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Kouki

Development Team
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Everything posted by Kouki

  1. Thanks for the report, we'll look into this and get it fixed
  2. Ah I see, we'll look into it and get it fixed
  3. Thanks as always for the reports! I tried loading the save a bunch of times but can't get the stun from the reaction fire to happen. Eitherway I'll bring this up with the rest of the team and try to repro this on my end.
  4. Thanks for the bug report! We've made a fix for 6.8 that should fix this issue, do let us know if your game still crashes.
  5. Thanks for the bug report! Yeah, I think this is a known issue but I'll bring it up this case with therest of the team as well
  6. As skrotil has kindly replied above, this is not a bug, but a part of the UFO delegation system that was re-introduced in milestone 6, wherein doing more than 2 crash site missions of a single UFO type (for example doing your 3rd Scout UFO mission), will cost operation point) I suggest posting a feedback thread on Xenonauts-2 General Discussion - Goldhawk Interactive, as we make sure to read through community feedback and changes are more likely to be implemented if that's what the playerbase wants (we do a big round up of feedback and suggestions every few months and then decide on which things to implement or add to our to-do list)
  7. Yeah, I think this is intentional (part of the AC rework), the same happens if the UFO is able to charge it's jump drive and escape in manual AC combat
  8. Thanks for the bug report! This should be fixed on 6.8 but let us know if that is not the case.
  9. Thanks for the bug report! Iirc we've enabled grenades to do damage to other floor levels (in preparation for destructible roofs), will check with the rest of the team as to why the damage clips through the floor tiles, which should block the damage
  10. This should be fixed in 6.8, let us know if that is not the case!
  11. Thanks, we'll look into it.
  12. Thanks, we'll look into it and get it fixed.
  13. Yeah, it looks like the Lock Time section of the tooltip is broken, we'll get it fixed.
  14. Thanks for the bug report. Looks like the crash only happens on certain languages on the game, we'll look into it and get it fixed.
  15. Good catch, we'll get that fixed, thanks!
  16. Ah! I see what you mean now! That reply is directed towards the other poster though (suroubureau), as theirs might be a different bug (which again I suspect is not, but just in case I wanted to make sure, won't take that long to check a save to verify)
  17. Yeah, this is a known issue with "bad" randomization, we'll get it fixed eventually once we've freed up more dev time from the more serious issues hanging around.
  18. Yeah, that is what most likely the case, but would like to make sure there's a possibility this might be a separate instance of the bug(just in case the shroud/fow is broken even if the door was not opened in enemy turn, etc.)
  19. Thanks, we'll look into it.
  20. Ah, yeah, the destroyed walls seem to be spawning in an offset from their original position, we'll get it fixed.
  21. Thanks for taking the time to post a bug report! This should be fixed on the latest 6.8 patch, let us know if that is not the case.
  22. Thanks for the report! This will be fixed in the upcoming 6.9 patch
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