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Kouki

Development Team
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Everything posted by Kouki

  1. Thanks for the bug report! We're aware of this issue and we're working on getting a fix out asap!
  2. Thanks for the quick response, we'll look into it!
  3. Thanks as always for the bug reports Skitso! Some time has passed after you've made this post but do you still happen to have the save file (an end of turn save perhaps?) for when this bug happened?
  4. I believe we've made a fix for it on milestone 5, but let us know if you encounter this again!
  5. Thanks for taking the time to report about the bug you've encountered! We'll look into what's causing the crash and get it fixed asap. Was the bug consistently causing the game to crash on your end or did the crash only happen once?
  6. Sorry for the late response! The reason the dialog box leads to the research instead of engineering is because the previous research just finished and as such there is no active research selected right now. It honestly is quite confusing at times and I suspect there's a few bugs with the pop-ups, but the gist of it is: Research finishes -> Assign research project on the dialog box, engineering project finishes -> engineering project button on the dialog box. If you've noticed that there are projects that don't follow this logic, and I think there might be some, that is a bug. If you don't mind, please let us know! Thanks very much!
  7. Hmm, the accuracy of the rifle should be the same as Xenonaut's accelerated rifle. I think there might be a bug with the cleaner rifle having 5% higher accuracy at the moment, but we've fixed that on milestone 5 as well.
  8. The cleaner accelerated rifle is currently bugged on milestone 4 due to it pulling its properties from an alien rifle, rather than the human basic rifle. We've made a fix for it on milestone 5 which should be coming relatively soon
  9. Thanks for the bug reports! Yeah this is the same as the other crashes caused by the tooltips bugging out while drag and dropping things. We've made a fix for it that will come out with milestone 5.
  10. Thanks for the bug report. Loaded the save and it looks related to a bug we looked into sometime ago. Will bring this up with the rest of the team and see what they think.
  11. Thanks for the bug report! Can you upload the save file so we can take a look? I'll link a guide below to help you find the saves we need to reproduce the bug.
  12. Thanks as always for reporting bugs you've encountered! I tried loading the save on my end but couldn't get it to crash, do you remember the steps you've taken when you're able to repro the crash?
  13. Thanks for the bug report! When you relaunch the game after the game crashes, it should prompt for a bug report file. Can you send that our way so we can take a look at what's causing the bug? You can find the bug report file in \Documents\My Games\Xenonauts 2\BugReports.
  14. Thanks for the bug report! We've made a fix for the armory drag and drop crash in milestone 5. We're trying to get it released as soon as it's ready, but we're still in the middle of making one more new mission type and testing the rest so it still might take awhile!
  15. Thanks for the report! In this scenario, the shot (yellow line) is being blocked by the interior walls of the UFO (green lines)
  16. Thanks for the response, we're still looking into it and will hopefully get the fix included in milestone 5.
  17. There's a lot of stuff to go through this post so I'll try to respond to the bugs, but for the feedback I suggest making a post on it to the general discussions subforum as we're more likely to add/change features on the game if there's significant community support for it (although implementing community suggestions might take sometime unless it's quick fix as we're focused on getting milestone 5 out as soon as we can) Crouching/Standing up quickly - This is an issue we're aware of, it's just rather low in priority on our bug list. We'll look into it eventually once we've addressed more serious and immediate problems in the game Wreckage dialogue box - If you have a save for this we'd like to take a look so we can get it fixed, thanks!
  18. Thanks for the bug report! That's rather strange, does this consistently happen when you're playing? Or does it only happen on specific situations? I tried loading the save attached in the bug report, but haven't been able to reproduce the crash from exiting the inventory screen.
  19. Thanks for the bug report! We'll give this a look and see what's going on. It looks like the game crashed after your machine gun equipped soldier fired their weapon. Was the camera moving just about when the crash happened?
  20. Thanks for the bug report. Very much appreciate the screenshots for the pathing issues! We've made a fix for this in milestone 5 that addresses both the issues with pathing and the protruding pavement tiles on the far end of the ufo. Unfortunately, it's not ready yet but we're working on getting it pushed out asap!
  21. Hello, thanks for taking the time to register and posting a bug report! Can you upload the bug report .zip files that are generated whenever a crash happens? The game should give a prompt to generate a bug report file whenever you relaunch after a crash. It'll contain most of the information we'll need to make sure we get to fix the problem
  22. Thanks for the bug report! Seems like an asset setup issue with the conveyors, we've got it fixed and we'll include it in the next hotfix
  23. Thanks for the bug report! Not sure if this is the same bug, but this is a good find. We'll take a look into it and see what's going on.
  24. Thanks for the bug report! Will bring this up with the rest of the team
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