-
Posts
682 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Forums
Events
Downloads
Posts posted by Kouki
-
-
On 11/28/2024 at 9:34 PM, Melee said:
Sorry for the late response! The reason the dialog box leads to the research instead of engineering is because the previous research just finished and as such there is no active research selected right now. It honestly is quite confusing at times and I suspect there's a few bugs with the pop-ups, but the gist of it is: Research finishes -> Assign research project on the dialog box, engineering project finishes -> engineering project button on the dialog box.
If you've noticed that there are projects that don't follow this logic, and I think there might be some, that is a bug. If you don't mind, please let us know! Thanks very much! -
23 hours ago, Melee said:
Ok, that would also explain the great accuracy I didn't remember from previous campaigns.
Hmm, the accuracy of the rifle should be the same as Xenonaut's accelerated rifle. I think there might be a bug with the cleaner rifle having 5% higher accuracy at the moment, but we've fixed that on milestone 5 as well.
-
On 11/28/2024 at 10:31 PM, Melee said:
The cleaner accelerated rifle is currently bugged on milestone 4 due to it pulling its properties from an alien rifle, rather than the human basic rifle. We've made a fix for it on milestone 5 which should be coming relatively soon
-
On 11/28/2024 at 5:58 AM, Warie_W00kie said:
bug_report_2024-11-27-13h46_gc_4.27.0_unhandled_exception.zipCTD when soldier 12 attempted to drop stun grenade next to soldier 10
On 11/30/2024 at 8:32 AM, Warie_W00kie said:bug_report_2024-11-29-16h26_gc_4.27.0_unhandled_exception.zipCTD when soldier 2 attempted to drop HEVY launcher behind soldier 1
Thanks for the bug reports! Yeah this is the same as the other crashes caused by the tooltips bugging out while drag and dropping things. We've made a fix for it that will come out with milestone 5.
- 1
-
23 hours ago, Melee said:
Description: English text consistency between Xenopedia entries and Research entries is lacking.
Further Information: Phenomenon appears limited so far to Cleaner Agent and Cleaner Soldier entries.Thanks, will bring this up with Chris
-
1 hour ago, Melee said:
Description: TU calculation for displayed action of moving and whacking mantid with stun button appears possible, however action fails as soldier does not have enough TU to take swing.
What Happened: Displayed action isn't successful.
Further Information: Oddly, after hitting print-screen to take screenshot, display of action changes to show it is not possible.Thanks for the bug report. Loaded the save and it looks related to a bug we looked into sometime ago. Will bring this up with the rest of the team and see what they think.
-
On 11/24/2024 at 4:39 AM, Frank-O-Fun said:
Bug on Friendly's turn, seem in eternal loop
Thanks for the bug report! Can you upload the save file so we can take a look? I'll link a guide below to help you find the saves we need to reproduce the bug.
-
17 hours ago, Warie_W00kie said:
Game crash when items dropped/picked up/swapped. Reproducible but not consistent.
bug_report_2024-11-21-12h29_gc_4.27.0_unhandled_exception.zip 15.07 MB · 1 download
Thanks as always for reporting bugs you've encountered! I tried loading the save on my end but couldn't get it to crash, do you remember the steps you've taken when you're able to repro the crash?
-
On 11/21/2024 at 5:49 PM, Nika said:
After adding several additional modules to the Mars drone, the game crashed. I think the developers did not envisage adding more than one module)
Thanks for the bug report! When you relaunch the game after the game crashes, it should prompt for a bug report file. Can you send that our way so we can take a look at what's causing the bug? You can find the bug report file in \Documents\My Games\Xenonauts 2\BugReports.
-
On 11/17/2024 at 12:47 AM, Orgil said:
I was preparing to send a team to a UFO crash site. After clicking "Launch Combat Squad", selecting a transport and entering the armory I noticed that one of my Shield-guys was lacking a stungun (Which should have been in their backpack). I dragged a stungun from the armory to the backpack and the game crashed.
Restarting and repeating the same action did not cause another crash.
Hope this helps!
All the best,
Martinbug_report_2024-11-16-17h35_st_4.27.0_unhandled_exception.zip 3.7 MB · 0 downloads
Thanks for the bug report! We've made a fix for the armory drag and drop crash in milestone 5. We're trying to get it released as soon as it's ready, but we're still in the middle of making one more new mission type and testing the rest so it still might take awhile!
