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Posts posted by Kouki
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7 hours ago, Nodrak said:
Bug: Engaging Afterburner then engaging Retreat causes aircraft to stack speed boosts
and fail to retreat, can lead to bugged out aircraft that cannot be issued commands anymore.Details: Engage Afterburner, then Engage Retreat, effects will stack. Does not happen in reverse order. State can be reversed by disabling AB, then disabling Retreat. Some part of enabling and disabling this state can cause a fail-state, unsure exactly what caused it. In this fail-state, the Aircraft is a 0 speed, and only accepts facing commands, no others.
I did not appear to encounter this issue in 6.21.0, but I had only retreated twice in that patch.
auto_strategy_before_intercept-116.json 860.95 kB · 0 downloads
Thanks for the report! I can get the effect where the speed boosts stack, but haven't been able to repro the 0 speed bug when disabling retreat/afterburners. Does this happen often or has this only happened once/rarely?
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20 hours ago, Skitso said:
@Kouki did you notice this?
Yeah, missed this one too, thanks will look into it.
EDIT: Looks like this is on the list of stuff we'll eventually fix. -
18 hours ago, Skitso said:
@Kouki did you notice this?
Woops, looks like I missed this one. Thanks
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On 11/8/2025 at 3:23 PM, Skitso said:
8 infiltrators and one security supporter should be +3
8x0.5-1=3
Thanks, we'll look into it
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On 11/8/2025 at 6:03 PM, Skitso said:
Yeah, this is a known issue that's going to be eventually fixed iirc. Will bring it up with the rest of the team though just in case.
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On 11/9/2025 at 2:50 PM, Skitso said:
Yeah, we've noticed that the walls do not have their damage states linked recently but decided not to pursue fixing it as we wanted to prioritize the fixes for the various level hiding issues. We'll get this fixed once we've sorted out the more serious bugs in the game.
EDIT: Nvm this is a separate issue, looks like the destruction state on this wall type got broken -
22 hours ago, Xenomorph said:
Game CTD during a tactical mission.
bug_report_2025-11-09-07h41_gc_6.21.0_unhandled_exception_1.zip 22.07 MB · 0 downloads
Was the ground combat mission started on an older version of the game? It looks like the bug is caused by a door bugging out, which commonly happens when a save is not compatible with a newer version of the game. If this mission was started at an earlier version (prior to 6.21) then restarting the ground combat mission will prevent it from crashing.
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On 11/8/2025 at 4:26 PM, Skitso said:
Is it intended behavior that MARS movement sound is different depending on whether is has heavy armor equipped or not? On default, the movement sound is really cool rumble with track sounds and everything, but with the heavy armor variant activated. it's just a high pitched servo whining noise.
We'll look into this, thanks for the report!
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On 11/9/2025 at 2:44 PM, Skitso said:
After alien turn, the UFO door doesn't get drawn correctly. 2 saves, one from the end of my turn and the second on my turn.
EDIT: Unfortunately loading the save doesn't quite replicate the issue. (the door is missing but you can't see what led to that)
auto_groundcombat_turn_5_end-187.json 2.98 MB · 0 downloads user_door_bug-5.json 2.96 MB · 0 downloads
Thanks for the report! We'll look into this and get it fixed
EDIT: We've made a fix for it which will come out with the next patch.
EDIT2: Looks like the fix doesn't work fully, we're looking into it again -
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On 11/8/2025 at 5:41 PM, Skitso said:
Until the Cleaner HQ is revealed at day 110, I didn't get escort VIP mission or Cleaner convoy ambush mission. I did get the VIP assassination, soldier rescue and data gather missions. Are these random again, or is it a bug?
Will have to double check with Chris but I think these have been randomized.
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On 11/8/2025 at 3:42 PM, Skitso said:
Most likely just an setup issue, we'll get it fixed
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On 11/8/2025 at 3:30 PM, Skitso said:
I can see inside a building but the roof is not removed.
