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Kouki

Development Team
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Posts posted by Kouki

  1. On 6/25/2026 at 11:11 PM, BCool said:

    Sorry, I continued the ironman campaign after the bug, and so I believe the save is long gone. I did try to reproduce the sequence of events myself, but it didn't happen again. So even with the correct save it would be difficult to reproduce the circumstances. 

    Thanks for taking the time to reply! No problem, let us know if it happens again so we can look into it!

  2. On 6/13/2026 at 11:04 AM, BCool said:

    In tactical combat, the game locked up after a mind controlled local fighter was killed with reaction fire. After the local fighter was killed the camera froze on him, and the combat didn't proceed even after 5+ minutes so I closed the program. It will be hard to reproduce, I've attached what I believe is the save file at the beginning of the player's turn. So the situation with the local fighter would be hard to reproduce. If you would like to try I had a shield soldier park in the nearest corner of the building up and to the right of the chopper. 

    iron_man-29.json 1.96 MB · 1 download

    Hello there, sorry for the late reply and thanks for taking the time to post a report! I downloaded the save and it looks like this might be the wrong one? The save is from a soldier rescue mission in the early game and there are only cleaner soldiers as your enemies. If you can send us the correct save, we'll give it a look. Thanks again!

  3. On 6/14/2026 at 7:06 AM, ooey said:

    rather than go back into the armour pool when you take it off a soldier! Anyone else found this? I am playing the latest release on ironman commander level. It may be relevant that the character I tool the armour off was my paid for character, but it just disappeared from existence! The soldier in question was wounded (<50% HP).

    Hello there, was the armour equipped on an unassigned soldier? Loadouts on unassigned soldiers do not take away equipment from your base stores. It's meant to represent what they will be using once they're moved to an active dropship. As such, unequipping stuff from unassigned soldiers will not add back to your equipment pool, as they were not taking any in the first place.

    If the armour disappears from a soldier assigned on a dropship, then this might be a bug. Can you send us a save we can look into? Ideally one where we can attempt to reproduce the bug, thanks!

  4. 9 hours ago, Xeryx said:

    I have a full report on discord and the things I have tried, but I get no responses on the issue. Is it best for me to post here instead of Discord?  I have left my logs, and I have tried all sorts of things like another clean install, and creating a mod, via the panel. It crashed out and during the communication with Steam. 

    Here is the link 
    https://discord.com/channels/702822278148390983/1516108816591225093

    Hello there, I've forwarded this to our programmers so they should be replying sometime soon.

     

    9 hours ago, Xeryx said:

    is there a particular reason my posts need to be approved before they post? If you could fix that it would be appreciated, as I am not a bot.

    The post is more likely to get tripped up by the automated spam detection if there are links in it as there are tons of bots that post spam in the forum every week. Iirc there's currently no way to flag a person as a non bot (my post replies get flagged as well every now and then).

  5. On 6/13/2026 at 5:41 AM, Philipp said:

    Hey there! 

    I've been playing my first full campaign and now when the battleship arrived I had the following issue:

    The battleship was discovered - it was the first one in the game. I sent my squad of 2x Phantom and 1x Gemini to intercept and when I caught it I clicked Autoresolve. Then the game seemed to crash, but the coordinates in the corner still updated, so I knew it hadn't crashed. After about 15 seconds, the air combat options window closed and the battleship re-spawned not too far from the point of interception. I tried again with the same squad, but the exact same thing happened again. On the third try I did the manual air fight and shot it down.

    I hope this helps pinpointing the issue. 

    Thanks for the report! There is a known issue with AC autoresolve which we discovered and made a fix for. This should come out in 7.25.1, which should come out in experimental fairly soon.

  6. 20 hours ago, rusty_shackleford said:

    In specifically the urban/city scenarios - not any others that I notice - there is a overlap of seemingly non-loading textures over UI elements - as well as some wall textures are not loading and just black. 

     

    This has been the case for at least a couple of months now, I have re-installed cleanly by manually deleting the installed files as per the instructions given. This problem remains. 

     

    I'm using AMD Vega64 8GB and running Windows 10. 

    2026-06-07 10_08_23-Xenonauts 2.png

    Notice the shadow line going through the UI element of soldier number 4.

    2026-06-07 10_07_02-Xenonauts 2.png

    Above the entire UI of soldier 3, most of soldier 4, some of soldier 6 and 7 are obscured by this black wall of non-loading texture. 

    2026-06-07 10_18_12-Xenonauts 2.png

    Here a soldier is staring at the black void of non loading texture. Behind him there is more.

    2026-06-07 10_19_28-Xenonauts 2.png

     

    2026-06-07 10_23_24-Xenonauts 2.png

    2026-06-07 10_25_18-Xenonauts 2.png

    Thanks for taking the time to post a bug report! This is a known issue with the specific wall material on AMD cards, we're working on fixing it but it will take some time

    • Like 1
  7. On 5/15/2026 at 1:53 PM, SoftwareSimian said:

    See attached screenshot sequence. Crouched soldier shoots cyberdrone twice, hits both shots. Standing soldier also shoots cyberdrone twice, hits both shots. The tooltip armor/health display for the cyberdrone does not update after each shot until the armor is sufficiently gone for it to actually lose health, then suddenly almost all the armor is gone. It should update after each hit showing the armor decreasing with each shot.