-
-
On 11/15/2024 at 3:04 AM, Chrome1 said:
It happens regularly but not all the time.
Thanks for the response, we're still looking into it and will hopefully get the fix included in milestone 5.
-
On 11/13/2024 at 6:06 AM, Pavel said:
In battle, you can't press Crouch and Space quickly in succession. You have to wait for the soldier to finish crouching and than you can press space.
In Geoscape, it there's a a dialogue like "Wreckage recovered", you can't press Space to dismiss it, instead it toggles the game speed.
Also you can't close the dialogue for example "Accept report" using Enter. Or when a construction is complete, Enter should trigger the View base button.
This is not a bug, but why did you remove the option to use Fx keys in Geoscape to change the game views? And to control time using number keys.
In the production screen, when you can't start something because of the lack of resources, the main tab like "Corpses" should be grayed out.
The button clicking sounds should be more pleasant.
"Available equipment box": How do you hide the things you don't want? Maybe a "Hide button" and a toggle in the view. The scrolling speed in the box is also quite low.
Can I toggle auto quick movement in the mission?
Mouse wheel should zoom the map, Ctrl+Mouse wheel should change the levels.
Option to turn of "wound messages", I see that on top.
On evacuation missions, auto skip the soldiers already in the plane.
Instead of day 68, there should be also displayed the month date or remaining days in the funding cycle.
Thanks for fixing
Version 4.27 GOG latest today, no mods
There's a lot of stuff to go through this post so I'll try to respond to the bugs, but for the feedback I suggest making a post on it to the general discussions subforum as we're more likely to add/change features on the game if there's significant community support for it (although implementing community suggestions might take sometime unless it's quick fix as we're focused on getting milestone 5 out as soon as we can)
Crouching/Standing up quickly - This is an issue we're aware of, it's just rather low in priority on our bug list. We'll look into it eventually once we've addressed more serious and immediate problems in the game
Wreckage dialogue box - If you have a save for this we'd like to take a look so we can get it fixed, thanks! -
11 hours ago, Chrome1 said:
I seem to be able to reproduce the issue by opening up inventory screen in tactical missions and then hitting "Esc"
Thanks for the bug report! That's rather strange, does this consistently happen when you're playing? Or does it only happen on specific situations? I tried loading the save attached in the bug report, but haven't been able to reproduce the crash from exiting the inventory screen.
-
20 hours ago, Nils said:
Game just crashed. Nothing special happened. Game was really, really, really laggy some turns before crashing.
Have a look at the crashed file.
bug_report_2024-11-12-13h16_gc_4.27.0_unhandled_exception.zip 14.7 MB · 0 downloads
Thanks for the bug report! We'll give this a look and see what's going on. It looks like the game crashed after your machine gun equipped soldier fired their weapon. Was the camera moving just about when the crash happened?
-
8 hours ago, Dragorxt said:
Crashed Harvester has many spots inside on bottom floor that soldiers cannot move to.
I have no mods.
The spots are directly in front of kneeling soldiers and between soldiers and tanks.
Also the outside sidewalk is shown graphically inside the ship.
Day 359 game showed as ended can't progress any more.
Thanks for the bug report. Very much appreciate the screenshots for the pathing issues! We've made a fix for this in milestone 5 that addresses both the issues with pathing and the protruding pavement tiles on the far end of the ufo. Unfortunately, it's not ready yet but we're working on getting it pushed out asap!
-
13 hours ago, loganmist said:
The game keeps crashing during tactical battles. There's no rhyme or reason, sometimes it is after an attack, sometimes it is after enemy movement, or my team's movement. I have the crash logs.
