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Everything posted by Kouki
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Thanks for the bug report, it looks like the civ remains mind controlled even though the Psyon it was linked to has died, we'll look into it and get it fixed
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Thanks, we'll look into it and get it fixed
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Thanks, we'll get it fixed. Although the inverted door states might be a take a tad longer as we haven't gotten a reproducible case for it yet unfortunately.
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Soldier recruit screen, loosing sort order
Kouki replied to gG-Unknown's topic in Xenonauts-2 Bug Reports
Thanks for the bug report! Yeah, noticed this as well when I was doing my playthrough yesterday, we'll get it fixed -
Hey there, thanks for the bug report! Did you do the uoo-1 mission on a recent patch or was the mission done sometime ago? There was a bug similar to this fixed in 5.17 that should fix this issue, but if you've done the sabotage mission recently, then that might mean that the bug is still around. For now though, here is a save you can use to continue playing through the mission. This save has the uoo bridge research unlocked. EDIT: If you have a save prior to doing the uoo sabotage mission, that'll also be appreciated! user_day_280_manual_save-1.json
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[V 4.27.0 Ground combat] Crash upon picking up weapon from ground
Kouki replied to Avelite's topic in Xenonauts-2 Bug Reports
Hello there, thanks for taking the time to post about your bug here. We've made a fix for this bug quite awhile ago, but the fix isn't out on the public branches yet as it's on milestone 5, which is currently on our experimental branch. You can access the experimental branch anytime if you wish to (I'll link a guide below), but saves from milestone 4 are not compatible with milestone 5 due to the changes and added mechanics in milestone 5. -
Thanks, we'll give it a look and see what's going on
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Thanks for the report! Did the game prompt you to generate a bug report zip file when you relaunched the game? If by any chance you still have said zip file, can you upload it here so we can take a look? We received a report like this before the weekend and it might be the same bug, but I haven't been able to repro the crash from your save so far so any information helps!
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5.18 cooldown reset on base (other looting?)
Kouki replied to ADederer's topic in Xenonauts-2 Bug Reports
Thanks for the bug report! By any chance, do you have a save where we can try reproducing this bug? It seems to work normally when I tested it on my end -
There was a bug in 5.16 that caused the UOO bridge mission to not trigger if the sabotage mission isn't done by day 283 I think. This was fixed on 5.17, but requires you to load a save prior to day 283 to complete the uoo-1 sabotage mission. If you don't have that save, you can hand over a save file post uoo-1 and I can enable the bridge mission to fix it
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[5.17.0 - Geoscape] Freeze on Save/Autosave
Kouki replied to thewesbritt's topic in Xenonauts-2 Bug Reports
Good to hear that it's working fine now. Let us know if you run into trouble again -
5.16 UOO1 Missions and one or two others
Kouki replied to cwamartin's topic in Xenonauts-2 Bug Reports
Good to know that it's going well so far. Let us know if you encounter any issues! -
Ah yeah, the overwatch fire prior to falling is indeed a bit clowny, we'll get this fixed but we might move it to milestone 6 as we're aiming to release milestone 5 to the general public soon. We'll get the blood splat fixed too
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5.16 UOO1 Missions and one or two others
Kouki replied to cwamartin's topic in Xenonauts-2 Bug Reports
Thanks for the bug report (and continuing to play our game)! It's a bit of a lengthy post so I'll have to address the issues separately. For the issues with the UOO mission, this should be fixed on the 5.17 update. However, you'll need to load from a save on day 283 or earlier as the prerequisite for the uoo bridge mission to trigger will get broken on day 284, and the fixes on 5.17 won't be able to fix a campaign in a bugged state. The reaper zombies should be fixed on 5.17, please let us know if that is not the case! For the objects remaining after being visually destroyed, when you encounter it again, can you send the save over (or send a screenshot), this will allow us to check whether there's a bigger problem with the destruction states or if it might be just an asset setup issue. The doors are still a bit buggy as we've recently changed the way they work. We're still working towards a fix for the currently reported bugs. Although for the MARS/ARES still not being able to pass through, can you hand over the save when this happens? I tried testing this a bit and they work fine on my end -
[5.16 experimental] Unit stops movement for no reason
Kouki replied to Skitso's topic in Xenonauts-2 Bug Reports
Thanks for the report! We'll get this fixed -
[5.16 experimental] Doomsday counter's tooltip displays wrong info
Kouki replied to Skitso's topic in Xenonauts-2 Bug Reports
Good catch, we'll get it fixed. Thanks as always Skitso -
[5.16 experimental] Base corner piece causes LOS issues
Kouki replied to Skitso's topic in Xenonauts-2 Bug Reports
Thanks for the report, we'll look into what's going on here. -
[V5.16.0 - terror attack] Game crashes between turns.
Kouki replied to ral1169's topic in Xenonauts-2 Bug Reports
Thanks for the report, this should be fixed on 5.17. Please let us know if that is not the case on your end -
Thanks for the bug report! We are working on getting this bug fixed asap!