    20260515014648_1.jpg

    20260515014655_1.jpg

    20260515014708_1.jpg

    20260515014712_1.jpg

    20260515014719_1.jpg

    auto_groundcombat_turn_2_start-1056.json 3.57 MB · 1 download

    Sorry for the very late reply, but we've looked into this issue and it should get fixed in a future patch.

  8. On 6/1/2026 at 3:12 AM, Xeryx said:

    I put a full report in the discord, but essentially ground combat crashes every time on the Stable, and Experimental with logging. The cause is the LOS not properly initiating and causes a CTD as soon as you see an enemy.  I loaded experimental 7.24.0, and it is working now. Now uploading 7.24.1

    You can see my report and logs here, and it seems to be a big deal

    https://discord.com/channels/702822278148390983/1510512596451721266
     

    Hello there, thanks as always for reporting the bugs you encounter (both here and in Discord!). Chris has replied to the thread you've linked and our coders will look this over. 

  9. 11 hours ago, KOKON said:

    image.thumb.png.b21f8e5830e40659cad0aa2f679a9a40.pngI 've threw the breaching charge on the roof. And then a grenade launcher shot. The alien floats in the air now

    Thanks for the report! I replied to the other thread but I'll reply here as well. This is most likely a setup issue with the roof edges, we'll get it fixed

  10. 10 hours ago, KOKON said:

    image.thumb.png.b21f8e5830e40659cad0aa2f679a9a40.pngI 've threw the breaching charge on the roof. And then a grenade launcher shot. The alien floats in the air now

    Thanks for the bug report. Looks like there's a setup issue with the edges of the roofs in some soviet town buildings. We'll get it fixed

  11. On 6/1/2026 at 6:38 AM, KOKON said:

    image.thumb.png.275773f05565ae8fe29622b70e9ad02b.pngBreaching charge did not destroy the hedge. See the exploision near cursor

    That's interesting. Do you still have the save so I can check whether this is a map related error or if it's a visual bug?

  12. On 5/31/2026 at 11:25 AM, jc1203 said:

    As title says

    I have a new base where I am trying to build the first storage room. The storage room is still 3 days to finish.

    This base got attacked by aliens, and I defeated the invaders.

    I am able to see loot in my storage.

    Is this expected behavior?

     

    Moreover, it is like the building gets into effect whenever the construction starts, instead of construction finishes.

    This "comes into effect before building is finished" is helpful for power management: I can construct my radar along with generator, without having to wait for generator to finish.

    Thanks for the report! As shotcrete has kindly pointed above, the base lift building has a small amount of storage that comes with it. This is why you were able to receive the items after winning the retaliation mission.

  13. On 5/30/2026 at 3:23 AM, BingoBongo said:

    I sent my trooper to melee infected civilian with stun melee weapon, triggered their overwatch, and the mission got locked bc they were never able to "Fire" or finish triggering their overwatch. womp womp

    Hello there, thanks for taking the time to post a bug report! We'll need some logs and saves to be able to find out what error is causing the game to soft lock. If you press "Local Folder" in the game's Main Menu, this will open the directory for the game's logs and saves. If you open the "Logs" folder, there should be an output.log file, this is one file that we'll need. We'll also need your saves, so in the "Saves" folder, there should be a save for the mission when the soft lock happened. If you can send us the save and the output.log file, then we can figure out what's going on.

    An alternative to this is to load the ground combat save, then try to trigger the soft lock. When this happens, press F11 and this will prompt the game to create a bug report .zip file for you. If you can send us the .zip file, we'd appreciate it too!

  14. 11 hours ago, Pyed said:

    Not exactly. The game is stable on loading in until I end the mission, at which point it becomes unstable and crashes within the next 15 seconds (best case) or so. There doesn't seem to be a specific trigger for the crash--if I spend time on the debrief screen it typically will crash there, if I leave the debrief screen right away it'll get to the cutscene and I can get a few bits of dialog before it crashes, if I leave the dialog right away I can get back to the geoscape where it will crash within a few seconds whether I touch anything or open another window.

    For whatever reason I was able to get past the issue in the case of the alien base by replaying the entire mission from before sending the troop carrier, and on the second time I didn't have the problem, but on the first playthrough it was the same situation where leaving tactical combat initiated the instability and at that point there was never a specific trigger.

    Bug report attached (bridge mission). I do not get one generated on crash, so the file is from F11 at the last stable point just before I end the mission.

