Jump to content

Kouki

Development Team
  • Posts

    1,031
  • Joined

  • Last visited

  • Days Won

    22

Posts posted by Kouki

  1. On 3/16/2024 at 7:01 PM, Skitso said:

    The dialog cutscene is displayed one turn too late at least on cleaner data raid mission. The first three gas mask units spawned to the far end of the map without triggering the dialog. Dialog cutscene is played the next turn when the 2 x 2 reinforcements arrive on both sides of the map. 

    Just load the save (notice how there are already reinforcements on the map) and end turn.

     

    EDIT: or did the first three reinforcements come one turn too early? 

    auto_groundcombat_turn_5_end-173.json 1.69 MB · 0 downloads

    Thanks for the bug report, yeah this might be an issue with how the cleaner reinforcements were setup, will give this a look, thanks!

  2. On 3/16/2024 at 4:22 PM, Skitso said:

    Ryan Ross can see and shoot the sebillian marked in the image and still the visibility icon is orange. 

    Image1.jpg

     

    EDIT: Hmmm, I'm not sure if this is a "squad sight" case after all. I tried turning everybody's back to the sebillian and the icon was still seen. Is it intended the icons update only once a turn?

    user_day_37_crash_site_manual_save-5.json 1.57 MB · 0 downloads

    Will have to bring this up with the team, but the icons should update whenever a unit gets in or out of shooting LOS, rather than just once per turn

  3. On 3/16/2024 at 3:13 PM, Skitso said:

    Cleaner convoy mission gives 6 cleaner supply items - even if you've destroyed one or more trucks.

    I've attached a save with one truck destroyed and only one cleaner unit alive. Just kill him and return to base and you'll be rewarded 6 cleaner supplies.

    user_day_21_cleaner_convoy_ambush_manual_save-4.json 1.4 MB · 0 downloads

    Yeah, destroyed cleaner trucks shouldn't give cleaner supply, we'll get it fixed

  4. On 3/16/2024 at 2:04 PM, Skitso said:

    A small quality of life issue. If any of my units are moving, ordering someone else to crouch (C) is delayed until the other unit ends it's move. This makes me press C multiple times and my unit ends up standing again and spending TU's for nothing. Not a serious bug, but seriously frustrating and I can't help my reflexes: if I press C and notice the unit is not crouching, I press the C again and lose precious TU's for nothing, even if I know this issue. *facepalm*

    Thanks for the bug report Skitso! Yeah, this can easily lead to losing multiple TUs, I'll bring this up with the rest of the team!

  5. 16 hours ago, Warie_W00kie said:

    Hey, just a quick follow-up as we thought we've already fixed this bug. Are you able to able to reproduce this bug by reloading the save? We've tried testing it but so far no one on the team has been able to repro the shroud issue, so we're speculating whether it might be related to your system and/or hardware.

    Secondly, are you on Windows or Linux, if you're on Windows, we'd like to get a hand on your system specs, this can be easily done by running dxdiag. Type 'dxdiag' on Windows' search bar and press 'Save All Information' then you can attach the file on a reply to the post.

    Sorry for asking quite a bunch of stuff! But it will be very helpful if you can, thanks a lot!

  6. 9 hours ago, zardoz2206 said:

    ok tested old releases and saw no flags there, would still be cool to add them.

    Sorry I forgot to reply! I talked with the rest of the team but it does seem like it's not a bug, but rather a decision made as we were lacking some assets for said flags. I suggest making a topic in the general discussions part of the forum and pinging Chris to let him know!

  7. 17 hours ago, Skitso said:

    Check this video from 1:02:13 forward: 

     

    You'll see Allison Sanders planning movement and a shot preview where she can fire an aimed shot against the wraith, but when she commits the action and turns 180 a new wraith is spotted. After that, the unit no longer has enough TU's to commit the planned action. Also the FoW is temporarily not updated at the monent the new unit is revealed. Sorry, no saves for this one  as I just happened to see this video (not mine)

     

     

    Thanks as always for the bug reports Skitso! Do you remember the timestamp when it happened? (Or an approximation of it works too!)

  8. 13 hours ago, WhoCares said:

    On the geoscape, a cleaner mission appeared near Miami, and as the chopper was on the way another Cleaner  mission appeared in California. Once the chopper arrives in Miami area, the cleaner mission there cannot be selected by the chopper. See attached game save and log file. user_clear_mission_bug-2.json

    output.log 598.39 kB · 0 downloads

    Hey there, thanks for the bug report. Loaded up your save and was able to normally select the cleaner leader mission on my end. When clicking on the mission or the dropship (or that area in general), is there no pop-up coming out?
    image.png.73f63105a62407405012069db981f07e.png

  9. On 3/10/2024 at 11:33 AM, zardoz2206 said:

    ok it seems a bit more complicated : on the following save i can t, but after building more buildings i could buy more than what i could bear ...

    user_day_3_go2-9.json 513.78 kB · 0 downloads

    Thanks for the bug report! I tried loading your save but I wasn't able to hire more than the cap? Are there any specific steps that need to be done in sequence to be able to do this?

  10. On 3/8/2024 at 9:45 AM, hags1944 said:

    Turn 80 Crash when second facility in Africa was about to launch dropship. 1st time it was  on a mission.

    NO logs were produced, NO save files were current, last auto was from turn 35.

    I thought this was  a stable release.

    Equipped soldiers and launched dropship, crashed to desktop.

    Thanks for the bug report! Can you provide the save file and the output.log file so we can take a look? I'll attach a guide on how to access said files below

    Xenonauts-2 Bug Reports - Goldhawk Interactive

  11. On 3/9/2024 at 10:09 PM, segun77 said:

    The first 4 bases aircraft screen pass without errors, when switching to the 5 or 6 base, exit to the desktop without messages and end the program.

    It may pass once, but the next time it will crash again. Especially when moving from the production screen to the aircraft screen.

    user_m1-447.json 1.55 MB · 0 downloads output.log 2.46 MB · 0 downloads

    Thanks for the bug report, in my case it took a few attempts to cause it, but the crash did trigger in the end. We'll get it fixed

  12. 9 hours ago, Marxo said:

    Description:

    During the mission, I experienced my first crash with the error message "Out of Memory." I couldn't reproduce this crash, but I have attached the output.log (3.3 MB) and the savefile (323).

    The other crash occurred when Mentarch killed one of my soldiers. Please refer to output.log (6.7 MB) and savefile 328.

    Mods: No Mods.

     

    output.log 3.33 MB · 0 downloads auto_groundcombat_turn_3_start-323.json 2.35 MB · 0 downloads output.log 6.66 MB · 0 downloads auto_groundcombat_turn_5_end-328.json 2.37 MB · 0 downloads

    Thanks for taking the time to attach the save and log files on your bug report! We've made a fix for this crash that will be deployed on the next patch we're releasing!

    • Like 1
  13. On 3/2/2024 at 11:56 PM, Emily_F said:

    So, previously the shroud issue was confined to something related to doors (or it least it seemed that way) but now it is also the scenery like trees/walls.  The tropical rainforest biome seems particularly badly affected making these missions quite difficult as enemies remain hidden.  Anyway, I don't know if saves are still useful (let me know if not so I don't waste time sending them) but here you go. image.thumb.png.7d44e26abd731c8e954e24d4cef0a76a.png

    auto_groundcombat_turn_2_start-34.json 1.44 MB · 0 downloads

    Thanks a lot for the bug report! The saves are definitely helpful (especially in this case as we're checking whether the fix made addresses the shroud issues being reported)

×
×
  • Create New...