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Kouki

Development Team
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Everything posted by Kouki

  1. Thanks as always for the reports! If the soldier with the green selection square is the one that's currently selected, then that's intended behaviour I think
  2. Thanks for the report. Pretty minor bug but a bug nevertheless, we'll get it fixed
  3. Thanks for the report! This is a known issue that's been a thorn on our side for a while, we've made a fix for it but I'm not sure if it'll come with the next patch or with milestone 6
  4. Do you have a save for when this happened? The shadows worked normally when I was testing it
  5. Thanks for taking the time to post a bug report, we'll get this one fixed asap.
  6. Thanks for the report, we'll take a look and see what's going on
  7. Thanks for the report! Yeah - this is a known issue, although I'll have to check with the rest of the team if this has been patched before (and somehow found it's way bac)
  8. Thanks for the report! Took a look at the save and it looks like this is a bug with visual states of the door being inverted. Loading the save shows an open door, which is why you were able to see the soldier behind it. We're still looking into what's causing the door to bug out, but it might take a while as it's a rather elusive one to reproduce.
  9. Thanks for the report! It should be fixed by the 5.25.2 update, though it won't fix soldiers whose stats are already affected.
  10. Thanks, it should be fixed by the 5.25.1 update, let me know if that is not the case! For the dialog borders, which ones are we talking about, or is Chris aware of which ones it is?
  11. Thanks, we'll give this one a look. Although strangely enough, I tried loading one of the earlier turns in your save and doing the same thing on my end but I didn't get the shroud to bug out.
  12. Thanks for the bug report! Do you have a save file when this happened? Ideally a save prior to the ground combat mission ending, so we can see where in GC -> strategy transition did things go wrong.
  13. We've made a fix on 5.25 that should address this issue. You'll have to load the before combat save for the night/day cycle to be properly represented in ground combat. Will link a guide on how to switch between versions below, just in case!
  14. Thanks for the report! What resolution are you playing on?
  15. Hello there, thanks for the report! If you're referring to alienbase/cleaner HQ missions, then yes this is not a bug. There was a bug that affected blast doors in milestone 4 that we couldn't fix in time so we decided to temporarily disable part of its function, which as a side effect, gave control of said blast doors to the players. We've made the fix in milestone 5, and as such re-enabled said function, taking away control of closing blast doors from players once again, which is the intended mechanic (as it's an enemy base, and not in player control)
  16. Ah I see, it might be that indeed. Tried testing this out a bit on my end and was able to research nanotech workshop just fine. Although if you encounter other bugs, please do let us know, thanks!
  17. Thanks - yeah it does look like the tutorial is broken. We'll get it fixed
  18. Thanks for the fast response! Very much appreciate the bug report .zip! Sadly it looks like the interior got exposed on an earlier turn, which got auto deleted as the game usually only keeps the 5 latest turns of save in GC. We're still looking into what's causing this, it'll just take awhile to figure out w/o a repro case. We'll look into this and see what's going on, thanks!
  19. Thanks for the report! As the person above me kindly stated, we're aware of this issue and we'll get it fixed (just not as high priority as the other bugs floating around right now)
  20. Yeah, there's currently an issue with blast door states getting inverted. So this bug can happen on alienbase, cleaner HQ and base defense missions. We haven't been able to reproduce this bug however as we need a save to figure out what's causing the issue. If you still have the end of turn save, that would be a very big help as it'll most likely allow us to reproduce the bug
  21. Thanks for the report, can you upload the save file when this happened? We're aware that there are some issues with the shroud and we've been patching it out one by one,. However we'll need a save so we can figure out what's causing the bug. Ideally, the best save is prior to the bug happening, which in this case is a start of turn save prior to your soldier opening the door).
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