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Kouki

Development Team
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Posts posted by Kouki

  1. 6 hours ago, Ataraxia Mechanica said:

    If you run your soldier onto a teleporter while an enemy is standing on the opposite side of it, the teleport doesn't happen and pathfinder doesn't consider going to the other side valid, unlike in Xenonauts 1 where this instantly kills the enemy. (There's also a bug in X1 where telefragging without line of sight of the other side softlocks the game, but I don't think it receives bugfixes anymore)

    Thanks for the report! Yeah - it's different from X1 but this is currently the intended mechanic on teleporters whenever an alien stands on top of it

  2. 15 hours ago, gardlin said:

    I don't think I can get a save as I play on geforce now and they don't allow access to their VMs. It is what it is

    thanks for a reply though

    Thanks for the response! Ah, that's unfortunate. It's alright though, we'll check the bug on our end. Although I think the research doesn't really unlock anything on its own, and the engineering project only gives a damage boost (15% or so I think)

    • Like 1
  3. On 6/7/2025 at 5:23 PM, Skitso said:

    So in phase 1 when the game over state is still tied to the doomsday level, if you check the funding report, it tells about alien victory if 2 regions are lost, which is confusing at that part of the game as the whole mechanic of losing regions and panic is not even introduced yet.

    Tied to this, mouse hovering regions show panic 50/100 in the top screen popup even in phase 1, when panic has not been even introduced to the player yet

    Thanks for the bug report! This is a rather minor one, but I will bring it up with the team. The panic showing in phase 1 is a known issue however, though it might take a while before that one gets fixed too

  4. 18 hours ago, Gyozo Kudor said:

    Hello there, thanks for taking the time to post about this crash! We've made a fix for this in the latest experimental patch (5.36). I'll link a guide below on how to switch between stable and experimental branches. Please let us know if this is still causing crashes after switching to 5.36.
     

     

  5. On 6/8/2025 at 4:23 PM, Sagaren said:

    Was adjusting equipment on soldier screen. Game crashed.

     

    Have log file but does not appear to be anywhere to attach it. Please reach out to me at oldsagered@gmail.com if you wish it sent.

    Hello there, thanks for taking the time to register on our forums to post your bug report! We've made a fix for this bug in 5.36 (the fix was made in 5.35 but the most recent patch is 5.36) which is currently in the experimental branch. Switching to said branch should prevent these bugs from happening again, I'll link a guide below on how to switch between stable/experimental.
     

     

  6. On 6/8/2025 at 9:39 AM, dmastri said:

    First base defense mission.  After outfitting my soldiers, game crashed when I tried to load into ground combat

    bug_report_2025-06-07-21h34_wn_5.34.0_unhandled_exception_0.zip 5.42 MB · 0 downloads

    Hello there, thanks for taking the time to post a bug report! Can you try switching to the experimental branch (5.35) and see if it still crashes? We've made a fix on said patch that should address this issue. I'll link a guide below on how to switch between the stable and experimental branches of the game.
     

     

  7. 2 hours ago, Afrokali said:

    Hi Team,

    as i wanted to position my soldier in the aircraft before lauching it to the mission i coud not go back to the soldiers and start the mission. the game cracked down and i have to restart the whole game

    Hello there, thanks for taking the time to post a bug report! What version of the game are you on? We've recently released 5.35 on the experimental branch which should fix this problem. Can you try switching to the experimental branch and see if the crash still happens?

    If you're already in the experimental branch and the crash still occurs, the game should prompt to create a bug report zip file when you relaunch it. Can you attach the .zip file here so we can give it a look? Thanks!

  8. 22 hours ago, Skitso said:

    Great, thanks! 
     

    Were you able to confirm the other bug too? (the one where the symbiote autopsy becomes available before the Skyhawn returns to the base)

    Looked into this a bit and found that you already had a symbiote corpse in your base stores when the pop-up happened. Was this the first time you've collected the symbiotes in this campaign save or did you encounter them earlier on?

  9. 22 hours ago, gardlin said:

    Phase 4 end mission - attack on alien space station bridge, room where we met Eternal first time

    If Eternal body is taken to inventory, when mission ends research and then engineering project appears to study remains.

    As a result, no new equipment appears, no research effect

    Expected: new research/equipment/game progress i.e. outcome after corpse study

    Thanks for the bug report! Can you send us a save so we can take a look at what happened? Preferably a save before the mission ended (like the last turn of the bridge mission). A save before beginning the uoo bridge mission would do fine as well.

  10. On 6/2/2025 at 2:27 AM, cwamartin said:

    In the air combat game my Phantom was being engaged by three interceptors. I was repeatedly clicking to roll button (because, you know, that is always a good strategy...) when my interceptor was destroyed which resulted in a CTD. I think I must have clicked the button after the interceptor was destroyed, but I am not sure.

    bug_report_2025-06-01-19h19_ac_5.34.0_unhandled_exception_0.zip 41.69 MB · 1 download

    Thanks for the bug report, we'll look into it!

