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Kouki

Development Team
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Everything posted by Kouki

  1. Btw, we looked a bit into it and there's a chance this might be hardware related (The weird lighting one specifically). Have you updated your gpu drivers recently? If so, we'd appreciate if you can give us your dxdiag file so we can take a look into your hardware specs and check if this bug is related to that. To get the dxdiag file, just press Windows key + S, then type in 'dxdiag', click "Save All Information" then post the file on a reply hjere, thanks! The walls somehow allowing you to shoot might be related to the blast doors, we're still looking into it
  2. Btw can you recall the actions taken by your soldier prior to them interacting w/ the abduction tube and causing the crash? I can't seem to reproduce the crash on my end unfortunately
  3. Btw do you still have the save for this mission? Tried it on my end and it seems to be working fine? With psyon: w/o psyon:
  4. Thanks as always for the bug reports! We'll get this one fixed as well
  5. Yeah, the crash was caused by the alenium missile engineering project. We're getting it fixed asap!
  6. Not sure if we can do much in the case of z-fighting on walls on the data raid mission as it may require messing up a bunch of stuff w/ the way the shroud works. For the desert biome one, it could be a problem with the way the building was setup, will take a look into it
  7. We'll get this fixed, thanks!
  8. Will have to bring this up w/ Chris as it might be down to the difference between how further is used in context of American English vs British English
  9. Yeah, this has been around for awhile and it is on our bug list. I can't remember exactly why but this has to do with the way the glass doors were set up like windows, I'll have to check this with Chris as this was brought up on a discussion we had around a week ago (I just forgot what the decision was regarding this, bad memory issues!)
  10. Yeah, this was most likely caused by the change to the way missile were made available, we'll look into it, thanks!
  11. That's rather unusual, do you still have the save for this GC mission? Tried testing it on my end but it seems to work normally
  12. Yeah, we're aware of this bug. Although I'm not sure as to what the decision was in regards to tackling this one, will have to check with the team, thanks!
  13. Thanks for the bug report! Can the bug be reproduced on your end? Looks like the bug report file only contained up to turn 5 start and I haven't been able to repro it unfortunately
  14. Yeah, tooltip is probably a string and we missed updating that after the changes, thanks
  15. Ah yeah, maps are quite unlikely to be used twice in a row as we have an algorithm in place that tracks the map/biome you've played on and puts a bias on the ones you haven't played on yet. Still, thanks for the reply!
  16. Thanks for the bug report! Is the bug reproducible if you load from a save?
  17. Thanks as always for the reports! Yeah, we're aware and currently fixing it. We're not really sure yet as to the extent of which wall tiles got broken, so if you do notice more of these breaking, please let us know
  18. Hmm, not sure if triangulation was fixed on prior versions, but we'll get it fixed after the weekend
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