Jump to content

Kouki

Development Team
  • Posts

    1,792
  • Joined

  • Last visited

  • Days Won

    47

Posts posted by Kouki

  1. 19 hours ago, CaptainScarlet said:

    Both PCs are Windows 11 - both use OneDrive to sync the documents folder

    In that case can you check whether your saves are still in Onedrive? We've migrated the save location for Windows 11 saves to <username>\AppData\LocalLow\Goldhawk Interactive\Xenonauts 2\Saves, so if you copy over your saves to the new location, it should work.

  2. On 4/6/2026 at 3:47 PM, Void Smasher said:

    Hello, we've looked a bit into your saves and it looks like it was corrupted? If you still have it, can you send us this specific save as it was not included in the compiled bug report.

    It's

    auto_strategy_after_combat_166.json

    and the full directory is on 
     

    C:/Users/Void Smasher/Documents/My Games/Xenonauts 2/Saves/nakazator/auto/auto_strategy_after_combat-166.json
  3. 5 hours ago, SquirreledAway said:

    Description: Game crashed while deleting saves. May have still been saving at the time.
    What happened: I was save scumming the hell out of an interceptor fight with my starting Angel to see if it was possible and had just succeeded. As a result, I saved my game, saved it again as I'd saved it over the wrong manual save, and went to delete the other save files as I no longer needed a million interceptor battle autosaves. And then the game crashed. I suspect it might have still been saving at the time, considering I put all this input in fairly quickly.
    Further information: To reproduce (maybe), save a bunch of times, then go into the "Load Game" and try to delete all but one save. Make sure one of the saves you just deleted was the one you were working with.

    bug_report_2026-04-08-19h26_st_7.18.7_unhandled_exception_0.zip 1.16 MB · 0 downloads

    Thanks for the report, we'll look into it!

  4. 12 hours ago, CaptainScarlet said:

    Save games currently not syncing between different computers. Main saves on desktop playthrough but these are not appearing on my laptop. Nothing shown in "Continue" or "Load Game" in the main menu on the laptop. 

    Utilising current main build "Full release 7.19.7" on both PCs. 

    Steam shows "75.02 MB stored" data saved on steam cloud (I'm assuming these are the save games) 

     

    Are both PCs using Windows 11, or is one on Windows 10?

  5. 13 hours ago, Bruce Sato said:

    Building a generator grants power immediately while it is still under construction. I don't know if it's intended but it would be weird if it is.

    Thanks for taking the time to post a bug report! As fusion-waffle has stated, this is intended so that you can start building other base facilities while the generator is under construction. If that was not the case, then you'd have to wait for the generator to finish construction before adding buildings, which can significantly affect your campaign, in a bad way.

  6. On 4/4/2026 at 6:52 PM, Sunnybuns said:

    Nope! Didn't have time to make any, just a vanilla game on commander difficulty with +5 to turns and a 5% chance of soldiers surviving.

    Hello there, sorry for the late response. Does the game still generate a free MARS unit when a mission pops up? If that is the case, can you send us a save file before the bug happens (i.e. before the mission pops up on Geoscape)? 

  7. 44 minutes ago, Denis12 said:

    Can you provide information about the bonuses for all four operatives so that I can continue playing without waiting for a patch?


    There are the supporter effects for the ones in the screenshot. The second and last images are both Security supporters so I've only attached three. Infiltrators as a whole incur +0.5 doomsday increase and +0.5 Elimination OP cost per day


    image.png.6cd14df065156bc4b2ca21ecf9acdc10.pngimage.png.49f3f1f7ee793dbaa055b3a97d1e30e7.pngimage.png.9b10750599781e09d16294c4f19b4824.png
     

    • Thanks 1
  8. 6 hours ago, fusion-waffle said:

    Description

    map glitch - endgame part 1 - central bunker gateway room has floor tile that AI from below loves to shoot through

     

    What Happened

    During endgame 1,

    Psyon in central bunker ground floor room below gateway room was taking shots at soldiers above through the ceiling/floor. The AI is seemingly able to find line of sight through the ceiling/floor and take shots. Xenonauts can and do then reaction fire from the upper floor down.

    screenshot_on_userf11.thumb.jpg.ca1a05ec0c36ed5482bf4d0d96c015bf.jpg

    This is not a new issue with recent patches, I've noticed this happening once or twice in older v7.x campaigns over the last month or so, but this time I'm fairly confident there was no terrain destruction that could explain it.

