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Kouki

Development Team
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Everything posted by Kouki

  1. Thanks for the bug report, it looks like the civ remains mind controlled even though the Psyon it was linked to has died, we'll look into it and get it fixed
  2. Thanks, we'll look into it and get it fixed
  3. Thanks, we'll get it fixed. Although the inverted door states might be a take a tad longer as we haven't gotten a reproducible case for it yet unfortunately.
  4. Thanks for the bug report! Yeah, noticed this as well when I was doing my playthrough yesterday, we'll get it fixed
  5. Hello there, I've replied to the post you've made regarding a similar bug. I'll attach the save here as well to make sure you don't miss it! user_day_280_manual_save-1.json
  6. Hey there, thanks for the bug report! Did you do the uoo-1 mission on a recent patch or was the mission done sometime ago? There was a bug similar to this fixed in 5.17 that should fix this issue, but if you've done the sabotage mission recently, then that might mean that the bug is still around. For now though, here is a save you can use to continue playing through the mission. This save has the uoo bridge research unlocked. EDIT: If you have a save prior to doing the uoo sabotage mission, that'll also be appreciated! user_day_280_manual_save-1.json
  7. Hello there, thanks for taking the time to post about your bug here. We've made a fix for this bug quite awhile ago, but the fix isn't out on the public branches yet as it's on milestone 5, which is currently on our experimental branch. You can access the experimental branch anytime if you wish to (I'll link a guide below), but saves from milestone 4 are not compatible with milestone 5 due to the changes and added mechanics in milestone 5.
  8. Thanks, we'll give it a look and see what's going on
  9. Thanks for the report! Did the game prompt you to generate a bug report zip file when you relaunched the game? If by any chance you still have said zip file, can you upload it here so we can take a look? We received a report like this before the weekend and it might be the same bug, but I haven't been able to repro the crash from your save so far so any information helps!
  10. Hello there, this should work, have fun! user_day_271_manual_save-1.json
  11. Thanks for the bug report! By any chance, do you have a save where we can try reproducing this bug? It seems to work normally when I tested it on my end
  12. Can you try this save and see if it works? This should have the bridge mission project available for research user_day_300_manual_save-1.json
  13. There was a bug in 5.16 that caused the UOO bridge mission to not trigger if the sabotage mission isn't done by day 283 I think. This was fixed on 5.17, but requires you to load a save prior to day 283 to complete the uoo-1 sabotage mission. If you don't have that save, you can hand over a save file post uoo-1 and I can enable the bridge mission to fix it
  14. Good to hear that it's working fine now. Let us know if you run into trouble again
  15. Good to know that it's going well so far. Let us know if you encounter any issues!
  16. Ah yeah, the overwatch fire prior to falling is indeed a bit clowny, we'll get this fixed but we might move it to milestone 6 as we're aiming to release milestone 5 to the general public soon. We'll get the blood splat fixed too
  17. Thanks for the bug report (and continuing to play our game)! It's a bit of a lengthy post so I'll have to address the issues separately. For the issues with the UOO mission, this should be fixed on the 5.17 update. However, you'll need to load from a save on day 283 or earlier as the prerequisite for the uoo bridge mission to trigger will get broken on day 284, and the fixes on 5.17 won't be able to fix a campaign in a bugged state. The reaper zombies should be fixed on 5.17, please let us know if that is not the case! For the objects remaining after being visually destroyed, when you encounter it again, can you send the save over (or send a screenshot), this will allow us to check whether there's a bigger problem with the destruction states or if it might be just an asset setup issue. The doors are still a bit buggy as we've recently changed the way they work. We're still working towards a fix for the currently reported bugs. Although for the MARS/ARES still not being able to pass through, can you hand over the save when this happens? I tried testing this a bit and they work fine on my end
  18. Good catch, we'll get it fixed. Thanks as always Skitso
  19. This should be fixed on 5.17, though if there are any other cases of this, please let us know!
  20. Thanks for the report, we'll look into what's going on here.
  21. Thanks for the reports as always! We'll get this one fixed eventually, but it's a pretty minor one so it might take a while to get sorted out
  22. Thanks for the report, this should be fixed on 5.17. Please let us know if that is not the case on your end
  23. Ah that's interesting, the results on our end has been pretty random(loading the same save has random results on which person is trying to repro the bug), but we're working on getting it fixed.
  24. Thanks for the bug report! We are working on getting this bug fixed asap!
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