Thanks for the report! We'll look into this
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1 hour ago, chacineiro said:
Sure, what happened was: I clicked to launch it on the geoscape, equipped the squad, then clicked to launch the operation on the armory, standard stuff, but then the game brought me back to the Geoscape and nothing happened and then I was unable to launch it again, nothing would happen if I clicked on the launch operation button. Then I saved, loaded the file, launched the operation from the geoscape, did the whole squad equipping again, and then it worked normally.
I did some testing and unfortunately was not able to reproduce the bug. Is there any chance that you're able to reproduce this on your end? If so, can you tell us what you did so I can try to copy the steps? Alternatively you can press F11 when the bug happens so the game can capture the error on the logs, then send us a bug report.
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20 minutes ago, chacineiro said:
Sure, what happened was: I clicked to launch it on the geoscape, equipped the squad, then clicked to launch the operation on the armory, standard stuff, but then the game brought me back to the Geoscape and nothing happened and then I was unable to launch it again, nothing would happen if I clicked on the launch operation button. Then I saved, loaded the file, launched the operation from the geoscape, did the whole squad equipping again, and then it worked normally.
Thanks for the response! Will look into this
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23 hours ago, Bilton said:
Hi,
The final mission, Endgame, won't launch. I have troops and transport available, it just doesn't give you the option to 'launch aircraft'. I've spotted this is occurring to other players also.
I can email a screenshot if desired.
Thanks,
Dave
18 hours ago, chacineiro said:Had the same bug today, the first time I tried to launch it nothing happened. Then I saved, reloaded, launche again and it worked...
Thanks for taking the time to post a bug report! Can you send us a save file so we can give it a look? Thanks
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On 11/4/2025 at 2:48 AM, maxm222 said:
Crash before getting to main screen, see file.
bug_report_2025-11-03-13h40_lo_6.19.0_unhandled_exception_0.zip 5.4 MB · 0 downloads
On 11/4/2025 at 2:53 AM, maxm222 said:No, I take that back; here's the file for the second attempt noted above.
bug_report_2025-11-03-13h49_lo_6.19.0_unhandled_exception_0.zip 5.4 MB · 0 downloads
Was the save you tried to load from an older version of the game? We made a bunch of changes to a lot of maps and that's what might be causing the loading to fail.
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On 11/4/2025 at 7:18 AM, aat said:
Thanks for the report! We released 6.20 yesterday which should fix the issue with level hiding on most UFOs (Abductor is still not fixed). Let us know if you're still experiencing the bug, though you might have to start over the ground combat mission if you update to 6.20.
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On 10/29/2025 at 5:09 AM, j8r said:
Seems to happen mainly on movement of any kind. Map scrolls and solider moves.
Thanks for the bug report! This should be fixed on milestone 6, which is currently in the experimental branch of the game.
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18 hours ago, chacineiro said:
I think some people reported it already, but still, another example.
user_day_289_uoo_1_sabotage_manual_save-35.json 4.26 MB · 0 downloads
Yeah, this is a currently known issue with the level hiding system not working on the uoo sabotage mission. We're still working on a fix for it but it will be patched out before we release milestone 6 to the stable branches.
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On 10/24/2025 at 11:49 PM, chacineiro said:
Thanks for the bug report! Yup - this is a known issue, we're working on getting a hotfix out for it as soon as we can.
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On 10/21/2025 at 4:56 AM, jim2103 said:
Man kann in dem Gebäude nichts sehen. Die oberen Etagen scheinen ganz in ok zu sein. Die untern sind unsichtbar.
Danke für die Antwort, dies ist ein bekanntes Problem mit der UOO-Sabotagekarte, das wir derzeit noch beheben.


Alien teleported towards soldier that react fired
in Xenonauts-2 Bug Reports
Posted
Sorry for the late reply, we've made a fix for this on 6.22. The bug was basically caused by the teleporter pads on the central building sharing the same IDs as the spawn pads.