    I believe the save files are within the bug report archive..? Anyway also attaching separately the one I'd ideally want to continue from as it was the original playthrough.

    bug_report_2026-05-28-12h07_gc_7.23.2_user_f11.zip 10.22 MB · 0 downloads auto_groundcombat_turn_7_end-419.json 3.78 MB · 0 downloads

    Hello there, here's a save you can use to continue with your campaign. This is a strategy save immediately after the dialogue cutscene in the uoo bridge mission.

    user_after_uoo-1.json

  15. On 5/25/2026 at 7:55 AM, RaptorPowered said:

    I have finished my first play through, these are some of the low impact things I noticed. I can break these into multiple posts if you need. I got better at using the 

    • Geoscape
      • Mousing over Greenland highlights Europe but not Greenland.
      • Attempting to transfer items to a base with full storage gives a message "Base [Base Name] does not have a storeroom".
        • 20260520171052_1.jpg
      • Missions that use the Quantum Gateway (UOO, Endgame) still have the "Launch Dropship" button text.
        • The background image shows the gateway but text like "Embark Gateway", or "Start Mission", and changing the button icon would be better.
        • 20260520175843_1.jpg
      • A "UOO-1 Analysis" countdown timer displays even after finishing the research and the bridge mission is available.
    • Ground Combat
      • You can see around some of the "missing" perimeter walls in UFOs.
        • I have a screenshot I think is from a cruiser, but I think there were battleships also.
        • 20260520170314_1.jpg
      • It seems pretty common for tiles that are supposed to be "damaged" to just show the black, "hidden tile", texture rather than a "damaged" or "destroyed" texture/model.
        • 20260522184646_1.jpg I took this for the fire glitch below, but a lot of the roof is just black, maybe I hadnt revealed it in this view but it was so common I didnt really 
        • visible by the explosion in the upper center right of the shieldoccluded.zip bug report.
      • The alien slanted wall tile set has a lot of z fighting issues when it is partially revealed. Used on Alien Base mission, Endgame stage 1.
        • 20260521200041_1.jpg by cursor
        • 20260523183059_1.jpg
        • visible if you load the shieldoccluded.zip bug report save and swing the camera. Seems to be the away facing sides that would be blocked by the next segment of the wall and should have the black texture. 
      • One of the planters in Endgame stage 2 has z fighting when partially revealed.
        • 20260523193221_1.jpg
      • The "on fire" effect isn't properly layered in this view.
        • 20260522184646_1.jpg
      • When a soldier with a shield is behind a door you get different striped occlusion silhouettes depending on the view angle.
        • Sometimes you get the silhouette of [soldier + shield], sometimes [soldier - shield].  (maybe [soldier xor shield]?) There is a smooth transition as you swing the camera.
        • 20260521210958_1.jpg, this is the intermediate view.
        • 20260524163337_1.jpg clearer here.
        • This is top tier shield not sure about others.
      • A soldier hover-moving on jetpack has a silhouette that is odd compared to the model, bulkier.
      • The stealth suit next to a hidden tile looks wrong/ visual glitch.
        • 20260521194253_1.jpg
      • It seems pretty common to get a "can't path" message for long moves across the map to tiles that are pathable but out of movement range. Possibly jetpack related. Becomes an issue when e.g. trying to bring units multiple rounds of movement back to the main stack waiting to breach the ufo.

     

    Thanks for taking the time to post this! A lot of the bugs here are known issues but there are some that needs to be fixed. I'll get back to you to address the bugs you've pointed out after I've gone through and checked all of it

  16. 11 hours ago, Guner said:

    Exactly the same thing happened to me. Does it goes smoothly after the lag? Or it does only after this first mission?

    Can you send us the game's logs as well. You can find this by clicking "Local Folder" in Main Menu, then there should be an output.log file in the logs folder. If you can send us the said .log file, it will allow us to check what's causing the hang, thanks!

  17. On 5/25/2026 at 3:01 AM, Odsh said:

    Hi,

    EDIT: this isn't a crash after all, it's the game freezing for a very long time - with the "this program is not responding" Windows popup. In the end, the game resumed.

    I'm playing in ironman and the game keeps crashing after the first mission.

    I don't know if that's relevant, but I'm capturing the general as well as a standard enemy alive on that mission.

    When I load the ironman save, I'm just before finishing the general (in melee). This save doesn't change, so maybe the game crashes when attempting the next autosave.

    When the mission is over, I usually have one or two seconds before the crash.

    Also worth noting is that my previous ironman game didn't have that issue.

    output.log is empty.

    iron_man-16.json 1.7 MB · 1 download

    When the crash happens? Does the game prompt you to generate a bug report when you relaunch the game? If so, can you please send us said bug report? If you click "Local Folder" on the right side of the screen in main menu, this will open the directory where there is a folder named "BugReports" this should contain a bunch of .zip files generated from the crash. Said .zip file will have "..unhandled_exception" in the name.

  18. On 5/24/2026 at 10:14 PM, KOKON said:

    image.thumb.png.3239fbedeb2e3cdae5cb828c1d4138e9.png

    It unfroze after a while. And i've pressed accept and it went fine.

    By the way. Why do i have only 150 OP. Ive captured a general and all cleaners on the first mission? I dont get itimage.thumb.png.550ecef06939df93513ccea1dd889e50.png

     

    Can you send us the game's logs so we can look into it just in case? This can be found in the Logs folder, which is in the same directory as your saves (Click "Local Folder" in Main Menu)

    As for the 150 OP was this immediately after the mission? I think the OP gets added when the dropship returns to base or on a research project? I might be wrong though.

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