Jump to content

Kouki

Development Team
  • Posts

    812
  • Joined

  • Last visited

  • Days Won

    14

Everything posted by Kouki

  1. Here you go, just fast forward a few days and a battleship should spawn. user_day_346_manual_save-1.json
  2. Nice catch. Do you still have a save for this by any chance? I think the first UFO you'll intercept will always be a probe so I'm rather curious if this happens everytime or if it's just a niche scenario (will also have to check with Chris as he could've changed how quantum teleportation is unlocked)
  3. Thanks for the report, the save is very much appreciated! We'll get this fixed asap
  4. Thanks for the report! Do you have a save file for this so I can give it a quick look?
  5. Thanks for the report! Unfortunately, I couldn't reproduce the crash on my end so will have to bring this up with the rest of the team before I can give any decent answer.
  6. Thanks for the bug report! Will have to bring this up with the rest of the team as I couldn't reproduce the crash on my end.
  7. Ground combat mission saves in 5.5 are not compatible with 5.6 due to the various fixes we've made with the maps (which basically breaks the save when it deserializes), if you can load back to a geoscape save (before combat autosave), it should work fine.
  8. This should be fixed in the 5.6 update released during the weekends btw, let us know if that is not the case and you're still encountering issues w/ transferring aircraft.
  9. Vielen Dank, dass Sie sich die Zeit genommen haben, diese Fehlerberichte zu veröffentlichen. Dies ist ein bekanntes Problem und wir arbeiten daran, es so schnell wie möglich zu beheben.
  10. Yeah that is indeed the visual state bugging out on doors, we're working on getting that fixed as soon as we can!
  11. Thanks, we'll give this one a look. As for the research option, will have to ask Chris about it to make sure but I think the biter autopsy research just hasn't been implemented yet
  12. Thanks for the report, the next patch should include fixes for this bug and should be out before this week ends
  13. Was able to reproduce the buggy shroud reveal from your save, this will be very helpful, thanks a lot!
  14. Hey there, just checked in the save and it seems like you've done the engineering projects for all of the alien types, had to sift through all the finished research/engineering projects but below are the projects you've completed and I think it covers all alien types (I don't think biters have a corpse analysis project yet)
  15. Thanks for the save, unfortunately still couldn't reproduce it from this. But we'll try to give it a look and see what's going on
  16. Thanks for the response, we looked into this and it's basically because of a bugged asset that's been painted on a particular map, pretty much bricking it. This should get fixed on the next patch
  17. Thanks for the report! This bug report zip file seems to be bugged (there';s currently an issue with the bug reporter tool sometimes not capturing the needed files in the zip), can you do another F12 so we can look into it? Alternatively you can just handover a save from the campaign, that works too!
  18. Have you finished the engineering projects for the corpses? Will have to verify this with Chris but I think there's only one corpse analysis project per alien now, instead of having several tiers before. So if you've already finished each alien's project once, then there won't be any additional I think
  19. Thanks for the bug report! We're working on getting this fixed asap!
  20. This is probably because the object doesn't have its destroyed state setup, will look into this. Will look into this as well. Is this the case for all the blast doors or just this one? If it's only that specific door, then this is most likely the same bug that has been plaguing us for a long time (blast door visual state) This is a known issue and we'll get to it eventually!
×
×
  • Create New...