     

    Vertical firefights (especially with terrain destruction) are fun and it'd be cool to see that explored more if there's new content in the future.

     

    Further Info

    Please see attached f11 bug report zip:  bug_report_2026-04-08-09h07_gc_7.18.7_user_f11_2.zip

    It looks like the floor where the round wreckage is sitting atop of got destroyed as you can jump down from that tile. Although it's strange that there are no frills and that the wreckage did not fall off. We'll look into it and figure out what's going on

  9. 7 hours ago, fusion-waffle said:

    Description

    minor gfx / missing destruction effect - gateways in endgame part 1 & UOO bridge have no visual explosion or wreckage when destroyed.

     

    They do make a satisfying mechanical clunk/crunch noise though!

    Yeah, noticed this as well. Was planning to add destruction effects but haven't had the time yet as of recent. Thanks as always for the reports!

  10. 7 hours ago, fusion-waffle said:

    Description

    minor map glitch - endgame #1 - floors of upper storey alien bunkers display as walkable black void when demo-charged

     

    What Happened

    Upgraded to v7.18.7 stable, loaded save, started operation endgame.  A few turns in, after throwing a demo-charge on a Sebillian in the bunker, noticed this cosmetic glitch:

     screenshot_on_userf11.thumb.jpg.ba6c3e245ac955c30e3055e75b6252cd.jpg

     

    Further Info

    Please see attached bug report zip: bug_report_2026-04-08-08h04_gc_7.18.7_user_f11_0.zip

    Oh hmm, something must've broken quite recently. We'll get it fixed asap

  11. 9 hours ago, Thirn said:

    Description: Crash occurred after item glitch.

    What Happened: Dragging item (Flashbang Grenade) onto soldier's backpack it got "stuck" between the squares, making entire inventory non-interactive; the crash occurred after switching to another soldier and back.

    Further information: Could not reproduce. Crash logs attached.

    bug_report_2026-04-07-21h44_st_7.18.4_unhandled_exception_0.zip 4.16 MB · 0 downloads bug_report_2026-04-07-21h44_st_7.18.4_unhandled_exception_1.zip 4.17 MB · 0 downloads

    Thanks, we'll look into it

  12. 10 hours ago, Kuhtal said:

    I still have this problem in v7.18.7, tried everything and nothing helps, what can i do?

    Can you send us your log files so we can check what errors are causing the game to crash?

    You can usually find this in Documents\My Games\Xenonauts 2\Logs, under a .log file named "output". If you can attach said file when you make a reply, we can check so that's causing the bug.

    I'd suggest doing a clean install as outlined by fusion-waffle too, especially if you've owned the game at any point in time prior to the 1.0 release.

  13. 12 hours ago, Denis12 said:

    Description: I can't see the bonuses that supporters get because it gives me a text error

    What Happened:  I'm playing a game in Russian. After the start of the 2nd act, an error message appeared under the supporter's bonuses. The supporter: security error message appeared from the 1st act. Switching the language did not help

     

     

    Скриншот-20260407-222038.png

    Скриншот-20260407-222052.png

    Скриншот-20260407-222104.png

    Скриншот-20260407-223346.png

    bug_report_2026-04-07-22h35_st_7.18.4_user_f11_0.zip 6.46 MB · 0 downloads user__88_manual_save-5.json 539.97 kB · 0 downloads

    Thanks for the report! We're aware of this issue and this will be fixed in a future patch!

  14. 5 hours ago, PorT_Lobo said:

    Two of the soldiers i choose to go to UUOO mission were not in the flight and were replaced by another soldiers.

