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Kouki

Development Team
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Everything posted by Kouki

  1. Thanks for the report! Does it still crash after the 5.41 update?
  2. Thanks for taking the time to post a bug report! You can attach the bug report .zip file by drag and dropping it on the text field when you're making a reply! You can also upload the .zip file on filebin, which is a pretty handy file hosting site Filebin
  3. Are you playing on the stable or experimental branch? Experimental builds ignore the autosave settings for the sake of bug reporting (it massively helps us to reproduce bugs if we have an end of turn autosave) If you're on stable, then I'll have to double check with the team in case they've enabled the autosave override for the stable build (this is sometimes done if we're trying to track down a bug)
  4. Thanks for taking the time to post a bug report! This is not necessarily a bug but a misunderstanding of the loadout feature in armory. Loadouts in the unassigned tab of the armory do not use up your available items, but are instead the loadout they will use once they've been assigned to the dropship (or deployed on a base defense mission), as such equipping or removing an item will not increase/decrease their amount in your base stores.
  5. Thanks for the bug report! Yeah, this is a known issue with the shroud and this is one of the fixes planned to be addressed sometime in milestone 6.
  6. I understand what you're trying to say but again, this was the intended function (even if it was temporary) We're planning on getting this patched out, but I can't say if it'll come out sooner or later, but the plan is for interrogation to consume a captured alien and output a corpse item after researching the interrogation, which will then allow for the autopsy. EDIT: Ok I was a bit wrong with the info above. What will change is that interrogations will not auto unlock autopsy anymore. Interrogation requires 1 captured alien but will not consume it, while alien autopsy will require AND consume 1 corpse. Do note that the autopsy research will disappear from the research list if you the required corpse is not available in your base stores.
  7. Sorry for the very late reply. We've encountered this as well when we were doing our playtesting of the game and we've fixed this so that Sectons get suppressed if triangulation is broken (instead of panic).
  8. Ah, iirc these tubes are actually older props that didn't get used for awhile as the textures were slightly off from the rest of the alienbase biome. We might have it removed if the prop just looks out of place I guess
  9. Yeah, the slanted walls are indeed causing some issues w/ shroud (the same thing happens on endgame part 1), we're aware of the issue and we're planning to get this fixed too.
  10. Thanks, we've been looking around for these bugs so we'll definitely get this fixed.
  11. I'll try spawning a base defence mission on my end but if you have a save (or can tell us what some of the issues were) that'll help us a lot. We've also been prioritizing fixes on a bunch of shroud bugs so knowing which bugs you've encountered would allow us to know which ones have already been fixed and which are ones that we haven't tracked yet.
  12. Bonjour, merci d'avoir signalé un bug ! J'utilise Google Traduction pour traduire cette réponse en français. Veuillez m'excuser si des erreurs se sont glissées. Pendant que vous êtes dans votre campagne, pouvez-vous appuyer sur F11 pour que le jeu génère un rapport de bug ? Cela devrait entraîner la création d'un fichier .zip que nous pourrons utiliser pour analyser l'état de votre campagne. Ce fichier devrait se trouver dans Documents/Mes jeux/Xenonauts 2/Rapports de bugs. Veuillez télécharger le fichier zip lorsque vous répondez. L'objectif de sabotage uoo-1 qui ne disparaît pas est probablement un bug différent de l'impossibilité de progresser dans la campagne. Cet objectif persistant est généralement dû à des versions beaucoup plus anciennes de Milestone 5 (ce qui signifie que les correctifs que nous avons implémentés n'ont pas résolu le problème). Concernant la mission de capture d'éternel, avez-vous réussi à capturer un éternel depuis un OVNI de cuirassé ? Normalement, cela déclencherait une option de recherche pour continuer la campagne, mais vous pourriez avoir progressé au-delà de l'apparition d'OVNI, ce qui pourrait la bloquer. Si vous pouvez télécharger le fichier .zip du rapport de bug, nous pourrons l'examiner et corriger votre sauvegarde.
  13. Probably not intended but will have to double check with Chris as to the priority of the fix for this
  14. Thanks for the report! We'll give this a look and see what's going on
  15. Thanks for the report! We're aware of this issue as well, especially the item refresh on transition from endgame 1 -> 2. We do plan to fix this eventually but Uufortunately we haven't been able to make a fix for it yet as we've decided to focus on more immediate issues for now.
  16. Thanks for the bug report! We're aware of this one and we're working towards getting this and other shroud related issues fixed on milestone 6.
  17. Thanks for the bug report! I tried this out on my own machine but I haven't been able to repro the same increase in cpu/gpu load. Will have to check in with the rest of the team and see what they think, though we might end up asking for some of your logs later
  18. Thanks for the report! Yeah - this is a known issue and we're working towards getting it fixed, we've tried a band aid solution for it but unfortunately that didn't work so we're working towards implementing a proper solution for this bug, which might take us awhile.
  19. Thanks for the report! Yeah, pretty sure this is a known issue, we'll get it fixed. (eventually!)
  20. Thanks for the report! We've been going through a bunch of fixes for the shroud, so I'll have to check in with our tech lead if this has been taken into account. Very nice catch though!
  21. Thanks for the bug report! Will have to double check with Chris as this might be intended, but we'll 100% look into this.
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