Hello, thanks for taking the time to register and posting a bug report! Can you upload the bug report .zip files that are generated whenever a crash happens? The game should give a prompt to generate a bug report file whenever you relaunch after a crash. It'll contain most of the information we'll need to make sure we get to fix the problem
-
On 10/29/2024 at 11:27 PM, herebeweeb said:
Dockyard map. Used an ARES vehicle to drive over a table to destroy it and open a path for my soldier. There was no change in animation or sound cue, but now the path is open and walkable as expected. Picture and save file attached.
bug_report_2024-10-29-12h18_gc_4.27.0_user_f11.zip 15.05 MB · 1 download
Thanks for the bug report! Seems like an asset setup issue with the conveyors, we've got it fixed and we'll include it in the next hotfix
-
14 hours ago, herebeweeb said:
I think I found the same bug on a different circumstance. Landed UFO mission. Soldier with shield got unconscious and dropped all items. I picked the fallen soldier up with another soldier then moved away. Then I threw a grenade to kill an adjacent enemy. This destroyed all items, except the shield, which was shown to have the same health as before being dropped (20). I tried to pick it up, but could not. I dropped another shield at the spot. I could pick the new shield, but not the old. Saved and reloaded the game. The bugged shield was still on the ground, now showing full health (160), but still could not be picked up. I believe it was destroyed, but not rendered appropriately.
Save file attached.
bug_report_2024-10-28-12h10_gc_4.27.0_user_f11.zip 10.69 MB · 0 downloads
Thanks for the bug report! Not sure if this is the same bug, but this is a good find. We'll take a look into it and see what's going on.
-
On 10/26/2024 at 2:56 AM, silencer said:
When moving ARES through a teleporter this poped up.
auto_groundcombat_turn_6_start-1167.json 3.14 MB · 0 downloads
Thanks for the bug report! Will bring this up with the rest of the team
-
22 hours ago, Edmund Black said:
I was moving towards a tube and a very close-by alien initiated overwatch, the game freezer then crashed.
After I healed one soldier made him free a civilian from a Tube, and moved a few other soldiers, I moved one of my units on the top right of the map towards a tube, it saw an alien (Secton I guess) and stopped its action, I then order it to continue towards the tube, the Secton initiated an overwatch and at that moment the game froze then crashed.
I tried to reproduce it after the crash but couldn't, it could be caused by my laptop running hot?
here are my computer specs:
Device name Predator-Bassem-LAPTOP
Processor Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz 2.21 GHz
Installed RAM 24.0 GB (23.8 GB usable)
Device ID A1182FD7-BB98-4449-851A-A475904C8394
Product ID 00327-30681-21061-AAOEM
System type 64-bit operating system, x64-based processor
Pen and touch No pen or touch input is available for this displayGraphic Card: NVIDIA GeForce GTX 1060, Driver version 531.41
Resolution: 1920x1080bug_report_2024-10-24-17h32_gc_4.27.0_unhandled_exception.zip 8.3 MB · 0 downloads
Thanks for the bug report! Looks like I can't reproduce the bug on my end either, we'll have to take a look and see what's causing the crash
-
18 hours ago, silencer said:
Some containers despite beign rendered as destroyed are not actually destroyed. You can't navigate through them, or in case of this alien, you can levitate above them. Save attached
Also indestructible ladders
user_container-25.json 3.25 MB · 0 downloads
Thanks for the bug report! I'll have to check with the rest of the team whether the falling mechanic has been enabled on milestone 4 or if it comes w/ milestone 5. For the ladders, yeah that's a known issue caused by the ladders being setup to be a separate from the containers.
-
11 hours ago, silencer said:
Reproducable by loading attached save.
Thanks for the bug report! Very much appreciate the save and screenshot, we'll get it fixed.
-
14 hours ago, silencer said:
Shield lost on reaction fire after throwing grenade. Attaching save file just in case. Steps I did in this turn. Soldiers inside UFO, 1 throw to stun 3 wraiths on upper floor including the one farthest. Then the one with the shield threw a fusion a grenade at the closest 3. The non supressed wraith reaction fired, destroying the shield, but the shield is still rendered. Reloading any save post this removes the shield.
auto_groundcombat_turn_9_start-923.json 2.84 MB · 0 downloads
Thanks for the bug report! This used to happen quite some time ago but got fixed, we'll look into what's causing it to happen again
[V4.27.0 - Ground Combat] game crashed to steam when ufo door opened
in Xenonauts-2 Bug Reports
Posted
Thanks for taking the time to report about the bug you've encountered! We'll look into what's causing the crash and get it fixed asap. Was the bug consistently causing the game to crash on your end or did the crash only happen once?