  11. 16 hours ago, Skitso said:

    Here you go:

    1. Load the provided save.
    2. Day 85 at 14.20:51 (probably unrelated) Notice how symbiote autopsy becomes available before arriving back to the base. (this is a separate bug)
    3. Day 85 at 21.00:53 (probably unrelated) Notice how psyon autopsy becomes available only after arriving back to the base. (this is correct)
    4. Tissue regeneration should complete in ~21 hours now, so just wait for that.
    5. Day 86 at 18.00:41 you'll get a new projects available popup (before getting a completed research report): 

    image.thumb.jpeg.dfbc476380aa6cc5ad0c408610c92113.jpeg

         6. Close the popup and you'll be greeted with a new completed research report: 

    image.thumb.jpeg.b802297ab78f61d88ef2cd896d212ba7.jpeg


    user_day_85_popup_bug-8.json 488.65 kB · 0 downloads

    Thanks for taking the time to provide a save, unfortunately this is not reproducible on my end. Can you consistently reproduce this on your machine?

    EDIT: Was able to reproduce this on my Steam copy, we'll look into this. Thanks as always Skitso!

  12. 17 hours ago, cwamartin said:

    I have attached my most recent save file; I am not sure if it will have what you want because it is quite a bit of time after the laser battery upgrade engineering project was completed.  I was hoping that something might reset if I got to the Gauss battery upgrade so I just continued on until that point.  Hopefully you will still find the info you need in it.

    user_day_254_alien_base_manual_save-5.json 3.38 MB · 0 downloads

    Thanks for the quick response! Took a look at your save and found that your laser battery upgrade was queued on your 3rd base which looks like it has no engineers, which is why it looked like it just disappeared from your engineering projects.

  13. 14 hours ago, cwamartin said:

    After I researched heavy laser weaponry and got the Base Upgrade project to upgrade my missile batteries to laser batteries, I completed the project but the missile batteries did not upgrade.  Now it won't let me progress the other upgrades (e.g. Gauss battery upgrade) because it thinks I haven't done the laser battery upgrade, but I have. The project is gone from the base upgrade list so I can't re-do it and can't progress to any of the other defence upgrades without it.

    Thanks for the bug report! Can you send us the save so we can take a look at what got broken?

  14. 14 hours ago, cwamartin said:

    I am no longer able to shoot past crouched soldiers in adjacent tiles. They show up as a 20% block in the line of sight and more often than not shoot each other in the back!

    Thanks for the report! As Gg-unknown has kindly pointed out, this is an intended fix for a bug, the penalty was supposed to be there, the bug was that there was no penalty, so we fixed that.

  15. On 5/29/2025 at 7:54 PM, Skitso said:

    If I remember correctly, this issue was meant to be fixed some time ago, but either it's not, or the issue has worked it's way back into the game.

    How to reproduce the issue:

    1. Order a unit to move (the longer the better)
    2. While the unit is moving, edge scroll the camera away from the moving unit
    3. Notice how the camera snaps back to the moving unit as soon as you've edge scrolled the camera far enough for the unit to not be visible on the screen. 

    Hey there, thanks as always for the reports. Will get back to you next week as most of the team is away today and I'm not sure as to the extent of the fixes done on the camera tracking.

    • Thanks 1
  16. 23 hours ago, Skitso said:

    Xenonaut movement doesn't stop when noticing a new enemy.

    Reproducing steps:

    1. Load the provided save
    2. Move the marked Xenonaut next to the door.
    3. Notice how the enemy is spotted through the window when the Xenonaut turns before starting to move
    4. Xenonaut completes movement order instead of stopping when spotting the enemy 

    image.thumb.jpeg.3229975a98f2faeae40fe1614deb71d2.jpeg

    user_day_28_alien_abduction_site_manual_save-1.json 2.29 MB · 0 downloads

    Thanks as always for the bug reports. We'll look into it and see what's going on

  17. 15 hours ago, Techterra said:

    When readying my squad to attach the object, I dragged some troops around while scrolling at the same time. 
    The name tag froze in place relative to the screen, and stayed there even when I cliked and tried to drag others. Then the game crashed (did this twice, once I tabbed out and got crash, other I got to geoscape view (with the soliders name still locked in the same place) then it crashed).

     

    Both bug report fiels attached

    bug_report_2025-05-29-20h30_st_5.33.0_unhandled_exception_0.zip 13.79 MB · 0 downloads bug_report_2025-05-29-20h42_st_5.33.0_unhandled_exception_0.zip 10.6 MB · 0 downloads

    Thanks for the bug report! This is a known issue and we've made a fix for this bug that will come out with the next update (5.35)

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