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Kouki

Development Team
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Everything posted by Kouki

  1. Thanks for the report! I believe we fixed this one a few patches ago so it's a bit puzzling to see it come back. Can you send us a save of your campaign (preferable before doing the uoo-1 sabotage mission) so we can take a look at what's going on?
  2. Thanks for the report! Yeah - it's different from X1 but this is currently the intended mechanic on teleporters whenever an alien stands on top of it
  3. Thanks for the response! Ah, that's unfortunate. It's alright though, we'll check the bug on our end. Although I think the research doesn't really unlock anything on its own, and the engineering project only gives a damage boost (15% or so I think)
  4. Thanks for the bug report! This is a rather minor one, but I will bring it up with the team. The panic showing in phase 1 is a known issue however, though it might take a while before that one gets fixed too
  5. Hello there, thanks for taking the time to post about this crash! We've made a fix for this in the latest experimental patch (5.36). I'll link a guide below on how to switch between stable and experimental branches. Please let us know if this is still causing crashes after switching to 5.36.
  6. Hello there, thanks for taking the time to register on our forums to post your bug report! We've made a fix for this bug in 5.36 (the fix was made in 5.35 but the most recent patch is 5.36) which is currently in the experimental branch. Switching to said branch should prevent these bugs from happening again, I'll link a guide below on how to switch between stable/experimental.
  7. Hello there, thanks for taking the time to post a bug report! Can you try switching to the experimental branch (5.35) and see if it still crashes? We've made a fix on said patch that should address this issue. I'll link a guide below on how to switch between the stable and experimental branches of the game.
  8. Hello there, thanks for taking the time to post a bug report! What version of the game are you on? We've recently released 5.35 on the experimental branch which should fix this problem. Can you try switching to the experimental branch and see if the crash still happens? If you're already in the experimental branch and the crash still occurs, the game should prompt to create a bug report zip file when you relaunch it. Can you attach the .zip file here so we can give it a look? Thanks!
  9. Looked into this a bit and found that you already had a symbiote corpse in your base stores when the pop-up happened. Was this the first time you've collected the symbiotes in this campaign save or did you encounter them earlier on?
  10. Yeah the bug is with the battleship itself. We've made a fix for this that will come out with milestone 6.
  11. Thanks for the bug report! Can you send us a save so we can take a look at what happened? Preferably a save before the mission ended (like the last turn of the bridge mission). A save before beginning the uoo bridge mission would do fine as well.
  12. Thanks for taking the time to provide a save, unfortunately this is not reproducible on my end. Can you consistently reproduce this on your machine? EDIT: Was able to reproduce this on my Steam copy, we'll look into this. Thanks as always Skitso!
  13. Thanks for the quick response! Took a look at your save and found that your laser battery upgrade was queued on your 3rd base which looks like it has no engineers, which is why it looked like it just disappeared from your engineering projects.
  14. Thanks for the bug report! This is a known issue that we've made a fix for which will come out in the next patch!
  15. Thanks for the bug report, might be a map related issue if it's only this one that gets affected, we'll look into it and see what's going on.
  16. Thanks for the bug report! Can you send us the save so we can take a look at what got broken?
  17. Thanks for the report! As Gg-unknown has kindly pointed out, this is an intended fix for a bug, the penalty was supposed to be there, the bug was that there was no penalty, so we fixed that.
  18. Hey there, thanks as always for the reports. Will get back to you next week as most of the team is away today and I'm not sure as to the extent of the fixes done on the camera tracking.
  19. Thanks as always for the bug reports. We'll look into it and see what's going on
  20. Thanks for the bug report! This is a known issue and we've made a fix for this bug that will come out with the next update (5.35)
  21. Thanks for the report, looks like the opened door is blocking the shot here. Will have to check in with the rest of the team as this doesn't look like an intended change, though a more detailed response might come after the weekend as most of the team is on holiday atm.
  22. Thanks for the report! Yeah, I don't think this has been completely fixed yet, but will double check with the team to make sure
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