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Kouki

Development Team
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Everything posted by Kouki

  1. Hello there, I made a reply on the previous post you've made regarding the same hard crash. We'll need a bunch of logs from you as the one the game writes does not include much hardware information. Minidumps - This is usually in C:\Windows\Minidump, but you can also type in %systemroot% in the start menu's search box and it will open your Window's directory, there should be a folder named Minidump there, which should contain the logs (should be a .dmp file) for your most recent hard crashes. Event Viewer Logs - Type in "Event Viewer" in your start menu's search box (or you can windows + r key then type "eventvwr.msc", then Expand Windows Logs -> click on Application, then right click -> Filter Current Log -> Tick the 'Critical' check box and click OK. It should filter it out to only the important errors. On the right hand side of the Event Viewer window, click on Save Filtered Log File As.., then upload the .evtx file here so we can take a look.
  2. Thanks for the bug report, we'll look into it and get it fixed asap
  3. Yeah, the way the door functions right now is not necessarily a bug, but a side effect of the changes made. I tested the TU cost though and it seems to be accurate? Or do you mean that if a soldier goes through an open door (like the first soldier in your screenshot), that said door should be opened again after they go through it?
  4. Thanks, we'll fix this asap. Though it looks like there's a deployment area, it's just somehow barely visible.
  5. Thanks, we'll fix this asap
  6. Thanks, we'll give it a look and get it fixed
  7. Thanks, might be a specific door in the data raid mission? Tested a data raid map and it was working fine on my end. Can you recall which door it was? (was it a front door? etc. will help a lot over looking at each door manually )
  8. Yeah, this is most likely related to a known issue with pathfinding showing paths through shroud. We're still working on fixing said bug, but I'll bring this up with the team as well.
  9. Thanks for the report! Yeah, this is most likely related to the bug where you can path through shroud, we're still working on fixing it.
  10. Yeah, not sure if this is a bug, but I'll bring it up with the team
  11. Hello, thanks for taking your time to post a bug report! Just wanted to make sure that this is indeed a bug on Xenonauts 2, because it looks like the game you've been playing is Xenonauts 1?
  12. Thanks for the response, we'll need more information as the game's crash logs isn't very helpful for hardware related crashes. For this we'll need the following. Minidumps - This is usually in C:\Windows\Minidump, but you can also type in %systemroot% in the start menu's search box and it will open your Window's directory, there should be a folder named Minidump there, which should contain the logs (should be a .dmp file) for your most recent hard crashes. Event Viewer Logs - Type in "Event Viewer" in your start menu's search box (or you can windows + r key then type "eventvwr.msc", then Expand Windows Logs -> click on Application, then right click -> Filter Current Log -> Tick the 'Critical' check box and click OK. It should filter it out to only the important errors. On the right hand side of the Event Viewer window, click on Save Filtered Log File As.., then upload the .evtx file here so we can take a look.
  13. Yeah, will bring this up with the rest of the team. Seems like you can only fit 3 ARES for endgame mission. For the dropship showing up in endgame, it should be fixed on 6.9. Campaign saves are unfortunately not compatible, so you'll need to switch to Experimental Legacy to keep on playing.
  14. Yeah, the tutorial is completely broken right now. We'll get it fixed.
  15. We've made a fix for this that will get included in the next patch, I've also attached a save here that w/ the fixed campaign so you can keep on playing w/o waiting for said patch. user_day_421_manual_save-1.json
  16. We've made a fix for it that will be included in the next patch, but I'll also attach a modified save that will spawn battleships so you can keep on playing. iron_man-1.json
  17. Thanks for the report! There's a bunch of stuff here so I'll respond to the issues one by one. Battleships not spawning - We'll look into it but yeah it might be the same bug as last time. I can most likely give you a fixed save once we've looked into this. Upgraded Phantom being faster than Gemini - Will bring this up with Chris as I'm not sure whether this was intentional. UOO bridge invisible units - yeah this is a bug, we'll get it fixed.
  18. Yeah, this is a known issue, we might swap this out for the older map variant that had the roof hiding working.
  19. Thanks for the report, we'll look into this and get it fixed
  20. Ah I see, we'll look into it and get it fixed
  21. Thanks as always for the reports! I tried loading the save a bunch of times but can't get the stun from the reaction fire to happen. Eitherway I'll bring this up with the rest of the team and try to repro this on my end.
  22. Thanks for the bug report! We've made a fix for 6.8 that should fix this issue, do let us know if your game still crashes.
  23. Thanks for the bug report! Yeah, I think this is a known issue but I'll bring it up this case with therest of the team as well
  24. As skrotil has kindly replied above, this is not a bug, but a part of the UFO delegation system that was re-introduced in milestone 6, wherein doing more than 2 crash site missions of a single UFO type (for example doing your 3rd Scout UFO mission), will cost operation point) I suggest posting a feedback thread on Xenonauts-2 General Discussion - Goldhawk Interactive, as we make sure to read through community feedback and changes are more likely to be implemented if that's what the playerbase wants (we do a big round up of feedback and suggestions every few months and then decide on which things to implement or add to our to-do list)
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