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Everything posted by Kouki
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[V6.24.0 - Geoscape] Crashing game by soldier assignment.
Kouki replied to Falcon_strike's topic in Xenonauts-2 Bug Reports
Thanks for the bug report! We're aware of this issue and this will be fixed on the next patch- 1 reply
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Thanks for the report! Yeah, at the moment this could soft lock you out of completing the game, the ufo spawns are set manually in the timeline so if the game progresses far enough, eventually you kinda run out of UFOs. I'll bring this up with Chris and the rest of the team and see if there's an easy to implement solution for this problem. For the meantime, I'm attaching a save you can use to get with some active battleship UFOs you can shoot down so you can complete endgame. Let me know if you need anything else! EDIT: Nvm, there might be a bug, we implemented a system that should allow UFOs to spawn infinitely and it looks like it wasn't working here, we'll look into it. user_day_661_manual_save-1.json
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[experimental 6.24 - strategy] UFO DEFENDER XENOPEDIA ENTRY
Kouki replied to st3fan21's topic in Xenonauts-2 Bug Reports
Thanks for the report! Ah it's possible the entry isn't generated when the escorts (defender in this case) are killed separate from the main ufo. Not getting the xenopedia entry when you get the bounty might be intended, I'll have to double check with Chris about this one -
[V6.24.0 - Ground Combat] Breaking through open door
Kouki replied to Ilicius's topic in Xenonauts-2 Bug Reports
Hmm strange, the door should break normally (confirmed this on testing), can you send us your save file of this ground combat mission so we can take a look? If you can reproduce this on your end, ideally an F11 bug report would help us the most as the logs will give us some info even if the bug isn't reproducible. -
[v6.24 ground combat] dead alien in UFO bisected by wall
Kouki replied to SoftwareSimian's topic in Xenonauts-2 Bug Reports
Looks like the sebillian corpse model is larger than a tile, will bring this up with the rest of the team. -
Ah, I see what you mean now. Is this also the case for the non alenium generators?
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Thanks for the bug report, very much appreciate the save before the secton became unconscious. I tried to reproduce the bug but the secton goes visually unconscious fine on my end. Were there any specific steps you've done prior to firing the grenade launcher? In my case I just fired the grenade launcher at the secton on the 2nd floor, it fell down after the roof was destroyed and it became unconscious. Was the process different when you encountered the bug?
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[experimental 6.24 - tactical] Aiming reticle cursor not shown
Kouki replied to Skitso's topic in Xenonauts-2 Bug Reports
Thanks for the bug report! By any chance do you have the save for this one? An end of turn save would give us the best chance of figuring out what happened -
[experimental 6.24 - strategy] Map randomization issue
Kouki replied to Skitso's topic in Xenonauts-2 Bug Reports
I think most of the first few cleaner missions have a specific map set to it(rescue soldier set in a polar map, abduction in desert, etc). For the cleaner hq mission I'll have to check, but this might be the same case for your first terror and alien base map too. -
[experimental 6.24 - tactical] Alien turn indicator not shown
Kouki replied to Skitso's topic in Xenonauts-2 Bug Reports
Hey there sorry for the late reply but thanks for the report, we're looking into this now but it looks like the enemy activity indicator is not showing when enemy units do not do anything on their turn. -
Stable Version Fresh Soldier Equip Crash
Kouki replied to The Pants Guy's topic in Xenonauts-2 Bug Reports
Thanks for the bug report! I see two issues being reported here so I'll go over both below. Unable to modify equipment of soldier to be rescued - In this case, this is not a bug. These are the generated soldiers you'll be rescuing in the mission, so they only their current equipment for use. Crash when unassigning soldier - This one definitely is a bug which we'll fix asap. As a workaround, you can unassign without crashing by right clicking on the soldier or double clicking and assigning a different soldier. Looks like specifically unnassigning from the dropdown menu is causing the crash. -
[experimental 6.24 - strategy] Cleaner autopsy/interrogation
Kouki replied to Skitso's topic in Xenonauts-2 Bug Reports
Yeah, this is relatively minor in the grand scheme of things, we'll take note of this though and hopefully we'll be able to fix it in the future. Thanks for the report! -
Hmm, were some of the generators being constructed, or were they all completed? If you have a save game for us to look into we'd very much appreciate it.
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[experimental 6.24 - strategy] Cleaner submachine gun junk?
Kouki replied to Skitso's topic in Xenonauts-2 Bug Reports
Thanks for the report, am not sure if it's intended so will have to check in with the rest of the team. -
Okay, a few things to go through here. First off, as Skitso mentioned, symbiotes are currently not counted in the post-GC screen, I'll clarify this and a few other things as I'm not sure whether this was intentional or not. Captured enemies are also not added to the kill indicator (skulls) and it's possible that one of the aliens were killed by local forces or through friendly fire while not being revealed in shroud. I will bring it up with the team whether a captured alien should also register as a "kill" for exp and kill count as it feels like it probably should as capturing an alien is harder than killing it.
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Thanks for the bug report! Yeah this was a bug I also encountered while I was prepping for a base defence mission last weekend. We've made a fix for it that will be included in the next patch which will most likely be released on stable today or tomorrow.
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Replying here just to let you know that we've seen this post and very much appreciate the effort you've gone through in making it. I've brought this up with the rest of the team, we'll give this a proper read through once we get milestone 6 to stable as that's the current top priority that we're trying to sort through.