    Thanks as always for the reports! As fusion-waffle has stated, when launching the uoo mission, it will auto generate a selection of soldiers for the mission based on their ranks, which may end up not including your standard dropship loadout. As such we need a bit of clarification, whether that is the case or if the mission did start w/o the soldiers you've specifically selected for the uoo mission.

    • Like 1
  15. On 4/6/2026 at 1:37 AM, SoftwareSimian said:

    Nope, no custom keybinds. When I reloaded the game I hit 4 again and it took me to the Engineering screen without crashing.

    When the game crashed it did briefly flash the Engineering screen for about 0.1s before the game crashed.

    Thanks for the reply! I'll bring this up with the rest of the team

  16. On 4/6/2026 at 4:59 PM, fusion-waffle said:

    Description

    funding report - counts of radars, labs & workshops underestimated, leading to artificially low upkeep expenses

     

    What Happened

    Day 364,

    An external audit of Xenonaut accounting practises revealed the organisation is systematically under-reporting its true number of quantum arrays, quantum laboratories, and nanotech workshops, leading to artificially low monthly upkeep costs and inflated profits.

    The fourth lab & fourth workshop were constructed recently (ish), so if the expenses report only shows buildings that existed at the start of the month, not the end of the month, this could explain 1 undercounted lab & 1 undercounted workshop, but it cannot explain the other 4 missing quantum arrays, & the remaining 2 missing labs & 1 missing workshop.  

    Auditor's report:

    Screenshotfrom2026-04-0618-48-53.png.2faf70b363fb3c81cb99867048ea9d07.png

    Expenses report:

    Screenshotfrom2026-04-0618-35-38.thumb.png.9ca78eedeebf9f8a6b48e512dd30082d.png

    Alpha base:

    Screenshotfrom2026-04-0618-35-17.thumb.png.48f5c26a8a0a75cc591704aa2d592226.png

    Beta base:

    Screenshotfrom2026-04-0618-35-20.thumb.png.91e9094498816299181dfa6b914c92c4.png

     

    Further Info

    Please see attached f11 bug report:  bug_report_2026-04-06-18h36_st_7.18.4_user_f11_0.zip

    Thanks, we'll look into it

  17. 8 hours ago, fusion-waffle said:

    Description

    xenonauts 2 beginner's guide - page 8 - explanation of elite supporters is confused/incorrect

    What Happened

    Out of curiosity I clicked on the link to the manual (the beginner's guide) from the steam store page

    https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/538030/manuals/50fcd30a72960cd433213fb092d9c3b0bec2b3e9/Xenonauts_2_Beginner_s_Guide_-_Community.pdf?t=1775150101

    Page 8, reads

    The bold text is incorrect.

     

    Suggestion, & taking the liberty of also explaining a little more about (a) how to see what the regional bonuses are and (b) the green dot discount mechanic:

     

    Thanks, we'll look into it

  18. On 4/6/2026 at 3:49 AM, Aineko said:

    Second UFO assault on the smallest assaultable ship (scout?)

     

    Ground combat started, displayed a normal looking start of battle view then immediately exited with no additional indications.

     

    I don't believe there was any user input between the battle loading and the crash.

    bug_report_2026-04-05-12h24_gc_7.18.4_unhandled_exception_0.zip 4.54 MB · 0 downloads

    Thanks for the bug report. This is a known issue and we're working on a fix for it

  19. On 4/6/2026 at 3:31 PM, Skitso said:

    Aircombat UI has some slight UX issues:

    Mouse hovering aircraft panels on the right highlights the corresponding unit on the map. This is the correct behaviour. However, hovering the same aircraft on the map doesn't highlight the corresponding panel on the right.

    Selecting an aircraft by clicking it on the map doesn't select the aircraft panel on the right.

    Also you can end in a state where multiple aircraft panels are selected at the same time. This can be done selecting aircraft #1 by clicking it's panel on the right, Then, click aircraft #2 on the map and then clicking aircraft #2 panel on the right -> both aircrafts are selected (only visually)

    Additionally, activating the afterburner should disable weapon buttons visually.

    A recent update (7.18.6) should have visual improvements on disabled weapons. For the rest, I'll bring it up with the rest of the team

×
×
  • Create New...