed by switching to 4.22, as that was caused by having your game set to a different language. For the second bug, Crash trying to climb a structure, clicked on container - I'd really appreciate if you can provide more detailed information regarding the commands you've issued to your soldiers prior to the crash as I've been unable to reproduce the crash from loading your save. What I've done so far is issue an order to the soldier closest to the ladder (soldier 2, Ivan Ivonenko) and while he's mid-action, click on the container taken by the snapshot at the time of the crash. Is there anything I might've missed in the reproduction step? Lastly, for crashes that happen while the enemy turn is being processed, I suggest switching to the experimental branch as the most recent patch contains fixes related to this. I tried loading your save here on 4.22 and the enemy turn was able to successfully resolve without crashing, so it should work fine on your end as well.
  15. Woops, sorry if I haven't replied here. But I believe this bug should be fixed by now
  16. Thanks for the reply! Do you happen to have a save file before this scenario happened so I can attempt to reproduce it? Thanks
  17. Thanks for the feedback, I'll bring this up with Chris on our next meeting
  18. Just to make sure, did you encounter the bug on 4.21? A bugfix for this was included in that version so if this still happens then we might've missed something
  19. Thanks for the bug report! Yeah, this is a known issue, but I'll bring it up with Chris as well
  20. Thanks for the bug report! We'll get this fixed. One thing to ask though, do you still have an autosave for the last combat mission? The last turn would be ideal, but any ground combat save prior to the colossi armour bugging out would help a lot!
  21. Thanks for the bug report! By any chance do you still have the turn end save before the wraith threw the grenade?
  22. Seems like it was fixed on 4.21, can you try switching to our experimental branch and see if it still causes a crash? I'll link a guide below
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