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Kouki

Development Team
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Everything posted by Kouki

  1. Will bring this up with the team once everyone is back to work, thanks
  2. C4 will be reworked sometime to work with timers, for HEVY I'll have to confirm with the team whether that's intentional or not.
  3. Thanks for the report! We'll fix this once the rest of the team is back from the holidays!
  4. Thanks for the report. Loading into geoscape on the latest stable version of milestone 6 (6.26) and then redoing the AC combat should resolve this issue, let us know if that is not the case.
  5. Yeah, we discovered this bug as well prior to the holidays, we'll get a fix out once the team is back to work. Thanks!
  6. Replied to the other thread you've created, which I'll link below.
  7. Thanks for the bug report! Does the crash happen whenever you try loading the save? Looks like it's not reproducible on my end unfortunately. I tried to repro by loading the "Cleaner HQ attack 4a" save while in ground combat but couldn't get the crash to trigger. We'll try to look into the logs to see what's going on but a way to reproduce the crash would be very helpful!
  8. Thanks, we'll look into this once everyone is back from the holidays
  9. Thanks for bringing this up (even though it's not a bug), we'll keep this in mind though in case we have the spare dev time to improve on UI
  10. Not really a bug(more of a feature request/feedback) but I'll bring it up with the rest of the team and see what they think, thanks.
  11. Thanks for the report! Will bring this up with the rest of the team, might take some time to get into the game if it gets implemented as we might have to change the quantity of enemy spawns for rescue VIP maps
  12. Will bring this up with the rest of the team once everyone is back from the holidays, thanks
  13. Tested this on my end and it looks like this is fixed on the latest build. Thanks for the report!
  14. Thanks for the report. I'll bring this up with the rest of the team once everyone is back from the holidays
  15. Thanks for the bug report. Appreciate the detailed repro steps! We'll look into this once the team is back from the Christmas/new year holidays!
  16. Thanks for taking the time to post a bug report! The three soldiers with the <on mission> tag are basically the soldiers that are generated for the mission(soldier rescue). Their loadout cannot be changed as these soldiers are already in a mission site (which is why they also have the <on mission> tag).
  17. It looks like the save you're trying to load was generated in 6.17. The crash is caused by the save game version being outdated, I suggest either starting a new campaign as it looks like you're very early in the campaign.
  18. Извините за поздний ответ, но спасибо, что нашли время отправить отчет об ошибке. Не могли бы вы прислать нам ZIP-файл с отчетом о сбое, созданный во время его возникновения? Обычно такой ZIP-файл находится в папке Документы/Мои игры/Xenonauts 2/Отчеты об ошибках.
  19. If this is on Steam, right click Xenonauts 2 -> Properties -> Betas -> On Beta Participation, click the dropdown and select 'None'.
  20. Thanks, we'll look into it once everyone is back next week
  21. Thanks for the report! We'll look into this and get it fixed asap
  22. Can you send us the .zip file of the crash? I was able to trigger a crash when building something new, but haven't been able to when demolishing existing buildings.
  23. Thanks, was able to cause a crash on my end using your save, we'll get it fixed.
  24. Thanks for the report! We'll get this fixed asap. As for the other issues you've pointed out: Cleaner leader kamikaze - If you've got a save for this we'll be able to figure out the AI decision making leading up to why this happens. We're looking into further improving AI behaviour as well but having an end of turn save would help us a lot in figuring out what went wrong here. Ai seeing through walls - Is this something that you've noticed recently? Will have to consult with our programmers, I don't think we've made big adjustments to AI as of late. Or is this a comment on how it feels like the AI has always acted? Thanks
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