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Everything posted by Kouki
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Thanks for the report. Pretty minor bug but a bug nevertheless, we'll get it fixed
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[v5.25.2 - Ground Combat] Broken fog of war in terror map
Kouki replied to asdfcyber's topic in Xenonauts-2 Bug Reports
Thanks for the report! This is a known issue that's been a thorn on our side for a while, we've made a fix for it but I'm not sure if it'll come with the next patch or with milestone 6 -
[4.2.12 stable - tactical] ufo shadows are broken again
Kouki replied to Skitso's topic in Xenonauts-2 Bug Reports
Do you have a save for when this happened? The shadows worked normally when I was testing it -
mission terror at crash landing mission
Kouki replied to APXAHrEJL's topic in Xenonauts-2 Bug Reports
Thanks for the report, we'll take a look and see what's going on -
Thanks for the report! Took a look at the save and it looks like this is a bug with visual states of the door being inverted. Loading the save shows an open door, which is why you were able to see the soldier behind it. We're still looking into what's causing the door to bug out, but it might take a while as it's a rather elusive one to reproduce.
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M5 (5.25.1) Ground Combat Character's Reflex Gets stuck still
Kouki replied to Dragorxt's topic in Xenonauts-2 Bug Reports
Thanks for the report! It should be fixed by the 5.25.2 update, though it won't fix soldiers whose stats are already affected. -
[m5.25.0 - Geoscape] Objective text runs off screen.
Kouki replied to Melee's topic in Xenonauts-2 Bug Reports
Thanks, it should be fixed by the 5.25.1 update, let me know if that is not the case! For the dialog borders, which ones are we talking about, or is Chris aware of which ones it is? -
[5.22+ Ground Combat] Barn : Irregular door opening
Kouki replied to gG-Unknown's topic in Xenonauts-2 Bug Reports
Thanks, we'll get it fixed -
[V5.32.0 - Ground Combat] Harvester Vision/LOS Bug
Kouki replied to skaianDestiny's topic in Xenonauts-2 Bug Reports
Thanks, we'll give this one a look. Although strangely enough, I tried loading one of the earlier turns in your save and doing the same thing on my end but I didn't get the shroud to bug out. -
[m5.25.0 - General] Soldier recovery time incorrect.
Kouki replied to Melee's topic in Xenonauts-2 Bug Reports
Thanks for the bug report! Do you have a save file when this happened? Ideally a save prior to the ground combat mission ending, so we can see where in GC -> strategy transition did things go wrong. -
V 5.24.0 Ground mission - Night is day and day is night
Kouki replied to DonStealth's topic in Xenonauts-2 Bug Reports
We've made a fix on 5.25 that should address this issue. You'll have to load the before combat save for the night/day cycle to be properly represented in ground combat. Will link a guide on how to switch between versions below, just in case! -
[m5.25.0 - Geoscape] Objective text runs off screen.
Kouki replied to Melee's topic in Xenonauts-2 Bug Reports
Thanks for the report! What resolution are you playing on? -
Hello there, thanks for the report! If you're referring to alienbase/cleaner HQ missions, then yes this is not a bug. There was a bug that affected blast doors in milestone 4 that we couldn't fix in time so we decided to temporarily disable part of its function, which as a side effect, gave control of said blast doors to the players. We've made the fix in milestone 5, and as such re-enabled said function, taking away control of closing blast doors from players once again, which is the intended mechanic (as it's an enemy base, and not in player control)
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5.24 Crash Engineering project - Nanotech Workshop
Kouki replied to Pemny's topic in Xenonauts-2 Bug Reports
Ah I see, it might be that indeed. Tried testing this out a bit on my end and was able to research nanotech workshop just fine. Although if you encounter other bugs, please do let us know, thanks! -
[V5.32.0 - Ground Combat] Harvester Vision/LOS Bug
Kouki replied to skaianDestiny's topic in Xenonauts-2 Bug Reports
Thanks, we'll give this one a look as well -
[5.22+ Ground Combat] Grenade luncher is wierd again
Kouki replied to gG-Unknown's topic in Xenonauts-2 Bug Reports
Thanks, we'll give it a look -
[V5.32.0 - Ground Combat] Harvester Vision/LOS Bug
Kouki replied to skaianDestiny's topic in Xenonauts-2 Bug Reports
Thanks for the fast response! Very much appreciate the bug report .zip! Sadly it looks like the interior got exposed on an earlier turn, which got auto deleted as the game usually only keeps the 5 latest turns of save in GC. We're still looking into what's causing this, it'll just take awhile to figure out w/o a repro case. We'll look into this and see what's going on, thanks! -
V 5.24.0 Alien base attack - Unit not visible after teleport
Kouki replied to DonStealth's topic in Xenonauts-2 Bug Reports
Thanks for the report! As the person above me kindly stated, we're aware of this issue and we'll get it fixed (just not as high priority as the other bugs floating around right now) -
Yeah, there's currently an issue with blast door states getting inverted. So this bug can happen on alienbase, cleaner HQ and base defense missions. We haven't been able to reproduce this bug however as we need a save to figure out what's causing the issue. If you still have the end of turn save, that would be a very big help as it'll most likely allow us to reproduce the bug
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V5.24.0 Alien base attack - Incorrect line of sight
Kouki replied to DonStealth's topic in Xenonauts-2 Bug Reports
Thanks for the report, can you upload the save file when this happened? We're aware that there are some issues with the shroud and we've been patching it out one by one,. However we'll need a save so we can figure out what's causing the bug. Ideally, the best save is prior to the bug happening, which in this case is a start of turn save prior to your soldier opening the door).